Yu_hero
2015
2010
Expansión en el combate y ciertas mecánicas acertadas, pero tristemente todo triunfo se ve opacado por un desastroso diseño de niveles, un ia enemiga suicida, un hit box mal programado, un movimiento si pulir, jefes olvidables, la maldita adaptabilidad y una historia que es un refrito que la del primer juego pero peor, y no fue hasta en "Scholar" donde el juego te contaba algo de su narrativa.
2002
2013
2017
2001
The only notable and memorable thing about this thing is its first pre-rendered cinematic with the song "otherworld" playing while the city called: "Zanarkard" is destroyed.
With that adrelalinic start it sells you the idea that this will be an intriguing journey with interesting plot twists, only to later reduce its level design to straight line corridors and combat that can be reduced to a pretty basic rock, paper, scissors.
Pd: It's amazing that even in the "HD" version you can't skip the cinematics.
With that adrelalinic start it sells you the idea that this will be an intriguing journey with interesting plot twists, only to later reduce its level design to straight line corridors and combat that can be reduced to a pretty basic rock, paper, scissors.
Pd: It's amazing that even in the "HD" version you can't skip the cinematics.
1989
2010