It has loads of charm and personality, and I completely understand why it's a major influence to lots of RPGs to come after this one. I really enjoyed the tone and overall vibe.

That being said, it's one of the most sluggish RPGs I've ever played, not only from the UI/UX side of things, but also from the game design side; inventory management is needlessly bureaucratic, item storage and money handling are tedious, walking speed is way too slow, menus take too long to show the contents or register your input, some of its mechanics are obscure and never explained.

Yes, it's an interesting game. It belongs in a museum.

It inhabits my brain since I first played on PS2, the soundtrack is top tier, the weirdness is completely unique.

There's nothing like Katamari and probably there will never be.

Incredibly fun, charming pinball metroidvania (if that makes any sense). I want a sequel so bad!

Grotesque, psychedelic turn-based roguelike. It's very good, although it's kinda dependent on RNGs.

It's a really refreshing and short game with a couple of great ideas about player progression through expansion of their action palette (think metroidvania but every major upgrade is a new traversal option, a new type of action).

I liked:
- Movement feels incredible, the character is an absolute joy to control
- Level design is pretty good, there's a lot of traversal puzzles that can be solved in different ways
- New upgrades invite you to see the levels in a new light and think of new puzzle solutions, and that's super fun
- Loved the PS1 low-poly ambient aesthetics

I didn't like:
- Combat is half-baked and mildly annoying, as it blocks or slows progress in a movement-centric game
- The final part should've been a really difficult obstacle course or gauntlet instead of a big baddie (as I said, it's not a game about fighting and fighting is not its forte)
- Z targeting is kinda wonky
- Minor upgrades don't feel like they are contributing to anything at all
- The closure was kinda lazy IMO

I completely recommend the Pseudoregalia experience and would love to see more games from the developer, or maybe a fully funded version of this game.

Really good visual novel that, while kinda overwhelcoming its stay, brings a lot of new and exciting ideas to the table.

Short and consistent metroidvania with a lot of personality. Kinda easy, but I really enjoyed it.

It looks up to Undertale way too much. It has a few funny and unique moments, and we could even say it has charm or heart, but in the end I don't think it was worth my time.

I'm a sucker for this kind of game, but I had to drop it. I feel like too many games are trying to be the EVERYTHING game, one with a thousand different systems, and tons of content you will probably never find.

I don't feel I'm experiencing something, it feels more like work. Not at any point did I feel curious about the plot or the systems.

2016

It's beautiful, it's short. I don't think I'll remember much from this game, honestly, but it's a good experience.

I think it has heart, but I couldn't get into it.

I'd give it half a star more if it had the option to speed up the battles, they are sluggish as hell.

Great mechanics and great exploration of said mechanics. It also looks incredible. Fun puzzles, too.