2011
2019
The most interesting open world game I've played. The greatest accomplishment here is the mechanical reckoning with the actual implications of an open-world game: you're endlessly sprinting and fast-traveling across vast swaths of land in most games like this one, yet in DS, just getting there becomes meaningful when traversal is this involved. I love it.
What I didn't love was the pacing of the story. Most of the story is thrust into the last 7-10 hours of this 40+ hour game, for some reason.
What I didn't love was the pacing of the story. Most of the story is thrust into the last 7-10 hours of this 40+ hour game, for some reason.
2012
2007
Worth for any Final Fantasy fan.
The flashback stories add a beautiful depth to the characters, even if the main scenario swings erratically between classic JRPG schlock and stunning melancholy.
The modular skill-trading battle mechanics are an excellent example of mechanical storytelling, illustrating the relationship between the immortals and mortals without saying a word. These, and a wonderful soundtrack, kept me chugging through the occasionally rocky difficulty curve.
The flashback stories add a beautiful depth to the characters, even if the main scenario swings erratically between classic JRPG schlock and stunning melancholy.
The modular skill-trading battle mechanics are an excellent example of mechanical storytelling, illustrating the relationship between the immortals and mortals without saying a word. These, and a wonderful soundtrack, kept me chugging through the occasionally rocky difficulty curve.
2008
2012
2017
2014
2012
2018
2019