I don't think the game is really that bad, but man is it disappointing. It feels like a lot of the metal gear charm just zipped away. The weird but hilarious boss fights, the over the top villains, the cliche and overcomplicated but sincerely told plot... it's all just kind of missing. The game feels spiritless, like it was a metal gear game that Shang Tsung walked over and ripped its soul out.

The gameplay is probably the best in the series, not that it's a super high bar, but it does get old pretty quickly. There's a good reason why none of the previous games were all that long.

A really cool game in what it tries to be and what it accomplishes. I think there's a bit too much exploration for the sake of it in the midgame, because I think the game truly shines while it dripfeeds you schematics as you get deeper into the depths. The climax of the game is also a bit grindy. But it conjures an atmosphere in a way very few games do. I hope below zero is near as good.

2017

A cool immersive sim with a weak endgame. The last third of the game becomes a repetitious walk of enemies you've seen and vastly overpower with environments you're well accustomed to. The themes of the game are pretty well integrated though if you look for it, and the ending is cool.

Really good for what it is, but I'm pretty bitter it hid the more fun version of the game until you beat it once. It's not a super drastic change of the game, so I wish it was just unlocked from the start. Hardmodes being locked is cursed.

Unarguably one of the most influential and important videogames ever made, but has aged terribly. The translation is garbage and incomprehensible, the setting is cool but disjointed, the characters are just drops of exposition... it goes on. Not every important game is a good one, but I'll respect its legacy.

A really cool setting that ultimately doesn't go anywhere on the backs of a bunch of interchangeable non characters.

I don't really know how to rate this game, because the story is blitzed to the moon and the setting is like some sort of battle harem light novel (boy that blew my mind when someone pointed it out to me) and the battle system is such massive unintuitive nonsense- yeah okay it the game sucks, but it has some of the coolest challenge runs I've ever seen. That's gotta count for something.

A boring grind across an endless green space of nothing. You exist to hold up through the expanse of absolutely nothing, in order to find shrines that upgrade your stamina so that you can hold up for slightly longer while all your weapons break. By far the worst dungeons in the series too. Overrated as an open world game and bad as a zelda.

The gameplay returns to a more simple and arguably tired system that doesn't really go above 'serviceable', but the charm of the cast, life of the setting, and strong themes of finding yourself and where one belongs make this the most consistent final fantasy from a writing standpoint.

I'd say still the best turn based gameplay in final fantasy with engaging character progression in the sphere grid. Spira I think ends up being a pretty well realized setting too, though I think the game does get a little... overly ambitious and confusing by the end. And it feels like a lot of characters are just sort of along for the ride by the end. But it's not bad.

The best Ending in videogame history.

Unlikeable characters follow an impossibly badly told story through endless corridors, and then when it opens up it's not all that much better.

Has aged pretty well all things considered. The overworld design of this game still remains the best, but the dungeon design is immensely boring and repetitive, and there is just no life to the setting at all, just a bunch of connected roads to dungeons. But still, it's a good 2d dungeon crawler even now.

You wait around. Alot.

I played this game to completion so very many times when I was a kid, and somehow I just never noticed how barren the game is. Seriously, if link to the past is a bunch of connected dungeon roads, this game is a giant desert with dungeons arbitrarily placed. Some of those are pretty good, though, if you can finally get through all the text and waiting for the skulltulas to turn their back to you.

The anti messiah game. It's hard to tell how much to bizarrely eerie and dark tone was really intended. Going from ocarina of time to this is so jarring. Cartoon characters are screaming about how they don't want to die, nightmarish transformation sequences as you adopt the lives and faces of others who perished. It's so weird. The atmosphere is basically unlike anything I've ever seen.

Not that the game is perfect, far from it. It's easy to get stressed out by the timer, especially while doing dungeons, and the ways to mitigate it are... somewhat cryptic. It can feel unrewarding to do a full plotline, reset, and then see all your work undone. The uh... everything about controlling goron rolling. But man, this game is something else in terms of what it offers. Nothing else like it.