I’ve always used Resident Evil 2 (2019) as a prime example of how remakes should be approached but now I believe I’ll be using Dead Space (2023) as another example...
This remake was more than just enhanced visuals and better performance. The changes introduced here made Isaac Clarkes journey to survivor feel brand new mostly due to objectives being significantly different which made the game feel fresh while introducing side missions which gave the Ishimura more life and added more exploration and a brand new ending that sets up this universe in a whole new way. I really hope Motive Studios decides to completely recreate Isaac Clarkes journey through all 3 games because they are approaching this in a brilliant and very unique way and if they choose to do that, I’m all aboard for it.

This is about as good as it gets in terms of rhythm games. It's pretty much if Crypt of the NecroDancer met Devil May Cry, you just can't mess that up!
What a treat!

A magical experience that will stay with me for the rest of my life... From roaming the halls of Hogwarts, to the streets of Hogsmeade, to the trails of the Forbidden Forest and the skies of Poidsear Coast, Hogwarts Legacy delivered on almost every aspect.

Despite the terrible performance issues I encountered every 10 minutes, I enjoyed it. I still believe they should've stuck to that Arceus formula because coming from that made Pokémon feel so new and fresh and then going to this just felt like something I've played a thousand times now, which is fine. I love these games but getting spoiled with Arceus really set a new standard for me.

I've been keeping this game in my backlog for years now and the year I choose to play it, it gets a Nintendo Switch Remaster! Perfect timing! I had an absolute blast with this game. Story was great, gameplay was super fun and satisfying, great bosses, great puzzles and amazing level designs. I've only played two other Metroid titles before this (Samus Returns and Dread) and this is without doubt the best of the 3 I've played. There's just something so satisfying and fitting about a first person Metroid game, being in Samus' helmet really makes a HUGE difference for these games. I really hope they Remaster 2 & 3 while we wait for Metroid Prime 4... As I'm sure we'll have a lot of time to work with...

Team Ninja definitely knows what they're doing when it comes to creating a souls-like game but, the lack of originality still remains a huge issue for some of their titles and this is one of them... While Wo Long: Fallen Dynasty delivered with its incredibly addicting combat system, challenging bosses and variety of weapons it struggled a lot with it's unsatisfying looting system, (most of its)level designs, performance, unoriginal combat patterns with its bosses/enemies and it relied on it's inspiration to carry it through most of the game which was a huge let down considering how great this story idea was...
I was extremely excited for this game and while it definitely had potential, the execution just wasn't there for me...

Capcom continues to amaze me with their new vision on these remakes. I never would have thought they could have took an already perfect game and made it into something so much better, special and unique. This game was more than a remake, like the Resident Evil 2 remake, it lays the foundation for how remakes should be approached.
Games like this is why I'm proud to be a gamer and why I'm excited for the future of this franchise but also for the future of video game remakes.

An Eldritch Horror Fishing game is something I never knew I needed or even wanted...
Dredge done everything right, bringing you a dark and twisted story not only on land but also below the ocean's surface, well developed characters, incredibly tense and horrifying moments that are executed perfectly, a grindy but yet addicting upgrading system and so much more.
Outside of a few incredibly minor flaws, Dredge is one of the best games of 2023.

Star Wars Jedi: Survivor delivers a gripping narrative from beginning to end, however, It does let off the gas a bit around the half way point but picks up BIG time in the final stretch!

This game did unfortunately have performance issues that constantly remained an issue during my entire play through. It wasn’t anything too game breaking but it was definitely annoying.
Outside of that, I loved everything about Jedi: Survivor. I’m super invested in Cal’s journey along with these characters and I cannot wait to continue this story.

If you love Alice In Wonderland, you're in for an absolute treat!
This is a short but fun adventure in one of the most beautifully created worlds I've seen in a video game this year.

2001

I still stand by my word that Team Ico is one of the very best in terms of character development and story telling. They’re absolute masters at it and have cemented that after I finally got to experience one of the games that started it all for them.
For a game that came out in 2001 and to have a story this driven and told on the level it did was absolutely incredible. It was so ahead of it’s time that it was almost unreal at times rather that was from a visual, performance or story telling standpoint. I was in shock at times and I cannot even begin to imagine what that experience was like for people playing it when it first came out.
I did feel like this story should’ve been expanded out a bit more though. I would’ve loved to have an extra 2-4 hours with this character.
And this may sound bold to a lot but as someone who highly supports video game remakes, I’d love a remake of this game at some point. I think this is a story and world that deserves to be remade, told and shared to the world all over again.

Planet of Lana is definitely one of the best looking side-scrollers I’ve played because visually, this game was breathtaking. It does an incredible job at telling its story in unique ways and one of those ways was through its visuals. I love stuff like that because it’s very unique and different and something I'd love to see more of.
The puzzles were pretty challenging and most were fun but, there were quite a bit that felt unnecessary to me. You could tell some of them were placed there to drag out the game a bit and I don't think this game needed that. I also wish we got to learn more about the characters because I felt that I didn’t know these characters at all which was a bummer for me.

Despite my flaws, this isn't a bad game by no means and one I would actually recommend, especially for fans of story driven side-scrollers.

What Nintendo has created here is something I can't help but see as their greatest accomplishment. Especially when it comes to Zelda. I think this is the Zelda game they've envisioned since the start of it all back in 1986.

Breath of the Wild, to me, was the best open world experience I'd ever had with any video game. There was just something about roaming the fields and gliding through the skies of Hyrule that stuck with me. The world was beautifully created and so large, I'm still convinced there are a few areas of that game I didn't explore so when I heard Tears of the Kingdom was a sequel set in the same world, I was curious to how they'd approach that and make it feel fresh and not like something I had already spent 200+ hours in...
They did it though... I'm still blown away by the fact they were able to reuse a world that felt untouchable and turn it into something better than before, expanding Hyrule from the skies down to the depths, and in many more ways I would've never imagined, giving it so much more life than ever before.

The story here was also very surprising to me and another aspect of the game that took me right off my feet. This is a very emotional Zelda game that was incredibly well written and executed perfectly.
I'm not quite sure if Nintendo can top a story like this but, this is something I've said in the past when BotW came out and they made me eat my words by releasing this masterpiece so, we shall see...

This is a game and story I'll never forget and one that will stay with me for a very long time.

I’m addicted to everything about this game.
The MMORPG-like setting, the world, the dungeons, the World Tier system, the bosses, the campaign, the side missions, the grind you put into your characters build, the satisfaction that comes with each progression, the trial and error, the rewarding feeling of finishing challenges and so much more. It’s just so damn good.

The online experience is the big winner here though! These past three weeks have been an absolute blast online rather it’s been playing by myself in a realm, with friends/family or random players online in my realm. The community has been great so far and also extremely helpful which has been nice considering this is my first Diablo game.

I don’t see myself putting the controller down on this anytime soon. I’m so invested in my character and I’m very much looking forward to the next 5 years of content to come!