Lovely little platformer in the spirit of Celeste, Super Meat Boy and Kaizo Mario Romhacks, super charming and original.
Each level is a one screen precision platforming challenges to rescue the kitty (Save the Animals!). Beautiful artwork and the soundtrack is a banger.

The difficulty is a little all over the place. Hard levels are followed by easy ones and vice versa. But the game never became repetitive thanks to a wide variety of obstacles. I hope to see more!

Every once in a while I come back to this game for a quick playthrough on normal and hard mode.

It's a bit sad, that Nintendo never recycled any of the themes of the different worlds of this game. In the Mario Universe, everything is quite unique, except the first apperence of Princess Daisy.

Today I learned, that there exists an Gameboy version of SF2. It runs in like 15 FPS, but stills is a very fun version and runs surprisingly good.

2021

Nice side-scrolling action plattformer. The game is ok, but very short. Speedrun and boss rush included. Fun for an hour. The soundtrack is really awesome.

Full-Guilty Non-Pleasure Idle Clicker. Lovely graphics, enjoyable references to other stuff, but completely senseless and just a cash grabber for the developers.

Funny and good brawler. I really do not enjoy the color palate at all, but the gameplay is good. Multiple Characters, each with an individual story-line, multiple endings, everyone has different move sets. Difficulty is ok once you get the games quirks.

This is, by far, the worst Diablo ever, but propably an above average mobile game. The story is meh and skipable at best, the game mechanic feels antiquated and like the game should have been released five years earlier. On the other hand, the game is constantly nudging you into buying stuff... One of many resources is always missing. You don't need to buy anything but than the grind becomes totally repetitiv and boring, as you are only allowed to progress in the story, if you reched certain levels. One main Diablo Features is missing: A Procedurely Generated World, instead the user gets random dungeons, without any meaning for the overall storyline.

I played the game on an Android handheld and on PC. I prefer the handheld version. On PC the game still feels like a mobile game.

Awesome throwback to the old turtles Beat'em ups.

I love the original, and really enjoyed the remake.
Didn't like the english and german dubs, so I changed it to japanese and played with subtitles.

Played on Steamdeck and PC. Steamdeck work works just fine - but quickly kills the battery

Surprisingly good brawler. I like the SoR 4 inspired artwork.

I don't get this game. 20-30 hours of doing exactly the same. At least it's kind of fun and beautiful to run around in historic London. Still, the gameplay is just boring.

I havn't played any God of War Game before, and just started playing the classics to complete the whole series.

To be fair, this is a quiet funny hack and slash. I really like the difficulty and the mix of puzzles and fightings.

I had a good time and now really look foward playing the next games.

(My Steam Review)

TL;DR: Play River City Girls 1 before this. It's the better game. If you really enjoy part 1, maybe part 2 is something for you. It's just the same.

I love RCG 1. I speedrun it for quite a while and was super excited about the second installment of the series. I'm not completely disappointed in what we got, but this games has some serious quality issues and lacks some attention to details.

But the good things first:
- This game is what most people want, the same as part 1, but more.
- I enjoyed returning to River City, the overall reinterpretation of the city is nice.
- The soundtrack is very good again (I love the basketball theme)
- New characters, new move sets, fine-tuned fighting system. Everything perfect.
- New enemies are ok.
- Some minigames are fun.
- Online Multiplayer (although not tested yet) is a nice addition.
- Even more Crossover references to Double Dragon made me lough so hard.
- I played on PC and Steamdeck and everything just works.

--

Here are the issues I have with the game. (Let's not talk about the FPS thing, because this will be fixed in the future):

- The story started well, but fell flat at the end. I couldn't care less for the story and the ending at some point in the game.

- Most of the side quest are just boring. Collect some 22 fluffy whatever here, collect 22 whatever there. Make some selfies.

- All Boss Fights (except maybe the first one) are boring as hell (In really enjoyed the boss fights in RCG 1, as they are more creative and challenging) as in RCG 2). Here the fights aren't balanced at all, the enemies are missing funny or surprising attacks or any nice details. Except for "more bullets and faster" there isn't any real difference in the different phases during the fights. What also bothers me: The "opening VERSUS screens" are just a cheap quick and dirty work and missing the attention to detail which we got in part 1. This makes me just sad.

- The lack of attention to detail in present all over the game. Of course, we get a hell lot of reused sprites in this game. I'm fine with it. But man, I really don't enjoy some of the super stupid color pallets some enemies have.

- Revisiting the city is nice, but some changes to the city layout are strange. While exiting the Aquarium in Part 1 results in entering the hotel, now you end up on the beach at the weightlifting area? Why? Again, just some details got wrong.

- Hell: The credits and the credit sequence are a complete mess. Ugly as hell, what even is the art style here? What are those fonts, why is everything so fast. You should celebrate yourself at this point.

- I hate some of the new voices of existing characters. I'm too used to the original voices of part 1. (Sorry to you folks, still love you)

- White subtitles during a black-and-white comic sequence are not readable! ;-)

- Please fix those loading times. A game like this shouldn't have so many loading zones. This has to be improved. And man... these loading screen this the super huge text are just ugly. Please fix this (although I enjoy the loading-fighting-sprite thing)

- The German localization is all over the place. At some places, the text just runs off the screen.

In the end, for me, this game fells rushed for a release. Just one or two more rounds of QA and this game would be so much better. Most of my issues are solvable, but at this point I strongly recommend new player to start playing RCG1, if they have never played the game. Part 2 is just more of it, but in questionable quality.

To those who love Part 1, enjoy part 2.

I like the main game, the story telling, the fighting system, the back in the day new try on a leveling system, the new interpretation of materias (compared to original FF7) and so on.

But man, I couldn't care less for the mission system and the fact, that this game throws an endless amount of useless items at you. Just an aweful game mechanic. It's not even a difficult grind, because at some point you simply get to strong - even on hard difficulty. Aside from that: Awesome game.

Sitenote: Played it on PC, Steamdeck and Steamdeck on TV via Dock and everywhere it runs like a charm.