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This review contains spoilers

I am going to try to collect my thought in some form of essay, but for the time being, I think Deltarune suffers because it tries to operate on three very different layers at the same time: one comes from the mechanics, another from the narrative and the last one from the metanarrative of it all.

The first layer tries to deepen the critique that Undertale already exposed by suggesting a combat system in which you wouldn't need to use the Fight command anywhere by making the Action as diverse and varied as possible. This means that, for all purposes, Actions now are akin to the decisions you make in a visual novel or a graphic adventure, which is fine, but makes framing these encounters as "fights" weirder and weirder. If we take into account that some of the Actions are understood by the narrative as acts of violence as well, then what purpose does setting this distinction make anymore? And considering that now there's a collectable element to sparing enemies, that makes the whole affair just another mechanical chore that hast lost all the bite it purported to have.

The second layer is probably the strongest, because it tries to convey an emotional truth through dialogue and characters that feel as charming and relatable as they were in Undertale. I said this before, but if I keep playing these titles is for the characters. But that poses an important problem, which is that basically I'm not allowed to know about some of these characters' more interesting traits if it's not by straining them out of the "good" path, which is still as rigid as before. Instead of creating a tantalizing moment in which I'm wondering whether to explore some part of Noelle's past or the other, I have to choose between a pre set "pacifist" route that morally obligues me to not knowing these characters unless I deliberately bring harm unto them.

Which brings us to the third and last layer, the metanarrative. Just like with Undertale, Deltarune tries to make a point about choosing to be a bad person in video games and suffering the consequences, and unlike the first chapter, it reaffirms the consequences of my actions and encourages me to suck them up. But I mus ask, what is the point of it now? Do I really need to be taught that there are better ways to play? In that case, why develop a whole system around a specific ability (the Ice Magic of Noelle) and its outcome? Just for the sake of it? Isn't that diametrically opposed to what the game purports to be about?

I think Deltarune is confused about which route to take, and in trying to do everything at the same time, suffers for it. I know why I'm playing it, but I'm bothered that it thinks that I'm doing it for the wrong reasons.

We CANNOT keep letting Toby Fox get away with making these absolute BANGERS

This review contains spoilers

This chapter made me actually excited for chapter 3. It is so obviously a huge improvement over chapter 1, although the core problems with Deltarune chapter 1 are still there, namely how unimportant the dichotomy of mercy and attacking are, but hey, it's a dating sim now so what's not to like

This review contains spoilers

It’s early days yet, and Deltarune is far from complete - but no other demo has given me this much content for free, while still enticing with a banquet of utterly intriguing story hooks to speculate on over the coming years. That said, the bulk of this game really just felt like the motions of Undertale on repeat. Toby Fox is a truly multitalented artist, his grasp on how to create vibrant worlds that feel both lived-in and fulfilling to explore is second to none in this industry… but with so many “hallways of funny moments” connecting everything, it can feel like his range is a tad too narrow at times. Subjective af note here but the music just doesn’t bang remotely as hard either.

I must give credit to Chapter 2, specifically the knowledge of the Snowgrave run, for finally lending the improved Undertale combat more of a sense of purpose. Its added layer of party complexity genuinely adds a lot, both mechanically and thematically, and I find it utterly convincing within Deltarune’s metatextual thesis on autonomy, imprisonment and puppeteering. Queen is also the funniest character he’s written yet.

All I’ll really say is that the offering of Deltarune we’ve been given so far suggests far grander things on the horizon, and I’m utterly convinced it will explore them thoroughly. Excited to see where this goes, because if it sticks the landing, it will be very very special.

I think I might be growing more invested in this than undertale i love the shit out of tuhese characters man


its just impossible to understate how fun and creative and charming toby fox's worlds are.

That Bigshot stuff is actually so insanely large humongous brain, I've been thinking about it for like four days straight at this point.

Deltarune continues to be this fantastic thing in which I am somehow satisfied by the chapters yet am yearning for more constantly

“oh god the fanart” - my friend, 2021

Yeah ok but what if the Queen said fuck? That would be pretty messed up. The only reason I think about this is because, well, heh, I'm a little insane.

there are women in this game

i hate using the word “reddit” to describe games but this is the quintessential reddit game

Tobias Foxworth is going to struggle to find random cartoon voice samples to base his soundtrack off of

my fucking god! these bitches gay! good for them! good for them.

Better than chapter 1, gameplay and music was a lot more fun but something about the dialogue from certain characters put me off. Still fun but I don't think I can see myself liking the direction later chapters could go in.

This review contains spoilers

La historia de Noelle como una niña incapaz de expresarse correctamente, con ansiedad, con mucha presión por las expectativas de los demás, con miedo de perder a su padre y extrañando la simpleza de su niñez a la que ya no puede volver, extrañando el tiempo que paso con su hermana, queriendo desesperadamente simplemente poder saltar y volar lejos, lejos de las preocupaciones, del dolor, del miedo, esa historia es una que me ha golpeado muchísimo.

Deltarune me gusta mucho más que Undertale porque al final, siento que lo que trata, así como sus personajes son unos que me llegan mucho más, me hacen sentirme más conectada al todo y sentir lo que sus personajes.
Es una obra que apela mucho más a quien soy, a como me siento, y por eso amo este juego.

While Deltarune chapter 1 set the stage and began establishing a lot of interesting thematic ties back to Undertale to make it feel like an extremely nuanced beginning to something much greater, Chapter 2 managed to do something even more significant. This significant thing was simply, being an incredible game that improved on almost every front from the first entry to the point where I'm genuinely predicting the full thing to be an even better experience than Undertale itself. It feels like Toby Fox took the aesthetic that he built upon in previous entries and then amplified it by an insane amount, whether it's with the hilarious characters, bringing in every miniscule opportunity to bring out more humour and development to something, and even some really dark themes as well.

I feel like most of what I said about chapter 1 applies here, but it just is on a much larger scale, with more incredible setpieces and an even more compelling theme to the setting. The additions to the cast are welcome across the board, with some of the more prominent ones being especially interesting in how they fit the dynamic of everything else. More worldbuilding is also incorporated in a smooth way that gives some sense of idea of where the story will go from here, and once again there are even some darker, more surreal elements that really make everything feel to be not quite as it seems again. This is particularly clear with a certain piece of optional content that takes all the weird quirkiness up to the max an mixes it with a gleefully demented set of overtones and a badass piece of music to go along with it. While this review is far less in depth and nuanced in terms of what I feel this game represents with its finer details, a lot of that simply comes down to the fact that it would be practically impossible to say anything about it without dropping some massive spoilers in one way or another, so I'll leave it here at least for the time being.

Basically, if you liked Undertale, play Deltarune, if you haven't played Undertale, play it and then play Deltarune! chapter 2 has immediately justified any hype I had in this and is potentially even going to end up being a more impressive game at the rate things are going. Good enough that I ended up finishing basically everything this had to offer in one sitting, which is something that's been happening increasingly rarely, but hey, that just raises the value of this particular one sitting completion after all.

A big improvement from Chapter 1 of Deltarune. Combat feels a lot more fleshed out. The story contains much more emotional moments and humorous dialogue.

Noelle and Birdley are more fleshed out this time around and Queen is a memorable addition to the cast.

I'm excited to see what chapter 3 has in store. Maybe we'll find out who this mysterious Mike person is? 🤔

Pretty impressive how Toby keeps getting better and better at writing and coming up with fun scenarios for his games. This was just a constant barrage of laughter and emotional moments despite the new setting and some characters making me expect a more run of the mill experience at first.

Fantastic stuff all around.

This review contains spoilers

This is one chapter out of a 7 chapter game and it caused me more of an emotional response than most FULL games. The characters all seem more expressive, in the dialouge and artstyle, the new characters are great, and the new mechanics make for an even better battle system, and the old one was great as it is. and, obviously, i think the music is amazing.. All this would probably culminate in the game with a 9/10 but man.. spamton is really just amazing, his backstory, his presence before his NEO fight, all great, and the fight, my lord, probably my favorite fight in the series so far, and that includes undertale, and his theme is a banger dude. I really do believe toby fox has something special on his hands, and I hope he delivers in the future chapters.

To burgeon over with anticipation, confirm you're real, and engage in heroism through love. To be kind.
Love is a hand-made lunchbox full of chalk, and a hug for the camera.

You know how sometimes that there are things that just make you happy? Like, make you forget the wrong in the world and just put a smile in your face? This. This is it right here.

Toby Fox's work has always struck a cord with me but my god, Deltarune Chapter 2 is just... everything. It has a certain energy, a certain love, a charisma that few other games have, and it can be both a fun travel as much as a scary one, but it's always entertaining and lovely. The only reason this is not a 5 star is because it's not the full package yet, and I want to wait for the full game before giving it the perfect score, but the fact that this is totally free still bugs my mind, just...... just play it man, it's a fun one.

My chapter one review was foolish.
I think Toby Fox is an insane person.

holy shit when this game is finished its gonna be the best game ever

i want to kick ralsei in the face


Deltarune is hitting its stride! The writing is snappier, the characters deeper, and the routes more multitudinous in the second chapter. I'm actively bummed we've probably got years to wait for the next one!

You're ready for thousands of game theory videos based on this one game one can beat in 2 days tops

Holy shit this was way better than chapter 1!

god dang it toby youve done it again