If the sole requirement for a good ARPG was interesting progression systems, this would probably be the best game in the genre. The skill system is cool, the crafting is the best in the genre and all of it provides enough depth without requiring a PHD. Everything else feels decidedly average though. The combat doesn't feel as good as similar games, the story is nonsense and the campaign is both unfinished (despite this being 1.0 and the game having a cosmetic store) and pretty by the numbers overall.

it's like an ubisoft game with good atmosphere. it's not bad but it didn't compel me to beat it.

Pumpkins as big as your head! Cabbage as big as an airship

it's ok. the story has some good moments, usually those dealing with the legacy characters and zack and the ending is good. but almost everything dealing with the characters introduced in this game are awful. genesis is an affront to everything good and holy. gameplay is fine even if the slot machine stuff is lame and the side quests suck.

it's quite simply, peak.

I don't like the enemies with guns.

the dave the diver developers answered the question "what genre should our game be" with "yes" and I respect it.

never doubt the unbridled schizophrenia of a dragon quest fan.

Wildly impressive when you consider its origins as a NES game. Unique chapter-based system where you get to learn about all of the characters first, ensemble cast of party members, an actual antagonist etc. It's a bit cryptic on where to go at times and I find myself having to grind maybe a few too many times, but otherwise I had lots of fun.

someone get sam lake out of the kitchen

The story and writing is fun even if I'm sure I have terminal brainworms for laughing at some of the meta and fourthwall breaking humor in the game. I think my biggest complain is how simplistic the overall gameplay is. The monsters are just pile of stats, and unlike in Pokemon, there's no interesting abilities, items, or moves to differentiate the monsters from each other outside of there stats. It leads to you just wanting to use whichever monster has the highest rarity and hence, the highest base stats. Status effect moves are mostly useless with chances for them being so unreasonably low it's hard to justify remotely using them over moves that just do damage.
The game is definitely more challenging than the average pokemon game, trainers will frequently have full teams of monsters and will sometimes make you fight multiple trainers in a row. There's some sort of level scaling to keep things a decent challenge throughout, though I personally ended up being like 10 or so levels below every trainer in the endgame which led to me spamming the fuck out of healing items to get by. Overall though, I had fun. It's paced well, the story is surprisingly engaging, and the gameplay, while simplistic, is fun off to get you through the whole game.

It's a fun boomshoot with some elements of modern doom mixed in. Weapons are fun and satisfying to shoot and level design is generally good. The mazelike level design however gets a bit too mazey at certain points and I found myself wishing the game had a map. The strength system for enemies and weapons felt a bit too restricting as well, discouraging you from using certain weapons just because the arbitrary strength value was too low. Overall though, I had a good time.

it's 'more remannat 2 teehee