At first it didn’t feel quite as majestic to me as BotW, and I found the Ultrahand/vehicle mechanic kind of corny. But after a while the entire thing really grew on me. The Mineru (story/character motive) royally sucked and left a bad taste in my mouth.

Majestic at first but ended up feeling kind of rote/repetitive by the end. Still magically occupying the fantasy of what a video game could be from the perspective of someone growing up with the third generation of video game consoles.

Ultimately feels a kids game, but they take its unseriousness to heart in a charming way

Kind of fun to go back, kind of not. They made Samus too small on the screen tho...

Nothing in it more mind-blowing than the graphics, unfortunately.

Completely got me into gothic shit. The world and mood are unforgettable. I started it in 2016 and and put off finishing it for five years because I really didn't want it to end.

The levels are slightly w/e compared to the main game but the bosses fucking rule

Love that this is set in Iraq in 2003 but I somehow doubt I will ever finish this

Not much of a game but extremely cute and the procedural score is lovely

Got to the normal/"The End?" ending and did not have the stamina to continue

I found the difficulty curve and chaptered level design to be underwhelming. I did not fuck with world tendency at all.

Truly inspiring level design + world filled with weird shit + excellent gameplay + rewarding challenge curve = <3

Revolting from beginning to end :)

I wanted to like this game stylistically but I just couldn't get into it. Gameplay felt too clunky.

I played the PS4 port of the original in '21 and thought it felt overwhelmingly like a contemporary game. It that sense, the remake is solid but isn't revelatory in the context of gaming today. The remake feels like it flexes most when it shines the light on camp shit from the original - Leon's stupid dialogue, Ashley's Razr phone (and the time period in general), Ada's stunts in stilettos.