2021
A DOOM megawad with the exploration of Unreal and genuinely inspired art direction.
Combat errs easy, and most bosses get circlestrafed to death without a second thought, but I still had a good time taking them out. Doesn't overstay its welcome, either, partially 'cause the actual metroid-like progression is much simpler than its inspirations.
Combat errs easy, and most bosses get circlestrafed to death without a second thought, but I still had a good time taking them out. Doesn't overstay its welcome, either, partially 'cause the actual metroid-like progression is much simpler than its inspirations.
2017
1985
2021
2012
2020
2020
2020
Playing ULTRAKILL is like sliding down a waterpark tube for thirty minutes, except the tube is ten feet wide and you’re riding a surfboard modified with a jet engine.
ULTRAKILL is what happens when a sixth-grader’s notebook doodles from 1998 become the inspiration for Gendy Tartakovsky’s next feature-length animation.
When you start, ULTRAKILL feels like performing an Olympic ice-skating routine in the middle of a hockey match. Eventually, ULTRAKILL feels like playing dodgeball as Neo.
ULTRAKILL is the sensation of playing in a ball pit in zero gravity.
Each weapon in ULTRAKILL feels like a new superpower, and like any good superpower, their eventual potentials realize in cascading moments of joy, awe, and fear felt equally.
ULTRAKILL is what happens when a sixth-grader’s notebook doodles from 1998 become the inspiration for Gendy Tartakovsky’s next feature-length animation.
When you start, ULTRAKILL feels like performing an Olympic ice-skating routine in the middle of a hockey match. Eventually, ULTRAKILL feels like playing dodgeball as Neo.
ULTRAKILL is the sensation of playing in a ball pit in zero gravity.
Each weapon in ULTRAKILL feels like a new superpower, and like any good superpower, their eventual potentials realize in cascading moments of joy, awe, and fear felt equally.
2020
2020
2020
The Devil Daggers of Wolfenstein 3D; or, Anxiety: The Comic Book: The Arcade Game.
Paced like a hardcore EP, with mechanical nods to indie trends (retro FPS, roguelite) that don't feel derivative in the slightest, this game is for anyone who's parents asked them to "turn that music down, for the love of god".
Paced like a hardcore EP, with mechanical nods to indie trends (retro FPS, roguelite) that don't feel derivative in the slightest, this game is for anyone who's parents asked them to "turn that music down, for the love of god".
2018
2017
2017