The shooting is magnificent. Honestly most third person shooters from this era are mediocre in terms of gameplay but Max Payne 3 plays as well as anything in the genre even today. Hard to believe that Rockstar would go on to make some of the clunkiest games on the market with RDR2 and GTA V. The story was kinda nonsense but the characters and dialogue still made it entertaining, Max Payne is always saying the funniest shit and I love how it's played completely straight.

Fun to kill an hour, multiplayer would take this game to the next level

I really wanted to like this game more. The VA and music are all pretty good, and while I didn't love the artstyle it was definitely unique. But once I saw the game's "true" endings I didn't have any motivation to continue exploring other routes. The main issue is that the game is full of these meta elements that are cool on paper, but doesn't do enough for me to actually care about the characters and world that contextualize the cool meta things the game tries to do. So ultimately, none of the game's big moments and grand reveals really had much impact for me.

Definitive mode mod makes this game just as good as Aria, if not better.

Why was this the one roguelite that actually got mainstream awards attention again?

When the shitty AAA publisher actually makes a really good game for once but nobody buys it 😐😐😐

Story, characters and dialogue were a noticeable step down from the first game. But the improvements in combat, variety, side content, exploration, and level design were enough to offset the story downgrade (which for the record, is still quite good, just not nearly as tight or consistent as the writing of the first game, which I consider one of the better stories in AAA gaming). The new Valhalla DLC (which is completely free) really tied this game up nicely for me, offering a more satisfying ending than the somewhat flabby and rushed final act of the base game, and managed to adapt the game's excellent combat framework into a genuinely fun and replayable roguelite mode that can easily last you 10+ hours.

Overall, if you ask me if 2018 or Ragnarok was better? I don't know, 2018's excellent storytelling and direction probably made it more memorable, and it probably would have been my answer if you asked me a year ago. But after playing the DLC I'm basically split 50/50 now.

They cooked, EA Motive needs to be given the keys to a brand new Dead Space/Dead Space 2 Remake

I actually think I slightly prefer this to the first game. Yeah the third case is really bad but half the runtime is made up of the 4th case which is the best case in the original trilogy. The 2nd case is also pretty good and the first case, while not amazing, is overhated imo.

12 hours in and this might be my favorite roguelite ever. Even more addicting than STS somehow.

I do wish there was a little more balance in the bosses, some of them feel like runkillers 80 percent of the time, especially on higher stakes. Whereas some of the other ones are complete pushovers that don't affect most builds.

Alan Wake 2 was so good that it retroactively made me like this game more

Bad platforming, generic story, mediocre gunplay, repetitive level and encounter design, annoyingly on rails. But the graphics were good in 2009 or something.

A game that I respect more than I actually enjoy. I understand it's influence and I love some of the other content this universe has produced (Remake is incredible). But man this game has been completely decimated by the passage of time. Most of the time, when I play an seminal classic, I find that they've aged well and are fun even in the context of modern gaming (SOTN is an example of a game that came out the same year and hasn't aged a day), but FF7 is unfortunately an exception for me. The gameplay is too slow and easy, the movement feels awkward, the visuals and presentation are really unappealing (this is coming from someone who loves plenty of uglier games), and the UI and menus are simply awful.

Despite my mixed feelings on this game, it's very easy to see why it's such a beloved classic. The worldbuilding, story, music, variety, and characters are all good even today. While I think Square Enix's take on remaking this game has had an excellent start and much more ambitious than anyone could have imagined. I do hope that one day we get another take of this game that sticks closer to the original vision while smoothing out the rough edges I mentioned, since Remake is so fundamentally different from the original experience.

Fantastic DLC that surprisingly wasn't too difficult to jump back in given that I haven't played in years now. If I have any gripe it's that I still think there's a tad too much rng going on in these fights, but nothing here was as annoying as the dragon from the base game.

Level design seemed like a step up from what I played (not a high bar given how terrible this aspect was in the first game). But this retains the same problems with the moment to moment movement and combat feel that the first game had. For a game about the lightsaber fantasy it simply just does not feel good to play and swing your lightsaber around. There's too many good games out there and I know I'm probably wasting my time given how I've felt about this series so far so I dropped it like 8 hours in.