ciswoman
BACKER
(for this review, i am using it to describe all of the 5 Acts and the 5 interludes as well)
this game is a watershed moment in games and it lasted a full decade. even if you will never play this game, you will touch a different game in the next 30 years that has had its DNA irrevocably altered by it. nearly everything about what games makes great is present somewhere in kentucky route zero.
this game is a watershed moment in games and it lasted a full decade. even if you will never play this game, you will touch a different game in the next 30 years that has had its DNA irrevocably altered by it. nearly everything about what games makes great is present somewhere in kentucky route zero.
1997
2019
35 hours in, i am stuck on a puzzle for over one hour. i push blocks around aimlessly. i go to a different world. i accidentally do something that will change my understanding of the game forever. in my hubris for thinking i was close to the end, baba has humbled me.
i use the website Baba Is Hint for the rest of the game (which i HIGHLY recommend). the opening phrase is "the Main Game is basically just a tutorial for the Late Game." i bury my head in my hands.
on hour 64, i have 100%'d the game. i am free and i long for more of the prison.
i use the website Baba Is Hint for the rest of the game (which i HIGHLY recommend). the opening phrase is "the Main Game is basically just a tutorial for the Late Game." i bury my head in my hands.
on hour 64, i have 100%'d the game. i am free and i long for more of the prison.
2017
1994
1999
2001
2003
2015
2015
2016
2016
cera's review DIRECTOR'S CUT:
this is one of the most beautiful games i've ever played, not just in aesthetics but in what it teaches the player. don't get me wrong, there are things that i actively hate about this game, as well as some of the outside factors surrounding it (if you know you know). but the truth of this is that the game is still so good that it blows past all of that and makes it seem like trash littered around the most gorgeous hike you've ever taken: the bad things are mere footnotes in comparison to what you can see.
people will tell you the witness is a game about puzzles. it's not. it's about linguistics and semiotics and meditation. it's about observing.
all of the best art in the world is art that acts as a mirror for us to see parts of ourselves in. sometimes good, sometimes the things we fear, but the most powerful thing is when it allows us to see things about ourselves that we didn't understand in the first place, the things we couldn't put into words but knew were true.
the answers you needed were always right in front of us, you just didn't know it. we were just looking at the wrong things, at what people told us were important. stop looking. stop.
this is one of the most beautiful games i've ever played, not just in aesthetics but in what it teaches the player. don't get me wrong, there are things that i actively hate about this game, as well as some of the outside factors surrounding it (if you know you know). but the truth of this is that the game is still so good that it blows past all of that and makes it seem like trash littered around the most gorgeous hike you've ever taken: the bad things are mere footnotes in comparison to what you can see.
people will tell you the witness is a game about puzzles. it's not. it's about linguistics and semiotics and meditation. it's about observing.
all of the best art in the world is art that acts as a mirror for us to see parts of ourselves in. sometimes good, sometimes the things we fear, but the most powerful thing is when it allows us to see things about ourselves that we didn't understand in the first place, the things we couldn't put into words but knew were true.
the answers you needed were always right in front of us, you just didn't know it. we were just looking at the wrong things, at what people told us were important. stop looking. stop.
1993