i'll admit i haven't played link's awakening dx but this felt like it was a great overhaul to an already wonderful 2d zelda.

reimagining the first metroid title couldn't have been any better.

surprising release. top down ALTTP style nailed it. maybe some dungeon pain points but it wasn't enough to ruin the game.

took what was already a great game and overanalyzed and retooled parts that were already fine. adding weakpoints on bosses to cut down on guesswork is insulting to the player's intelligence. zora swimming being reworked was a horrible idea. twinmold fight was almost good until you have to do phase two with the awful reworked giant's mask and wrestle the other twinmold for like 10 minutes straight. i'd give it less stars if they didn't add such good quality of life in the game like double song of time precision choices and increased item slots.

amazing story, great characters. i can't fault the motion controls too much as the game is built around it. is it unreliable at times? yes. did it ruin the experience? absolutely not.

art style, music, characters, boss fights, it just rules.

modern rendition of zelda formula, what more to say? also best dungeon design out of all the 3d games.

upgrade in most ways. the art style really shaved a star off for me.

beautiful game, fluid motion, kinda wish there were actual boss battles but it makes sense in the game's atmosphere for there not to be

innovative reimagining of undertale's combat systems

weapon upgrading is a pain point but this mastered the mmorpg

some guy did what nintendo couldn't