rootfifthoctave
2022
2016
2021
they nailed samus' characterisation in the cutscenes. her movements, facial expressions and vocalisations subtly give you all you need to know that she is capable, struggling at times, but totally cool.
also, there's a really fantastic explorative-action-platformer in here, with amazing boss fights and constantly thrilling chase sequences! what a video game! i love it!
also, there's a really fantastic explorative-action-platformer in here, with amazing boss fights and constantly thrilling chase sequences! what a video game! i love it!
2021
i love how the numbers in this game function. go everywhere and speak to everyone - in a way that is most dragon questular - and you will JUST survive the big story fights. that captures the feeling of watching shonen anime more than any actual anime tie-in. it's also genuinely funny, in a way that nintendo is so rarely willing to be.
2020
the nearest thing to motorstorm: pacific rift on current platforms. it’s ok, there are a lot of weird little choices i don’t understand and don’t like, both in terms of actual game-play and presentation.
-the awful, self-consciously-ironic, annoying-on-purpose podcast interludes [???]
-the music can’t decide whether or not to play during races (not much of an issue thanks to spotify integration on ps5)
the weirdest thing is the local multiplayer. while i greatly appreciate its inclusion (a racing game without local multi is pointless), it’s kind of tacked-on and operates strangely. when player one finishes a race, player 2’s dualsense feedback stops? it seems like someone worked a lot of extended hours to get some kind of local multi in there, but it wasn’t fully integrated.
the dualsense response is phenomenal and i love the feel of the different track surfaces
-the awful, self-consciously-ironic, annoying-on-purpose podcast interludes [???]
-the music can’t decide whether or not to play during races (not much of an issue thanks to spotify integration on ps5)
the weirdest thing is the local multiplayer. while i greatly appreciate its inclusion (a racing game without local multi is pointless), it’s kind of tacked-on and operates strangely. when player one finishes a race, player 2’s dualsense feedback stops? it seems like someone worked a lot of extended hours to get some kind of local multi in there, but it wasn’t fully integrated.
the dualsense response is phenomenal and i love the feel of the different track surfaces
2021
2020
2004
2003
1994