A DOOM megawad with the exploration of Unreal and genuinely inspired art direction.

Combat errs easy, and most bosses get circlestrafed to death without a second thought, but I still had a good time taking them out. Doesn't overstay its welcome, either, partially 'cause the actual metroid-like progression is much simpler than its inspirations.

Even more hangout-itude than the first!

The best PS2 game to play on your PS5.
Replaying this a couple months ago gave me a new appreciation for this thing: just flyin' around this gorgeous city with Kat is a wonderful experience.

Low-complexity shmup, great for zoning out to (if you pick up a console port).

Catch me at the back of the Williamsburg Barcade feeding quarters into this beautiful cab.

The best couch co-op action-puzzle experience since Portal 2, hamstrung by truly mind-boggling writing.

Proof that simply hiring talented people doesn't make a good game. Dull level design and a boring weapon sandbox go hand-in-hand to create a smooth, but forgettable shooter.

Should have been sixty hours of wandering around and chatting with people.

Cyberpunk Celeste with some hit-or-miss bossfights.

Playing ULTRAKILL is like sliding down a waterpark tube for thirty minutes, except the tube is ten feet wide and you’re riding a surfboard modified with a jet engine.

ULTRAKILL is what happens when a sixth-grader’s notebook doodles from 1998 become the inspiration for Gendy Tartakovsky’s next feature-length animation.

When you start, ULTRAKILL feels like performing an Olympic ice-skating routine in the middle of a hockey match. Eventually, ULTRAKILL feels like playing dodgeball as Neo.

ULTRAKILL is the sensation of playing in a ball pit in zero gravity.

Each weapon in ULTRAKILL feels like a new superpower, and like any good superpower, their eventual potentials realize in cascading moments of joy, awe, and fear felt equally.


Excellently paced ghost hunting. Play it in VR if you can.

A beautiful tapestry of tax forms. If you have a tolerance for F2P-daily-login-engagement-structure, there's some slick combat, but I decided it wasn't worth the work.

The Devil Daggers of Wolfenstein 3D; or, Anxiety: The Comic Book: The Arcade Game.

Paced like a hardcore EP, with mechanical nods to indie trends (retro FPS, roguelite) that don't feel derivative in the slightest, this game is for anyone who's parents asked them to "turn that music down, for the love of god".

A melancholy Victorian ghost story told through a simple adventure game. If you read the item descriptions in Dark Souls, this one's for you.

A void-kaleidoscope of internet media, fandom, and Horny that's simultaneously an incredible RnD center for VR social interaction.

Easy, slick platforming and a good-vibes soundtrack. Not too keen on finishing it.