Reviews from

in the past


Sega does what Namcon't. A rich alternative to Mappy. Looks great for 1984, an infamous year for some but not a hint of complete government control is reflected in the game, it feels great to be in the good timeline. This is... surely... the first game where you control a periodt, I mean mother and since daddy ain't home you have to retrieve your children to apply for full custody of the kids at the local town hall. My media literacy is unmatched hmmm yes I believe that's the story. And some of your kids have a sense of fashion already! That or, they're blind, probably that they keep running away from me like they don't want none of that child support. The Flickies bout to turn into the Nuggies if I wasn't the good gamer I claim to be.

Mama's enemies are birds' apex predators, cats! And lizards. Yeah they're in the mix who cares any kind of content is impressive in these old games. They didn't have Unreal Engine yknow they struggled for every line of code. You're in for a bad time if they catch you, but no worries... they won't. I'm on the case. That and I have the steam collection with rewind features, damn look what you got me to admit. I'm ending the review right here idc you think I care do you well not on my watch I never asked for any of this you know daddy he just came into my life just like that and just like that I gotta take care of a dozen unruly kids like you you think it's easy huh but no you just had to be the man if you'd done your job known your place we'd all be fine right now

Para época, cumpre muito bem o seu papel. É um jogo que aparenta ser simples mas ao avançar os rounds você percebe que Flicky é um jogo extremamente desafiador.

A dificuldade do jogo é consideravelmente alta e pelo jogo ser antigo, tem certos momentos que as limitações da época te atrapalham (como por exemplo o passarinho azul que você controla ricochetear na parede em vários momentos).

A trilha sonora do jogo é ótima, e como um jogo de plataforma ele funciona, tendo uma jogabilidade viciante.

Mesmo sendo antigo, esse é um jogo que funcionaria perfeitamente como um game mobile gratuito atual.

(sonic's ultimate genesis collection 14/40)

what the hell do you want me to say about flicky

All I can really say about Flicky is that it could be a good arcade game, however it has a whole bunch of major frustrations that unfortunately hold it back from it's potential of being a simple yet fun experience like most arcade games.

The most notable issues are how this game suffers really badly from it's slippery controls and poorly designed stages. Your weird sliding momentum could be easily handled with on simple assortments of straightaway platforms, but when all of the corners, steps, and alcoves formed by the walls come into the equation, you start seeing how detrimental the controls can be. All of the bouncing off of the walls you're going to be doing by simply trying to maneuver around the stage gets old very fast and immensely annoying when you have to worry about all the enemies you have to weave around as well.

Yes, you also have to dodge around cats and iguanas in the process of gathering all of your chirps and rushing them back to the start. While it makes sense to have a threat to your goal, it's really difficult to make your way around them simply because of your movement. And in all of these odd stage layouts I often had times where I would have several of their patterns overlap in a way that created immensely difficult to handle situations, especially so when that damn iguana enemy is around since it’s allowed to climb on the walls to chase you down and is still allowed to damage you while doing so. The objects you use to take them out only do so much as you often waste them by jumping to higher areas and you can’t use them to hit something right behind you due to your extensive turnaround. (Trust me, that happened to me more often than I would’ve liked) Also I seem to see where Sonic 3D Blast got the whole “enemies scattering the required collectables on contact” mechanic. I didn’t like it there and I don’t like it here either.

However, even with all of these issues I had, I’d say they make this just an okay arcade game though. It’s still fun in a simple way like an arcade game should be, but it’s just disappointing how all of these issues just add up and prevent this from being something better. I still wonder why SEGA chose this guy to be apart of the Sonic canon, though.


i'm not too into this game but this is the only game my older brother will ever speedrun and watching him play it is legendary

Noise terrorism with an anti-cat agenda. Foundational for me.

My favorite thing about video games? Layers. Stack those sweet sweet systems high and lemme get a slice. Flicky’s got more layers than an ogre’s onion. All these systems — collecting chicks, avoiding cats, holding a projectile, firing that projectile, cat spawn points, chick exit points, level design dependent platforming — are all coexisting and informing each other. On top of that delicious design it’s also technically stunning. All of these myriad objects onscreen are clear and concrete and feel like they physically exist in a real space, even if it’s a cartoon. When you get hit, the chicks you drop stay where you dropped them. They don’t reset. They don’t flicker. You can leave them offscreen and come back later. In short, Flicky is an immersive sim.

(Played in SEGA MEGADRIVE CLASSICS, on Nintendo Switch)

I've always enjoyed this one. Never got to finish it before, but finally did. It's really fun, but way too hard cause of the weird movements (no shame in admitting that I had to use the rewind feature at least two times). That main score really slaps though.

I adore this so much I own an arcade cabinet! If you're in the UK you can play it at Arcade Club, Bury, Greater Manchester.

It's deterministic (no randomness) so you can figure out a repeatable route and turn playing into a zen experience. Controls use leaf switches so feel very analogue.

The Mega Drive version is a decent port but not 1:1 to the arcade original, so I find it slightly lacking.

https://blog.gingerbeardman.com/2010/10/07/flicky/
&
https://www.flicky1984.com

Sega's answer to Mappy, a very cute, fast and fun arcade style game, better than people give it credit for.

It's a game where you save chicks from the cats, and that is the only thing that matters. We got the mother of the year right here. Although, it doesn't keep my attention for too long, and it can get a little annoying.

Game #45

An underrated early arcade gem and very tricky to play.

The game you spend all of 2 minutes playing on Sonic Mega Collection before getting bored and moving onto one of the actual Sonic games

Imagine being such an irrelevant game that your main character is remembered for being a background character in a bigger series moreso than anything from their actual game

i cant wrap my head around how good movement feels in this game for how old it is. feels so damn good.

whyis this like the best game ever nmde

The department-store and luxury-hotel backdrops give it a sort of "kids movie" charm. The gameplay is simultaneously rock-solid and hard to imagine how someone came up with it. A true arcade classic in that way.

Unlike some on here I unironically really adore this game and actually look forward to seeing it whenever it pops up in any of Sega's many many collections.

Im not ever going to say its the best game going but its fun little arcadey nature will always provide me with a boost for about 5-10 minutes as I play it in between other games and for that im always grateful.

It's like Mappy, but with birds, and you have responsibilities

Game #61 of my challenge

Before I start this review, this game was added to the list of game that I have recently, and this was release in may 1984. The game I was playing before this one released in december 1987. So this is a game that I need to catch up for my challenge. For reference purposes, this was release after Pinball in my game list, so I will judge it on that. (FYI, my next couple of review will be some catch up as well).

Flicky is an Arcade game that really have it's own identity. A game made by Sega, Flicky is a platform game that the main goal is to save some Chirps from some cats named Tigers (they are actually cats, not tigers) and some Green Iguanas called Iggys.

The visual is really good compared to all other games that I played before this. The only game that is visually better than this game that was released before was Dragon's lair. The main character Flicky, the flightless blue bird, is really standing out in terms of protagonist. The sprite of Flicky is well detailed. The background is also charming and the enemies looks good.

The music is simplistic and also charming. It fits the theme of the game and although the music loops a lot, it never bothered me to listen to that song.

The controls are good, but not the best. Since you can't fly as a bird, you can only jump. The momentum of the jump feels good, but it's annoying when you touch a wall, because you bounce out of it like if you were a bouncing ball. This makes the platforming precision kind of hard. Also, the controls are only the D-pad and one button that does everything. It would have been fine if you would only jump with it, however, that button does another thing as well. In the levels, you can grab random objects that the character can grab by simply running into it. You can throw them at enemies, but with the same button as when you jump. So that means you need to jump to throw the object, which can be a pain at times.

Gameplay wise, you need to collects some chicks spread throughout the level and bring them to the exit door. When you grab one of the chicks, it will follow you behind. You can collect multiple of them and they will all follow you in a line (which is really cute). Bringing multiple of them at the same time to the door will gain you more points. You will lose a life if a cat or iguana touches you. The enemies can also break the line behind you if they touch to the chicks. Depending on the type of chick (sunglasses or not) they will run away with different behavior. You can grab them again without issues or penalty (except for the time bonus at the end of the level).

The bonus level is simply Flicky with a net that tries to catch the chicks launch by some cats with a seesaw. It's chaming and kind of easy when you understand the path of the chicks.

With all 48 levels, I was starting to be tired of playing since the game is kind of redundant. The last level have Sega being part of the level design, which is great. Something that I noticed is that this bird seem familiar. After further investigation, I learn that this bird is the one that Sonic the hedgehog can save from Dr. Eggman. This bird is part of the tiny animals that are captured.

The experience was short, but redundant at the end. I still enjoyed my time and though it wasn't a bad game at all. Would recommend to try.

Jogo legal, curto e bem difícil, só tem uma música num loop bem curto. Zerei roubando, e joguei dividindo o controle com o Mateus, isso fez o jogo ficar mais divertido. Não tenho muito mais o que falar, é de fato um jogo que eu joguei.


wow, I actually made it to the end of this game. Really satisfying to play and infinitely replayable to get a higher and higher score. Because the game levels are one screen big and loop infinitely, you always know where everything is and where you need to go. The controls are also floaty yet smooth and precise, and the levels are designed in a way that rewards speed and mastery of said control style. It just clicks with me, I guess. Definitely one of my favorite games on the mega drive and I constantly have kept coming back to it to top my high scores for the past like over 10 years honestly.

Played as a kid.

Don't let the cuteness distract you. This game is HARD.

Also if you get a very high score you get to see a pixel woman dancing on a screen. I'm as confused as you are about that.

Iggy would have been the worst pattern for a Cuphead boss.

Sonic Frontiers should have just had Sonic play Flicky instead of Pinball.