In my experience no game feels as good to play as Celeste, period. Pure kinetic jubilation every step of the way, where a simple yet satisfying set of mechanics lead to a hidden depth of movement that is beautiful to both watch and perform. The levels themselves are a testament to just how far a single idea can be used to it's maximum potential. Each new element introduced within a level remains relevant and uniquely implemented throughout the entire game, including the wealth of side content. Celeste is also quite a difficult game the first time around, and its overall message ties into this difficulty so well.

The metaphor here is almost comically overt (both with the mountain and Part of Me), but it's very upfront with it's themes of depression and anxiety in a really refreshing and honest way that works to its advantage. Madeline has set this challenge out for herself, not because she wants to, but because she has to. And no matter how difficult or impossible it may seem (and no matter how may times you die!), just breathe, you can do this.

In conclusion, trans rights!

Very surreal actually playing this game, I've been a fan of it pretty much since it came out from watching playthroughs on youtube and after playing it myself after all this time, my thoughts pretty much haven't changed. Now I do think some of the humor has worn off on me, but most of it still holds up and the music of course is absolutely fantastic. Super creative take on turn-based combat, love how each boss has a unique and surprising mechanic. The characters are wonderful shout out to lesbians and the story-
ok what the fuck am I, a user of the internet, doing reviewing Undertale in the year of our lord 2023 I feel like such a buffoon anyway yes love this game, pretty special to me

single-handedly justifies the existence of prog rock

The first Castlevania is shockingly well designed, not even just for the time, although it is still very much an NES game. The level and enemy design work perfectly with the slow methodical game play. Adapt or perish.

Simple, well-executed, direct punch to my gut fucking hell. The ending really sealed the deal

probably the only good video game

i love gundham tanaka so much it's unreal, the greatest thing this series has ever produced easily. also komaeda is the most "literally me" character out there hahahahahaha. the story is a disaster lmao

Cool for what it was, but the ending felt like a cop-out. There were better ways to drive the point home than a jump scare.

i think if i actually played this as a kid when i first heard about it it would've changed my life

edit: i need therapy veeeery bad

Nothing here works, it seems like this was created just to show off all the fancy new things they could do on the SNES. The directional whip makes the enemies useless as actual obstacles. That combined with the newly added fall control makes it so that you barely have to think about your actions. Most of the difficulty comes from stupid shit coming out of nowhere and knocking you into a pit and in general the level design is either bland or annoying. I know it's a new direction for the series or whatever but it's not properly designed around the less restrictive control. Obviously it looks great, the music is solid, and it at least feels decent to play. Maybe I'm being a little harsh, but I really really do not like this entry.

Take my review of this game as a note on the whole series.
The writing in these games is unbearable to the point where I would always play these games with the sound off while listening to my own music, and this is not something i say lightly as someone who thinks it's important to experience games in all of their facets. I have played these games a lot, but now I'd like to think my brain has healed enough to where the "number go up" form of game design just isn't doing it for me anymore without anything else substantive backing it up and I can finally put this series to rest. So with that being said, fuck Borderlands I am extremely over it.

What an incredible depiction of queerness, youth, friendship, and religious guilt, backed by those anxious, droning synths. The true ending was beautiful and these 3 characters deserve the world. Or at the very least each other.

I don't think I'm able to write about this game properly yet, but I'll just say it's left a very, very strong impression on me, It's very special. Definitely going to revisit it at a much later point. Very heavy and dense subject matters over a 40 hour runtime does not lend itself to immediate replay-ability, although it's mechanics do.