Level design seemed like a step up from what I played (not a high bar given how terrible this aspect was in the first game). But this retains the same problems with the moment to moment movement and combat feel that the first game had. For a game about the lightsaber fantasy it simply just does not feel good to play and swing your lightsaber around. There's too many good games out there and I know I'm probably wasting my time given how I've felt about this series so far so I dropped it like 8 hours in.

Soma Cruz is the most dripped out character in gaming

What if we took Xenoblade's party, kept only two of them, and replaced the rest of the party with two Nopon that are just as annoying as Riki but don't have any of his good traits? Oh and the two Nopon are going to have the exact same movesets as the characters from the base game you actually like, just to rub it in more.

The combat and music are still great, but when a JRPG starts tempting me to skip cutscenes you know something is off.

Rebirth is gonna be so fucking good

I mean, it's scientifically proven to reduce depression symptoms for a reason

Conceptually one of the most interesting puzzle games I've ever played but it doesn't feel like it's ideas are fully fleshed out. Also wish it had more of a narrative hook.

I've warmed up to this game a lot over the years. Even if the single player campaign itself isn't amongst the series' best I have to give it additional points for streamlining the multiplayer experience and also having one of the most fun eras of competitive Pokemon. Also, Mega evolutions are an absolutely genius idea and easily the best gimmick in the series.

This is my "you had to be there" game.

I was forced to play this game because I lost a bet

With Dishonored, Arkane dares to ask the age old question:

"What if Bioshock was actually good?"

If this game was just the Herald of Darkness level it would still be one of the best experiences of 2023.

Nintendo, this remake is awesome, but please make/publish new Mario RPGs where we have non-toad NPCs again 😭😭😭

League of Legends sucks so much dick that they somehow managed to get NewJeans to release bad music

Story was pretty good and I liked the overarching themes. But I don't think they explored the alternate history angle enough and the romance was really badly written. But otherwise enjoyable and the voice actors all did a fantastic job. Cutscene cinematography and direction is far ahead of most shooters out there.

Gunplay felt a bit off to me, it felt good enough to control but the audiovisual experience was underwhelming. The game's pretty visually busy and often the enemies kinda blend in with the backgrounds. The enemies don't react enough to getting hit and I also felt like the gun sounds were mixed weridly and lacked punch. Definitely a game that could have used hitmarkers to enhance the shooting feedback.

I wish more open world games during the 2010s took cues from this instead of Skyrim and Far Cry 3.

- A lot of open world games seem to completely neglect level design, but Arkham City puts so much of it's content in interior areas where it gets to make use of some more focused level design akin to the first game. It doesn't feel like the open world has replaced the game, but rather compliments it.
- The world isn't ridiculously big, but it's dense and full of interesting nooks and crannies to explore.
- Side content was very well done. Each sidequest line was distinct and made great use of Batman's rogue's gallery. Challenges were varied, fun and well paced. Even the collectibles, like Riddler trophies, were often accompanied by a decent little puzzle rather than the freebie that most open world collectibles end up being.
- The world seemed to be reactive to your game progress. Liked that thugs would frequently reference the state of the story.
- Traversal feels amazing. A lot of open world games are huge but feel like a slog to get around in, but you can tell making it fun to get around the map was a huge priority for Rocksteady with how good they made gliding and grappling feel. In many ways, this is a precursor to the highly praised traversal mechanics in the Insomniac Spiderman games, and I dare say that I actually prefer Arkham traversal in some ways.

Game definitely has some rough spots, like the boss fights are straight up not good, and the story feels like it's overstuffed. But damn even though this came out in 2011 it's still better than 95% of open world games today. Hoping the new Spiderman can give this a run for being the best comic book game. (Edit: It did not but it was still very good)