quion
2012
This. This is just PERFECT.
The moments in the main story (that MICKEY SCENE HOLY SHIT IT GAVE ME CHILLS) and the Limit Cut bosses were just DIVINE: they were difficult, challenging and really rewarding when defeated.
The plot contents were also really satisfying and made me really, really hyped to the next games.
Like with KH2, I'll come back later for the Superboss. He also looks really fun.
The moments in the main story (that MICKEY SCENE HOLY SHIT IT GAVE ME CHILLS) and the Limit Cut bosses were just DIVINE: they were difficult, challenging and really rewarding when defeated.
The plot contents were also really satisfying and made me really, really hyped to the next games.
Like with KH2, I'll come back later for the Superboss. He also looks really fun.
2019
2020
It's a Jill's solo game, what else can I say?
Jokes aside, I liked this game more than I expected. There's nothing new besides the dodge mechanic and I could see this being sold as a RE2MAKE DLC, not with a full game price: there's no extra modes, no 'B campaigns' or anything like that. Even liking it, buying at full price isn't worth it at all.
The game starts to diverge from the survival-horror dynamic from RE1 and RE2 (while the first was a true horror experience and the second was more survival, but with the horror present), RE3 has the horror: the body-horror. The Hunters (mainly the Gamma), the spidey-things and the tentacle-zombies were truly bizarre and... gruesome. There were some jumpscares here and there, but it was because I was always at the edge.
About Nemesis... well... it was disappointing. Don't get me wrong: the action moments, the chases AND the boss fights were good, but I expected him to be more like Mr. X and more PRESENT at the game, alongside the cutscene moments with him. The whole 'bio-weapon chasing you down' would be more real and would make a truly great tension building than scripted apparitions.
About the dodge mechanic, holy shit, I never felt so POWERFUL the entire game as I felt when I got the timing of the 'perfect dodge' or whatever. Normally you feel like that in the final fights (with a Rocket Launcher or whatever) and when you get the Magnum, but with this? It was a blast. At the beginning I thought it was a little clunky, but then got used to it. It was really, really awesome to see Carlos PUNCHING A HUNTER and just getting away with it: you love to see it.
The gameplay loop isn't bad and it's there, mainly because of the duration of the game (5 hours-ish) and a second playthrough when you get the gist of dodging will be a LOT more smooth.
It's a good game: nothing in the level of the RE1/2 experience, but just good at its own.
Jokes aside, I liked this game more than I expected. There's nothing new besides the dodge mechanic and I could see this being sold as a RE2MAKE DLC, not with a full game price: there's no extra modes, no 'B campaigns' or anything like that. Even liking it, buying at full price isn't worth it at all.
The game starts to diverge from the survival-horror dynamic from RE1 and RE2 (while the first was a true horror experience and the second was more survival, but with the horror present), RE3 has the horror: the body-horror. The Hunters (mainly the Gamma), the spidey-things and the tentacle-zombies were truly bizarre and... gruesome. There were some jumpscares here and there, but it was because I was always at the edge.
About Nemesis... well... it was disappointing. Don't get me wrong: the action moments, the chases AND the boss fights were good, but I expected him to be more like Mr. X and more PRESENT at the game, alongside the cutscene moments with him. The whole 'bio-weapon chasing you down' would be more real and would make a truly great tension building than scripted apparitions.
About the dodge mechanic, holy shit, I never felt so POWERFUL the entire game as I felt when I got the timing of the 'perfect dodge' or whatever. Normally you feel like that in the final fights (with a Rocket Launcher or whatever) and when you get the Magnum, but with this? It was a blast. At the beginning I thought it was a little clunky, but then got used to it. It was really, really awesome to see Carlos PUNCHING A HUNTER and just getting away with it: you love to see it.
The gameplay loop isn't bad and it's there, mainly because of the duration of the game (5 hours-ish) and a second playthrough when you get the gist of dodging will be a LOT more smooth.
It's a good game: nothing in the level of the RE1/2 experience, but just good at its own.
2021
2022
2001
2003
Really great game with great soundtrack, great characters and a really, REALLY emotional story.
Combat system is top notch, and allows different combinations.
Sephiroth battle was really fun and the Data Org battles was thrilling enough to make me rush through them.
Someday I'll kill fucking Lingering Will. Someday.
Combat system is top notch, and allows different combinations.
Sephiroth battle was really fun and the Data Org battles was thrilling enough to make me rush through them.
Someday I'll kill fucking Lingering Will. Someday.
2019
2019
This game is a solid remake and embodies the experience of a survival horror really well. It's my first contact with Leon and Claire and what more can I say? I just liked them so much. It was really cool to play Claire's campaign after Leon and say: 'oh wait i remember what happens here' and being just more prepared. The second gameplay was faster, but by any means it was less fun.
While it's not fair to compare the RE1 remake with this one, I think the first one has a better ambiance and the ~horror/fearful~ experience, but lacks on the gameplay overall. This game is the opposite: the ambiance and the feeling, being in different locations, it just not grasped that much in comparison with the first entry, but the gameplay and the w/ Mr. X sequences were just on point. The replay factor is here, but I'm fine with the two A playthroughs.
It doesn't end here, however: I really like the soundtrack in this one. All the boss fights soundtracks were soooo good and hyped me up to play them as if it was my last time.
Ada and Sherry were good characters as well, and I got attached to them: mainly because of the interactions with Leon and Claire respectively and furthermore by playing in their perspectives.
And, of course, the graphics are the cherry at the top. Definitely upgraded the experience to another level.
While it's not fair to compare the RE1 remake with this one, I think the first one has a better ambiance and the ~horror/fearful~ experience, but lacks on the gameplay overall. This game is the opposite: the ambiance and the feeling, being in different locations, it just not grasped that much in comparison with the first entry, but the gameplay and the w/ Mr. X sequences were just on point. The replay factor is here, but I'm fine with the two A playthroughs.
It doesn't end here, however: I really like the soundtrack in this one. All the boss fights soundtracks were soooo good and hyped me up to play them as if it was my last time.
Ada and Sherry were good characters as well, and I got attached to them: mainly because of the interactions with Leon and Claire respectively and furthermore by playing in their perspectives.
And, of course, the graphics are the cherry at the top. Definitely upgraded the experience to another level.