Ever wanted to have a gunfight in Hyrule Castle Town, taking cover behind the item shop counter as the theme music plays?

The Steam Workshop levels add a compelling layer of Ready Player One-ness over the serviceable CS-like gameplay.

What if Shadow of the Colossus replaced the horse with a hoverboard, rocket boosters, and grappling hooks?
And also looked like a Spy Kids 3D setpiece?

Once you're comfortable with serious VR locomotion, load this thing up and experience this adrenaline rush.

Eventually, the repetitive slog of the theoretically fun combat melted my brain into a paste which couldn't find the next handhold in the difficulty-curve-wall I found myself suddenly climbing. I loved the idea of "Diablo, but you control like eight guys at once and sic them on goblins", but didn't find it here.

Part 2 alternates between a sharply balanced, horrifically tense apocalypse combat simulator, and the rough cut of an HBO miniseries which could probably have used an editor.

The most solid rail shooter for VR that I've played, if you don't factor tracking accuracy into the equation. Couple of cool, if largely un-interactive setpieces and some not-even-really-puzzles break up the Time Crisis bits.

Whole thing felt a bit deflated after I finished, but only because there was space for a whole lot more without getting stale.

If your parents didn't let you play M-rated shooters in 2011, you got pretty desperate.
They actually ported this to Mac, too.

some of these remixes are pretty cool honestly

These days, it's difficult to purchase a 3DS that doesn't have MK7 installed on it.

I consider myself to be pretty skilled at video games. I've played arcade racers most of my life. However.
I don't understand how more people don't talk about how absolutely bull-shit tough this game is. I respect the hell out of the design, and the mechanics - but the other racers are just too perfect, man. I can't.

An alright beatemup from an era when indie games with pixel graphics weren't incredibly grating.

I'll tell you what's absolutely not grating though, is the soundtrack. Anamanaguchi killed it.

The world is significantly more compelling than the actual plot, although what the game lacks in narrative it makes up for in wild, recklessly destructive combat. Extra points for the side quests - they're all excellent.

A beautiful comedy sandbox which may disappoint people looking for something to really sink their teeth into.

The World of Warcraft of early-access-survival-crafters.

Inconsistently brilliant level design and a sombre, atmospheric world frame a tastefully applied but occasionally comedic physics system. Shame the guns are so flat.

More levels like the highway level!

Ending E is an experience completely unique to this game, and videogames as a medium, that I'll cherish for a while.
Other than that, it's a solid action-RPG that keeps you guessing.