that poor man and his wretched hands

they nailed samus' characterisation in the cutscenes. her movements, facial expressions and vocalisations subtly give you all you need to know that she is capable, struggling at times, but totally cool.

also, there's a really fantastic explorative-action-platformer in here, with amazing boss fights and constantly thrilling chase sequences! what a video game! i love it!

very well presented, but not enough video game or story and far too much phone-handling.

i love how the numbers in this game function. go everywhere and speak to everyone - in a way that is most dragon questular - and you will JUST survive the big story fights. that captures the feeling of watching shonen anime more than any actual anime tie-in. it's also genuinely funny, in a way that nintendo is so rarely willing to be.

the nearest thing to motorstorm: pacific rift on current platforms. it’s ok, there are a lot of weird little choices i don’t understand and don’t like, both in terms of actual game-play and presentation.
-the awful, self-consciously-ironic, annoying-on-purpose podcast interludes [???]
-the music can’t decide whether or not to play during races (not much of an issue thanks to spotify integration on ps5)

the weirdest thing is the local multiplayer. while i greatly appreciate its inclusion (a racing game without local multi is pointless), it’s kind of tacked-on and operates strangely. when player one finishes a race, player 2’s dualsense feedback stops? it seems like someone worked a lot of extended hours to get some kind of local multi in there, but it wasn’t fully integrated.

the dualsense response is phenomenal and i love the feel of the different track surfaces

they really nailed the feeling of batman's movement being hindered by his medically-problematic mammoth dong. he can leap like a puma but can't walk like a man.

remember, never let a mechanically interesting video game get in the way of a bland unlove story.

ASTRO'S PLAYROOM is the kind of thing nintendo has been using to beat up everyone else and eat their lunch for decades. this stands with bowser's fury as one of the best recent platformers, and probably the best mascot platformer on a non-nintendo console for 25 years.

i really think this one sucks.

you're telling me this goes "beyond" "good" and "evil"? i don't think the game even got to any good stuff!

super metroid tells more of a story in a single 4x4 set of environment tiles than most video games manage over 8 hours.