Bio

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Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '22

Participated in the 2022 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

StepMania
StepMania
Elden Ring
Elden Ring
Mega Man X
Mega Man X
Final Fantasy IX
Final Fantasy IX
Into the Breach
Into the Breach

017

Total Games Played

000

Played in 2024

002

Games Backloggd


Recently Played See More

Cyberpunk 2077: Phantom Liberty
Cyberpunk 2077: Phantom Liberty

Oct 04

Lies of P
Lies of P

Sep 26

Dragon Quest Treasures
Dragon Quest Treasures

Sep 20

Armored Core VI: Fires of Rubicon
Armored Core VI: Fires of Rubicon

Aug 28

Pseudoregalia
Pseudoregalia

Aug 01

Recently Reviewed See More

I needed a short game I could smoke in a couple of sessions, and Game Pass had this on offer. Given all the praise it's gotten and the low time to complete - a bit under four hours for me, at the end - this seemed like a decent pick.

I'm a bit baffled by the If A Play Was Only A Series of Chekhov's Guns approach to puzzle design. Far from red herrings, Cocoon removes all possible distraction at every opportunity. Instead, the solution is usually obvious almost immediately and it's a question of shuffling your available orbs around in the right sequence. Usually this involves some tame yet tedious traversal through what I'll admit are well-rendered - though at points sort of biologically grotesque - environments. A few puzzles have some light timing elements, but once the shooty orb came into play it made me want something a bit more like CrossCode's dungeon design, with more responsive pieces rather than beautiful. The boss encounters are good but each share a critical flaw - the timing of the effect of special "orb" in each fight varies by fight, and there's only the one button, so you will likely get launched back out once or twice getting a handle for the wind-up timing (you get a chance to use it to wake the boss up, but exact timing matters a lot here as all of the bosses are tighter timing puzzles than anything else). This could have been avoided by introducing the ability you use a bit earlier on in some sort of disposable fashion, but this smells like something that was cut, like the final orb shuffling puzzle not including the purple orb's special ability, or they tried it and it didn't flow with the rest of the experience.

I wouldn't recommend against playing this, but I have a hard time recommending it, either. At the very least, even if you find it as... blah? as I did, it won't eat up much of your time.

Current feeling is that I'd rather just replay Chrono Trigger and Superstar Saga again.

Frankly astounding that the writing in this finds an entirely new vector to kick your mental down the toilet. Patch improvements to game flow helped piece together some bonkers setpieces. All of the new performances were at or above the high standard set by much of base game.