Theoretically, you can beat Super Hexagon in 6 minutes, the same way that, theoretically, I shouldn't have lost my sanity by playing it, but, y'know, not everything in life is as simple.
Do not be mistaken, even though I only started to log it on here very recently, my history with this game started many, many years ago, 6 to be precise. I would take me 3 years to beat the first level and another to beat the second, but why? I wasn't exactly constantly trying and failing, but rather every time I came back to it I was left broken and shattered, my will in the dust and my determination gone. So, you may think: ''Oh, is the game is actually that difficult?'' and let me tell you one thing you poor, poor sweet innocent soul, it's so much more than that...
I'm versed and have played many considered ''challenging experiences'', but I wouldn't necessarily call Super Hexagon a difficult game, it's more of aliving nightmare test of patience and resilience, one that demands skill of course, but it also asks of you to embrace the defeat over and over again, it asks of you all of your mental fortitude; but even in that camp Super Hexagon shines in a different light compared to the others.
Take a game like Jump King example, one that I beat last year. It's demanding and cruel, and isn't scared of making you lose hours upon hours of progress, but there's always movement: even if you fall down, you are always going up, there's a feeling of progression, both venturing in terra ignota and when undoing a costly mistake. Super Hexagon offers an experience I could only qualify as some kind of cosmic horror, an eternal punishment that beats you over an over, and only has voice to remind you of your swindling temporal progress, when you reach further a past try, to tell you you've failed... and that you'll try again.
With each failure you learn, yes, and there can be a feeling of you getting better at it, yes; but more often than not, the satisfaction is tainted by the thought of having to start over, to fail miserably at a specific pattern, to go left instead of right or right instead of left. The game only asks you one think over the course of its six stages: evade the walls for one minute, and in Super Hexagon you either do it, or you don't, and 99% of the time, you don't.
Only three buttons are used: two to move right or left and one to restart once you've failed. Each level new obstacle, each time new ways to be a triangle for the slaughter, maybe the hexagon will change forms, or maybe the walls will unite in such a way they demand a specific dance, maybe the way the screen turns will change mid movement and cut most of your speed, or maybe the colors and music will unite to overwhelm your senses. One way or another, you are here, in this eternal dance without law or sense, and it's painful as it is captivating, is stressful as it mind-bending, is requires skill as it is sometimes RNG depENDENT GODAMNIT WHY DID THOSE PATTERNS JUST CAME ONE AFTER THE OTHER AND IT HAD TO CHANGE DIRECTION TO CUT OFF MY SPEED FUUUUUUUUUUUUUUUUUUUUUU- cough... I apologize.
Super Hexagon demands a lot, sometimes even more than you can possibly give it, but that may be part of the joke, an unfunny joke for everyone except for the game itself. Once you think you got it and beat a level, the Hyper stages come and, especially the last one, Hyper Hexagonest, a name I'll never forget despite wanting to, it will destroy you without compassion; it already reminded you at the end of Hexagonest but it reminds you once again: there's no hope, and it's at this exact point where I began to really begin think that this was the personal hell of the shape I was controlling, and when the one question the game asks you each time you lose: willst thou suck?... or willst thou soar?
Once you finally prevail, the game stops, and for a moment, the things that have been tormenting you each attempt, the shape that has been at the center almost taunting you... it gives you a final spectacle, your true final reward: for once, they surrender to you, and everything you have overcome unites to perform this kind of concert that only asks of you to relax... you have done it, and now the game asks no more questions, yet one doubt emerges within you: Was it worth it?
...maybe? I don't know, it must have been clear that I've gone absolutely bonkers, I don't know if in condition to answer that.
Simple, yet flawed, yet fascinating, Super Hexagon is a game that I can only recommend depending on your level of masochism and patience that you can have with it; it will absolutely push you till its entirety is engraved on your brain, and that is a sacrifice I cannot say is or should be for everyone.
It's kinda poetic and even a bit sad to finally finish it, a game that in a way has been with me for so long, only for me to do an existentialist dumb rant on it and say it's only kinda good, but there may be a bit of a stupid beauty on that. A game that made me despise it a time, while others I only saw the sensation of victory and overcoming the impossible.
There may be meaning in the meaningless after all.
Do not be mistaken, even though I only started to log it on here very recently, my history with this game started many, many years ago, 6 to be precise. I would take me 3 years to beat the first level and another to beat the second, but why? I wasn't exactly constantly trying and failing, but rather every time I came back to it I was left broken and shattered, my will in the dust and my determination gone. So, you may think: ''Oh, is the game is actually that difficult?'' and let me tell you one thing you poor, poor sweet innocent soul, it's so much more than that...
I'm versed and have played many considered ''challenging experiences'', but I wouldn't necessarily call Super Hexagon a difficult game, it's more of a
Take a game like Jump King example, one that I beat last year. It's demanding and cruel, and isn't scared of making you lose hours upon hours of progress, but there's always movement: even if you fall down, you are always going up, there's a feeling of progression, both venturing in terra ignota and when undoing a costly mistake. Super Hexagon offers an experience I could only qualify as some kind of cosmic horror, an eternal punishment that beats you over an over, and only has voice to remind you of your swindling temporal progress, when you reach further a past try, to tell you you've failed... and that you'll try again.
With each failure you learn, yes, and there can be a feeling of you getting better at it, yes; but more often than not, the satisfaction is tainted by the thought of having to start over, to fail miserably at a specific pattern, to go left instead of right or right instead of left. The game only asks you one think over the course of its six stages: evade the walls for one minute, and in Super Hexagon you either do it, or you don't, and 99% of the time, you don't.
Only three buttons are used: two to move right or left and one to restart once you've failed. Each level new obstacle, each time new ways to be a triangle for the slaughter, maybe the hexagon will change forms, or maybe the walls will unite in such a way they demand a specific dance, maybe the way the screen turns will change mid movement and cut most of your speed, or maybe the colors and music will unite to overwhelm your senses. One way or another, you are here, in this eternal dance without law or sense, and it's painful as it is captivating, is stressful as it mind-bending, is requires skill as it is sometimes RNG depENDENT GODAMNIT WHY DID THOSE PATTERNS JUST CAME ONE AFTER THE OTHER AND IT HAD TO CHANGE DIRECTION TO CUT OFF MY SPEED FUUUUUUUUUUUUUUUUUUUUUU- cough... I apologize.
Super Hexagon demands a lot, sometimes even more than you can possibly give it, but that may be part of the joke, an unfunny joke for everyone except for the game itself. Once you think you got it and beat a level, the Hyper stages come and, especially the last one, Hyper Hexagonest, a name I'll never forget despite wanting to, it will destroy you without compassion; it already reminded you at the end of Hexagonest but it reminds you once again: there's no hope, and it's at this exact point where I began to really begin think that this was the personal hell of the shape I was controlling, and when the one question the game asks you each time you lose: willst thou suck?... or willst thou soar?
Once you finally prevail, the game stops, and for a moment, the things that have been tormenting you each attempt, the shape that has been at the center almost taunting you... it gives you a final spectacle, your true final reward: for once, they surrender to you, and everything you have overcome unites to perform this kind of concert that only asks of you to relax... you have done it, and now the game asks no more questions, yet one doubt emerges within you: Was it worth it?
...maybe? I don't know, it must have been clear that I've gone absolutely bonkers, I don't know if in condition to answer that.
Simple, yet flawed, yet fascinating, Super Hexagon is a game that I can only recommend depending on your level of masochism and patience that you can have with it; it will absolutely push you till its entirety is engraved on your brain, and that is a sacrifice I cannot say is or should be for everyone.
It's kinda poetic and even a bit sad to finally finish it, a game that in a way has been with me for so long, only for me to do an existentialist dumb rant on it and say it's only kinda good, but there may be a bit of a stupid beauty on that. A game that made me despise it a time, while others I only saw the sensation of victory and overcoming the impossible.
There may be meaning in the meaningless after all.
A really good thing about this website is through following people and interacting with the network of users I've found on here, I'm reminded of all the smaller games that completely evaporate from memory because of how passive my interaction with them was. Super Hexagon was a phone game I spent a lot of time on maybe one month out of my teen years and thanks to its inclusion on a random user's random list of games, I've found myself playing it again.
This game is basically a simple concept that so well captures and executes a lot of the simple, foundational concepts of video games. You are but a little shape avoiding bigger shapes, using precise, twitchy movements to avoiding obstacle courses. You get used to these movements and obstacles the more you play and you can naturally feel yourself improve the more you play. I adore it; one of the best ways to twiddle your thumbs that exist.
This game is basically a simple concept that so well captures and executes a lot of the simple, foundational concepts of video games. You are but a little shape avoiding bigger shapes, using precise, twitchy movements to avoiding obstacle courses. You get used to these movements and obstacles the more you play and you can naturally feel yourself improve the more you play. I adore it; one of the best ways to twiddle your thumbs that exist.
A solid arcade game that relies on quick thinking and memorisation. Took me around 40 hours to beat and have since spent another 242~ hours playing it.
The music is great, although it gets repetitive after enough hours, and the announcer can be annoying to some.
V-Sync causes quite significant input delay, but turning it off causes quite significant screen tearing. Pick your poison.
Overall a solid game, and well worth the low asking price. Would recommend to anyone who enjoys a bit of a challenge. Big warning though: if you suffer from epilepsy it's probably best to keep your distance.
The music is great, although it gets repetitive after enough hours, and the announcer can be annoying to some.
V-Sync causes quite significant input delay, but turning it off causes quite significant screen tearing. Pick your poison.
Overall a solid game, and well worth the low asking price. Would recommend to anyone who enjoys a bit of a challenge. Big warning though: if you suffer from epilepsy it's probably best to keep your distance.
Super Hexagon já virou clássico! Aquele game que te marca em alguns segundos e ou você para, ou continua e continua e continua e assim vai, sempre buscando um melhor score e novas dificuldades. Um dos meus maiores vicios, que volto a jogar sempre que lembro dele.
Fiz um shorts sobre: https://www.youtube.com/shorts/QVvTLQJNw8E
Fiz um shorts sobre: https://www.youtube.com/shorts/QVvTLQJNw8E
While I can't help but admire Terry Cavanagh's commitment to his concept, Super Hexagon is more compelling to watch than to play. The visuals have a unique hypnotic beauty, and you can even close your eyes and get lost in Chipzel's urgent, ever-evolving soundtrack. But as an arcade-style challenge, Super Hexagon doesn't keep me coming back for more. Its simplicity is its greatest strength and weakness. The paradox follows: Super Hexagon would be less remarkable if it were more complex, yet I find myself wanting more of a reason to stay engaged as a player outside of getting used to the game's patterns to arrive at a sense of accomplishment. Being a mere spectator allows me to focus on Cavanagh's artistic conviction as well as relish the interplay between Chipzel's music, the pulsing shapes, and the constant string of narrowly avoided collisions; playing Super Hexagon leads me to question its long-term experiential appeal.
Veredito: Os 60 segundos mais difíceis, frenéticos, longos e intensos da sua vida.
Como qualquer jogo do Terry, é simplista ao extremo: você é um ponto em volta de uma figura geométrica, e é só rodar em volta dela desviando das paredes que vêm em sua direção. São 6 fases e 1 objetivo: sobreviver 60 segundos enquanto o jogo taca em você tudo o que ele tem.
Os controles são responsivos, a música é frenética, a sensação de progresso é palpável, o sufoco é MUITO REAL e o desespero é a chave do sucesso.
Um excelente jogo tanto para jogar uma vez a cada muitos meses quanto para ficar vidrado nele até zerar.
Mas tá avisado: você vai querer bater a cabeça na parede. O jogo começa difícil e termina insano. Das mais de 30 horas que passei com Super Hexagon, pelo menos umas 10 foram na última fase. Quando finalmente consegui... Puta que pariu, eu atingi o nirvana.
Como qualquer jogo do Terry, é simplista ao extremo: você é um ponto em volta de uma figura geométrica, e é só rodar em volta dela desviando das paredes que vêm em sua direção. São 6 fases e 1 objetivo: sobreviver 60 segundos enquanto o jogo taca em você tudo o que ele tem.
Os controles são responsivos, a música é frenética, a sensação de progresso é palpável, o sufoco é MUITO REAL e o desespero é a chave do sucesso.
Um excelente jogo tanto para jogar uma vez a cada muitos meses quanto para ficar vidrado nele até zerar.
Mas tá avisado: você vai querer bater a cabeça na parede. O jogo começa difícil e termina insano. Das mais de 30 horas que passei com Super Hexagon, pelo menos umas 10 foram na última fase. Quando finalmente consegui... Puta que pariu, eu atingi o nirvana.
I fucked this game up. It took 30 hours but I whooped it's ass. I will never stop looking for reflex/rhythm games to struggle through and then brag to my friends who give zero shits.
Super Hexagon is one of my favorites. It's incredibly simple, but really effective at drawing you in. It's one of those gems that lets you see yourself getting better with every "GAME OVER. BEGIN." until you can finally go through Hyper Hexagonist empty-minded, entranced by the screen's speed and chilling to the OST like you're Neo. The game really is just an esoteric form of meditation
Super Hexagon is one of my favorites. It's incredibly simple, but really effective at drawing you in. It's one of those gems that lets you see yourself getting better with every "GAME OVER. BEGIN." until you can finally go through Hyper Hexagonist empty-minded, entranced by the screen's speed and chilling to the OST like you're Neo. The game really is just an esoteric form of meditation
terry cavanaugh is a fucking genius and i am a fool for not playing more of his games.
super hexagon caused my credit union to freeze my card because i sent the 75 cents for it to GOG.COM's tax evasion account in Cyprus.
super hexagon kept me going with quick and infuriating calculus study breaks in my freshman year of college.
super hexagon feels like going on a jog with bionic legs.
super hexagon caused my credit union to freeze my card because i sent the 75 cents for it to GOG.COM's tax evasion account in Cyprus.
super hexagon kept me going with quick and infuriating calculus study breaks in my freshman year of college.
super hexagon feels like going on a jog with bionic legs.