Reviews from

in the past


not normally the type of game I play, but it was kinda fun.

Control the news media (within limits imposed by your boss, and later if he is arrested, the government). See the results. As far as games who educate through their gameplay, this one definitely does a good job of getting its point across. Your really get to see the results of your choices, and their impacts on people like your immigrant coworker, a local storeowner and your depressed comedian brother. What benefits one person might harm another. So, what choices will you make?

this is the most fun deckbuilder i think i've ever played. its like awesome poker


I've played a little of it, it's charming and I'd like to pick it up again someday

I enjoyed it up until the ending of the story, which made me go wtf a little if I'm honest. But the gameplay was great, and it was fun to play co-op or solo

A decent indie that Nintendo managed to seek out and publish. I found it fun and funny. I love the fact that you are graded either on speed or ability to not break stuff, so you can pick whichever challenge sounds more fun and go just for that one. I love the idea of these kinds of comedic "do the goal and I don't care how you do it" games.

I liked this too much at 16 for me to hate it now, but yeah I can't lie it's pretty bad

its a fun roguelike, I think I would enjoy playing it more with a friend

An interesting look at pre-modern Persona, with strong character writing that carries a bunch of ideas I don't know quite land.

A fairly solid game that's brought down a bit by some slower "roaming around trying to find out what to do next" moments and also being a star wars game.

Enjoyed the gameplay mainly, the last boss fight is too close to dark souls in that it tries my patience with the expectation of constant perfect blocks and timing. Also the combat barely functions with more than about 3 enemies and everybody having at least one unblockable attack.

I liked the characters a lot, my main issue with the story is that the main movies are written in stone. As such I know that these characters can't actually save the galaxy because the movies have to happen and the owners of the ip are too tightfisted to let this be its own alternate timeline thing.

Also just a very flawed understanding of what those first 3 movies were doing, probably due to worry about my least favorite thing in star wars "the cinematic universe." The light and dark side are set in stone. This series still has to drag all the prequel baggage with it. There's no iffyness to it. You either are a monk or you go full crazy murder man. Can't have any questioning that being a pious monk that pushes anything worldly away is maybe not the best way to be balanced.

7/10

Really weird. The premise of a racer with a heavily branching track, running instead of driving, and jumping/swimming/other abilities is incredibly promising. However, Sonic R has a tiny course selection and surprisingly shallow usage of this potential that detracts heavily from replayability, as well as poor controls.
The music is so poorly fitting it is amazing, but the songs are actually weirdly good.

I played this with a friend one afternoon and tried to get the boring ending. Its fine

One of the many innovations of PS1 era of gaming, the controls of 'Ape Escape' take a while to get use to but if you manage, there's a fun platformer in here and a neat central gimmick of capturing monkeys.

I prefer the story of this quadrilogy but GU Last Recode was still more fun to me even if it was wayyyy too easy, would absolutely benefit from a remake

i singlehandedly saved the drywall industry because of this game. if you were in my house while i was playing it, you'd flee to safety assuming we were under siege by rampaging barbarians, or individuals form the housing projects of east st. louis.

Is SSBU. Fun with friends and the campaign mode was alright (would be better with an actual story and more story cutscenes but whatever)

I'm hooked and can't stop plating, help me

I have a thing for house settings in games, like Uninvited, Maniac Mansion and Luigi's Mansion. And here's a game about walking around a house and examining stuff to learn about the people who lived there. It's very atmospheric, and I just enjoyed the concept and how it was done. The price, was another matter. Asking a bit much for what's provided here, though at the time, I felt it made sense since the game was assumed to have a very small, niche audience. Now with the gaming market much larger and more varied than ever before, we know that a lot of people will gladly buy something like this, and 20 bucks is too much to ask for something this small.
But anyway, I enjoyed being immersed in the house environment and learning about the people.
Oh yeah, the optimization on this Unity Engine programmed game needs serious work!


Played this on Netflix which is the most insane sentence ever but uhhh yeah it was decent. cool puzzles but I dislike intentional vagueness in stories

Essentially a retro game with retro gameplay design. Some modern elements such as a skill tree and many difficulty modifiers, but otherwise, it's super retro, for all that implies, be it good or bad. I found it enjoyable enough, but old gameplay does not age well imo.

I'd love to see Nintendo make a sequel to this. My nephew made a game on this, a 3-player competitive maze game where two players must stop a third from collecting all the apples, while the third must interact with walls in a specific way.
Meanwhile, I made some stuff, including a soccer game where players shoot orbs at the soccer ball to push it around. Very fun stuff.
I'd love to see this expanded upon with more ideas. Maybe on a more powerful Switch 2?