Reviews from

in the past


The visuals have some decent touches, as does the music, but the gameplay itself is so clunky that it holds the entire thing back. Between the annoying combat, and the awkward side scrolling done via menu interface, it's just tedious and frustrating to play.

While I'm not as fond of this game as others, it's still phenomenal. A great dark and gritty atmosphere, an awesome story, and some of the most unique dungeons and items in the series really makes this a standout.

Although not my favorite Zelda, if you could only play one Zelda game, this is the one I'd recommend. Ocarina of Time is THE Zelda game, and this remaster brings some great quality of life improvements, as well as better graphics. That being said, the original still holds up beautifully.

More of the same from Heroes of the Lance, with the same ups and down as the first title.


It's a fun Dungeon Master styled RPG but with a haunted house theme instead of the usual fantasy antics. The RPG elements are relatively light, and it seems to be aimed as a more entry level type of title so while it's not that deep, it's a decent Halloween romp.

My biggest white whale of games that I couldn't beat as a kid that I'm straight-up abandoning this time because while I'm able to cruise through it now as an adult it's boring as FUCK, gameplay wise. I'm actually stopping at the exact same spot I was stuck at all those years ago with collecting a total of 35 monkeys to progress. I stopped at this place back then because I was terrible at video games, though I did very much like the game. I'm stopping at it today because I'm not backtracking to dig around for a bunch of popcorn containers or whatever in order to get more monkeys. If this wasn't so tedious to play I definitely would go out of my way to do that. Watched the rest of it on YouTube and to my actual surprise all I had left with the game is another running section and a stupid easy boss fight. Since first playing this game 20 years ago and getting stuck I definitely thought there was A LOT more beyond where I left off but no this is actually like a four hour game which I'm thankful for because I was getting really tired of it at this point and for it to end where it ends instead of continuing to drag out the same basic missions for another level or two is a plus, I guess. Glad to know I actually got through 90% of it as a kid. Not a good game but very good vibes from the Looney Tunes gang. The game really gets them right so of course it's very funny which helped make all the terrible gameplay tolerable and because of that I'll spare this one.

te odio nintendo te odio por qué nunca volviste a remasterizar esta obra maestra para el switch te odio

I wasn't sure, after my first few hours of play, how much I'd like this. I had high hopes that it would capitalize on some of the unfulfilled potential of the first game, and my first impression was that it didn't quite. The first big monster encounter didn't really add anything to what the original was doing, and there's no trace of the cool rhythm-oriented attack sequencing that intrigued me so much.

But I kept at it, I switched from Fighter to Thief, and I came around. The exploration is very cool, capturing a sense of place and reward-for-exploration with the best of the open world games. And the more I played the big monster fights, the more I thought they were pretty compelling.

The rest of it is... mixed. I have a tremendous amount of affection and respect for the way it chooses to use friction in its palette: the limits on fast travel work fantastically, with my only complaint being that staying awake on an oxcart should be more feasible and not a totally endless parade of encounters that end up destroying the cart; the class system hits a good balance of rewarding multiclassing without making it free; the quests are mostly a pleasing level of kinda janky.

But boy, is this game huge. Even resisting the urge to explore comprehensively or track down every last side quest, I'm twenty-five hours in and feeling like I've barely scratched the surface. And while I'm not intrinsically opposed to a game of that size, I don't think the moment-to-moment combat or writing quite has the legs to hold up a game of that size. Not for me, not when I have so many other games I want to get around to.

Único DVD original que eu tenho HAUDHA jogão muito legal, tem os seus problemas, como por exemplo a sua boss fight desgraçada, que mesmo tendo zerado em 2019 (meu deus já fazem 5 anos) eu ainda consigo me lembrar do quão maldita foi. De qualquer forma muito pica

If it's already this peak, this game is going to be a serious contender for the greatest JRPG of all time when it's finished

Minha primeira experiência com Fallout, e sem dúvidas a melhor que eu vou ter. Eu amei muito esse jogo e fiquei horas e horas jogando ele, fazendo muita missão secundária, explorando essa wasteland enorme e me divertindo de mais com os ragdoll, armas maneiras, armaduras iradas e interações muito fodas. Obsidian, te amo

They wanted this to be a separate game soooooooo bad. Getting rid of every aspect of Rise's core identity kind of sucks (namely the poems and the vocals in the music, as well as the rampage quests, monsters, and weapons, the former of which I kind of liked, the middle of which would have been fantastic in G-rank outside of anomaly quests (which suck so bad and are essentially padding for the postgame) and the latter of which I loved) and moving from the friendly people of Kamura to everyone mostly acting cold except Bahari was jarring. They also completely fucked Shagaru Magala, one of my favorite fights of 4th gen, by making it 1) not an arena fight like it was meant to be and thus making a majority of its attacks feel much worse to play against as well as making it feel less eventful, and 2) have a more generic moveset (not every elder dragon needs a laser beam). And I'm sure the new silkbind attacks for other weapons are fun but as a hammer player the new silkbind attacks basically just being "have more dps" was pretty boring. Still pretty fun overall since it's a monster hunter game though.

The game where the Mega Man series really began, if you could only start with one game in the series, make it 2 and skip 1.
1 is miserable by comparison, and that's odd because structurally there's not much different. But as a Mega Man fan, 1 feels like obligation when you're playing Legacy Collection and 2 feels like actual fun.
With tightened up control, improved physics, better level design, fun weapons, and even better graphics and soundtrack than the first, Mega Man 2 blows the original away.
My only real problem are the 3rd and 5th Wily Castle Bosses. The third requires you to blow through all your Crash Bomb ammo and Game Over if you can't do it right on the first go.
And the fifth can only be hurt by your bubbles with, again, no way to regain your ammo so it's an instant Game Over.
Save states are a must in those cases but other than those late game hurdles, Mega Man 2 has stood the test of time.

great case 1 (worst character ever got eliminated)
stinker case 2
case 3 literal worst case in danganronpa history (they're cooked)
case 4 was starting to come back
case 5 and the final chapters were peak danganronpa 2 fiction

i prefer 1's cast more but 2 had some likeable people in it

This review contains spoilers

This game is quite pretty! The highlight is the gorgeous environments, shoutout especially to the clocktower, void, labyrinth, and of course the final vista.

and that's the only nice thing I have to say about this game! Wait, i like how you have to do a cute little dance animation to gather collectibles. Ok, that really is all I'm positive on.

The gameplay is mindless, the characters are uninteresting, there's no meaning for me to find in story... there's so little personality in everything except the visuals. I found myself wondering what the team member composition of this studio was right until i rolled the credits. Did the artists outnumber all the other roles 7:1???? Were any game designers thrown in a dungeon for speaking of the forbidden concept of fun?

I always hate seeing games make things like healing and bombs limited consumables (and worse you use freely from a menu that pauses gameplay). It's not like that matters here though, my rant about these mechanics is a waste of time in a world where enemies are this easy.
Combat is almost entirely spamming attack and skills as they go off cooldown, with the occasional need for the legendary "move out of the way" maneuver. Why did they even add the shield and stamina bar lol?

The game is short (which is something i always enjoy), but it's still padded through it's quest design. Don't worry, it doesn't get to the point where you are ever like "let me play the game agaain"... especially since the combat itself feels like padding anyway.

This game makes me appreciate the way levels in other games feel like places. Seeing the hedge maze in the background at the beginning made me quite excited to explore there. Jokes on me, it's actually just 3 rooms.
The other locations are pretty much like this too. This game has no sense of navigation or traversal. I'd be happy to see some games get away with that, here it just feels like a shame.

The more i think about it, the more i realize the non-visual components of the game are bad not because they are flawed or annoying, but because they are so utterly uninteresting. Bleh that's enough of writing this review, i'm not built to be negative on games

It’s a shame this DLC is so short, really wish I could bring Follows-Chalk back with me.

I have yet to play the original, which I plan on doing soon, but this is my second favorite Zelda game, it's phenomenal. It has a totally unique atmosphere, setting, gameplay loop, and it's all so much fun. It has the best side quests in the series too.

When they showed a cutscene of Kasumi as a Mermaid, I felt that shit

[4/25/24]

I started playing this game on the 9th of January, 2020. It was the second ever roguelike I played. Cut to today, and I've finally killed the final past I needed to kill. Fuck you, legally distinct Sarah Connor.

As the most Pro-Second Amendment game of all time, the game does the most to drill the fact that the game's themed around anything with gunpowder in it into your skull. The Dungeon is the Gungeon. The in-game compendium is called the Ammonomicon. The enemies are themed after guns, you got normal bullets, shotgun shells, sniper bullets, walking grenades and all have names relating to guns. The screen clear is a blank. Cursed enemies are "Jammed". You get cursed for having melee-related items. This is another one of those "reference absolutely everything" indies games (referencing D&D the most) often, so if the novelty of everything being a gun starts to wear off, you'll have all of the references and jokes to fall back on.

The guns themselves are guns, obviously. You shoot them and the bullets hurt. Everyone talks about the bullet that's actually a gun that shoots guns that shoots bullets, but my personal favorite's the Rad Gun that goes "NOICE" when you time the reload. Even with all the different guns, items, and synergies, you're still just shooting guns where the only major difference is how far you'll probably have to be for maximum damage. To me, most of the fun comes from dodging all the attacks. Since all the enemies fire in small but set patterns, the different room layouts and enemy placement changes where and when you have to dodge roll in each room. The bosses are where they kick the bullet patterns up a notch. Coming back to this game after a few years kicked my ass, but I still remember all of them. Especially those Kill Pillars. Outside of combat, most of the variety comes from modifiers for the entire run.

If you like shooting things like a real patriot this is the perfect game. If you like gun puns this is also the perfect game. if you're here for a challenging bullet hell this probably isn't it but it's definitely a gateway to that kind of stuff. The time I had was very fun and very stressful. Now, I'll just be coming back to 100% the game and get the Finished Gun.

Technically fascinating as a proto-third person shooter, and even dabbles with looting bodies and an inventory system that sure throws up thoughts of Deus Ex and System Shock. Unfortunately the combat itself is pretty bad, and the actual level traversal is very stifled.

Left a lot to be desired! Short and bitter-sweet.

When I first put together this list of games I wanted to replay at some point, I thought of tossing in Portal 2 as well, I mean, it had been over 10 years (god I'm fucking old...) since I had last played through it. At this point, I must have forgotten how to solve at least a big part of it... right...? RIGHT...?

Well, in the first 2 hours or so I realized that, when it comes to hyperfixations I had in the past, my brain is better at preserving information about them better than I actually thought, because I found myself going from puzzle to puzzle with relative swiftness, with only a couple of them in the late game giving me trouble. So, why did I stay?

Because if there's something I didn't quite remember as well, was the humor being so phenomenal, it's great to see that after all these years, the comedy of this game still stands up to this day. Specially since this time around I caught on some jokes that as a kid pretty much flew over my head, like think about it for a moment, working for someone like Cave Johnson is like talking to a friend that always replies to you with the nerd emoji when you tell them something, the guy was a walking PR nightmare.

To anyone going for their first playthrough, you are in for a delightful experience, and I hope you enjoy solving these amazing puzzles while breathing in the amazing atmosphere of the game... unless you are breathing the asbestos of underground Aperture, in that case... I'm sorry about your lungs lol

This review contains spoilers

Started off goofy, but ended fairly strong. Central mystery was COMPLETELY undone when there's just suddenly "Do you know anything about our father?" to Tom when there was LITERALLY NO WORRY ABOUT THIS BEFORE. Like, damn, wonder who it is as we spend the next 5 hours wondering. Also, I burst out laughing when Alyson's crying over her mom's grave and goes "We were your goblins!!", like I'm sorry, but I cannot take you seriously. I'm being a little harsh, and I can't say that by the end I wasn't on board with seeing the game through, so it got me in the end.

Fazer bullying e meter porrada em moleque nunca foi tão divertido


it's really repetitive and the main storyline isn't even interesting. what kept me going was the fun combat

Maravilhoso, queria jogar há muito tempo e foi muito gratificante conseguir terminar ele, me surpreendi com a qualidade. Graficamente lindo de mais, OST marcante, personagens legais com desings muito bons, dublagem ótima e história daora. Amei muito