Good game but the story in these games do absolutely nothing for me. They might as well hold up a giant sign that says "please cry" during the cutscenes.

Conceptually one of the most interesting puzzle games I've ever played but it doesn't feel like it's ideas are fully fleshed out. Also wish it had more of a narrative hook.

Enjoyed the story, atmosphere, and characters for the most part, though the VA performances varied in quality quite a bit. Combat is unfortunately really monotonous and the game throws an insane amount of it at you, turning a forgettable combat system into something you strongly dislike by the end of it's 10ish hour long campaign.


2017

This is the type of game that cynical people on twitter, reddit, youtube comments and the like are always asking for. Emphasis on gameplay over cinematics, strong environmental storytelling, dense atmosphere, highly systemic with many emergent possibilities, complex and varied level design, unique storytelling and aesthetics.

And here comes Prey, a very rare example of a western triple A game that checks all of the above and yet, nobody bought it lol.

Marx Soul was the equivalent of Isshin the Sword Saint for 10 year old me.

With Dishonored, Arkane dares to ask the age old question:

"What if Bioshock was actually good?"

Maybe has the best combat of any game ever?

If Prey was MVP Russell Westbrook and Redfall is Lakers Westbrook, then this game is that one year where Westbrook was with the Wizards. Not terrible yet but kinda forgettable and uninspired compared to their early work.

If this game was just the Herald of Darkness level it would still be one of the best experiences of 2023.

Where this game loses me is narratively, this series is based of a book and is frequently praised for it's narrative. But as someone who didn't read the books I felt like I was missing a ton of context in the story. There's so many story beats where you meet a random character for 3 seconds and Artyom decides to then follow them and agree to their every order because? reasons? You're supposed to care about these characters but the game never really bothers fleshing them out. Doesn't help that all of the dialogue in the game is delivered with very poor voice acting, and the main character, who's internal thoughts I am interested in hearing, is the only one who never speaks (outside of loading screens, which makes it even more jarring). Overall I think the big picture story and themes are interesting, but the story presentation and delivery is a massive miss.


Genuinely don't think any game with this much development time, hype, and money behind it has ever turned out as bad as Starfield did. Possibly one of the most bland triple A games ever made.

I was forced to play this game because I lost a bet