the tribute band version of katamari. it'll get you through a summer evening, but won't stay with you like the real thing does. soundtrack is still floor-to-ceiling killers.

never before has a game worked so hard to undo my genuine willingness to have fun with it.

i pick up a hat. it rotates out one of the three hats i already had. it is never the one i would choose to get rid of.

what is with these skinny armed, big foot and fisted freaks? sonic? nights? balan flies around in a blue skybox void like some weird sega fan's animation homework project except you have to press the button sometimes. when, you ask? sometimes it is obvious but other times, who knows!

the commitment to one-button-for-everything renders navigating the menus a frustrating proposition. i move between platforms. japanese and western playstation games. i know sometimes x and circle ain't always the same. but this game just doesn't have a "back" button for menus! they made a game to be perfectly intelligible for babies and grandmas and let me tell you - babies are great at video games. give a toddler a switch and in one week they'll be better at mario kart than you. and grandmas don't want to go near these ungodly lanky freak beasts.

someone might say to you "they made a new game that's like a ps2 game." instead of thinking "that sounds fun" you should run far far away from that person

i loaded an sd card with guns n roses and played excite truck and, my friends, there ain't much better in life

they nailed samus' characterisation in the cutscenes. her movements, facial expressions and vocalisations subtly give you all you need to know that she is capable, struggling at times, but totally cool.

also, there's a really fantastic explorative-action-platformer in here, with amazing boss fights and constantly thrilling chase sequences! what a video game! i love it!

at first i was reminded of motorstorm. it's got that same boosty drifty thing that i've been missing from... just about every racing game since the ps3. unfortunately the crash-reset loop that motorstorm got so right is just too slow here. if i wanted a racer that rewards Driving Well i'd fire up gran turismo. not the toy game.

i love how the numbers in this game function. go everywhere and speak to everyone - in a way that is most dragon questular - and you will JUST survive the big story fights. that captures the feeling of watching shonen anime more than any actual anime tie-in. it's also genuinely funny, in a way that nintendo is so rarely willing to be.

super metroid tells more of a story in a single 4x4 set of environment tiles than most video games manage over 8 hours.

i laughed, i cried, i dual-wielded boomerangs.

great arcade-feeling racer but, much like real life, it would be much better without all the damn cops! leave me alone! let me drive! bring back ridge racer!

this game was the best reason to buy a hdtv and ps3 in 2008

this is the first videogame i ever played