i loved this game and loved the innovations it just did not feel as polished as breath of the wild.

gorgeous game. divine beasts hold it back on world gameplay but the open world was such a gift.

this game feeds my neuron activation. super fluid 3d platformer.

absolutely amazing return of the metroid series after a long time. maybe 1-2 EMMI zones too many but it was still so amazing.

once you get past the awkward barrier of "this is a 3d metroid" the gameplay is super solid. tons of attention to detail and isn't a slouch on difficulty.

innovative as hell. i cannot overstate how amazing the world building in this game is. the depressing atmosphere and dark themes absolutely rule. it isn't a traditional zelda game and maybe that's why i love it. it wasn't afraid to be something different. too bad aonuma felt embarrassed by this game because it is a genuine creative masterpiece.

love this game, replay it often. i cannot get over some of the pain points being the fire temple and water temple (only because of iron boot start menu swapping the mapping isn't that bad). the ending does absolutely rule as well as most of the dungeons.

i'm in the minority that couldn't get behind wind waker. i felt the dungeons were super weak for the 3d zeldas as well as the general great sea overworld. also triforce hunting is a huge bore.

this game is so amazing i just can't get over how linear it was.

i still think of jevil's theme on the weekly

definitive way of playing ocarina of time, it's almost all quality of life improvements. only minor complaint is how over-brightened the game is and toned down the darker themes from the original (i understand that the blood removal was probably for esrb ratings).

insect glaive made this game interesting.