this game is horrible, but i love it so much.

I was just using my youtube when this game appeared and I was like "oh, cool, it looks like a quick rhythm game to play!" and downloaded it.

I have to say: there's a lot of people talking about Rhythm Heaven and I never played it before, but I like the aesthetics on this one: this dreamy, dream pop, lo-fi vibes. That's my jam! The art is really gorgeous as well and the levels aren't that hard, but they are good anyways. The Tech one's my favorite, while I personally hated the Followers level.

It was a good game to break the cycle of high-paced games that I've been lately. It was a good find!

I love Wolf and I'm a sucker for any chainsaw gameplay, but the platforming was just... awful. Really, I hated that part.

I prefer this one over Sam's though.

Being completely honest... there are other better RPGs to play, and I say this with a little bit of sadness, mainly because I like this characters in LoL, but I just felt... overwhelmed and kinda bored. The highest point for me were the interactions between them: a fanservice that I, as a lol player, couldn't get as much as I wanted to in the main game. The champion's mechanics were also well designed and loyal from the original game, which is also a plus.

I'll definitely pick up this again at sometime, but not now.

This is some GOTY (all years) material, right there. Just play it.

Replaying this game after knowing what happens is truly a different experience. Things make more sense and you grow even closer with the characters after doing subquests with them. The soundtrack hits harder and the scenes are even more painful, at least for me.
Ah, and Emil fights are SO DAMN COOL! His whole subplot is just so good.

I played this game from dawn to dawn, and it is one of the best gaming memories that I have.

made me cry.
(just saw the movie tho)

I could just say: 'omg among us x danganronpa???', but I would be unfair. This game has a charm, the whole time-loop mechanic thing where the roles and the character changes at the start of every loop is really interesting: more so because there's another character who shares the conscience of knowing that they're at a loop. Your relationships changes and the character that you like the most can, well, kill you.

It's a nice game. The art is... charming: not something that you see everyday. The roster is really diverse in terms of color palettes, gender and personality.

But knowing that you have to get, at least, 160~ loops to get the ending (even with a short duration of 5 minutes each) sounds so... exhaustive. Well, I can read online and my reaction would be the same, I guess.

If that's your thing, even being time-consuming, you should at least check it out.

I really don't know what to say about this one. Really liked the soundtrack and the game is visually really cute (and an aesthetic that I, personally, like a lot). I played this game in a call with some friends, just to see what it's about and was a really fun experience, though, but...

...this game is kinda problematic and sad, I guess? There's a lot of people like Ame and... a lot of people like P-Chan (you, the main character) as well. I didn't went to get all the endings, just a one-time playthrough was enough for me (saw all the endings in Youtube anyway).

And, yeah, it has a LOT of triggers. A LOT of them.

It's Cuphead, I don't need to say nothing else.

4.5 because of the Pier Run & Gun and the fucking queen bee boss.

i just want a good ending goddamit

Not giving this game a review felt kinda unfair to me, being completely honest. Risk of Rain 2 was the first roguelite experience that I actually had and played, being such a nice one. I didn't played the first one, but got interested and I'm looking forward to do so.

This new expansion adds new maps, two new survivors, some items, new elite bosses and a new final boss. Even if the maps aren't as great as the standalone game, this expansion did something REALLY good (again) with the soundtrack, being one of the most touching, hype and well made in a video-game. By itself, the game AND the expansion deserves a whole 5/5, but the gameplay helps and the amounts of fun that I had playing alone and in multiplayer are simply over the top.

It's a truly great game. The lore (yes, it has a lore) is as cryptic and mysterious as ever, but searching it made me interested enough for more content. It gaves you the sensation of just wanting to understand more and more.

Support the devs and the soundtrack creator, Chris Christodoulou. They have done a true masterpiece.

It's been a while since I played a game where I felt FAST. Neon White does that, and in such a hype way.

You play as White, an assassin in life, who died in his last heist. When he wake up, he's in the middle of several other people, called Neons, who have to complete quests to receive the God's pardon and go to Heaven. Those who fail, go to Hell.

This game is pretty interesting and, honestly, super fun. It's a fast-paced FPS with a great level design, great mechanics and it's really welcoming for people who are not used to speedrun (that's my case). It has a great OST, composed by Machine Girl, so, if you like Breakcore, Acid House and those type of genres, you probably will like this one. The characters are really cool-looking and the aesthetic presented here is really well done. I kinda feel like I'm back at my tumblr age, but in a good way.

The game has a plot, yes, but it isn't that big of a deal. It completes the experience, of course, and you can relate and connect with the other characters but by any means it's the core of the experience.

The characters are, beside good looking, somewhat fun. The dialogues are really cheesy and use a LOT of pop culture, but honestly... they are funny: some of them you cannot take them seriously. The game is almost full voiced, which made the experience even better and complete. You probably will like one character or two, design-wise or personality-wise.

The game would end quickly if there wasn't an interaction system. When you complete a level, you can replay it to get better time AND to get gifts. There are two faces of the same coin: you can play it again to just go full ZOOMING or in a more 'chill' way, to collect those gifts. They have a purpose: get them and give 'em to their respective character. This plays a sorta of major part of the game: there are levels of your bond w/ the character that unlocks memories (which you're gonna need to get the True Ending) and, one of the best moments of the game: the sidequests.

The sidequests are missions of each Neon character. Each of one them has its own limitations (in Violet's, you cannot shoot, only discard, for example) and the maps are really harmonic with their personalities.

That aside, the game can be really tiring, mostly because of writing and if you're trying to get the best time and the gifts after completing the chapter. If you're just looking for the high speed fast-paced game, you can just rush it out, but you will lose a really major portion of the game: those side interactions that you get with the gifts.

Also, the angels are cats. There's that. This is like one star by itself.