Reviews from

in the past


particolare dai, giocato solo perchè era gratis con epic

Great artstyle, really enjoyed the beginning but kept going too long.

The only time I'll let people call me keyboard warrior.

Having games focused around typing has always been a neat weird little concept, but Epistory just lacks a long-staying hook after the first hour or so. Movement and exploration feels half-baked with awkward free movement controls despite having areas built out of tiles and a confusing map that feels needlessly interconnected and large. There's very little variety with combat despite unlocking some form of complexity in the form of different spells you swap between because the only way the game ups the challenge is increasing the enemy count and how fast you have to react to them, which increasingly begins to feel unfair because of words that very regularly repeat themselves across multiple enemies. It's far too easy to end up in bad situations because you think you'll be typing a word for one enemy, only to see something else in the corner of the screen get hit instead or maybe sometimes getting stuck because you hit some other letter and got stuck typing that word with no way to backspace out. I wish I could care for the story but it's so overwritten trying desperately to sound poetic about what depression feels like, and even harder to care for in the moment when you're fighting off enemies or wandering around figuring out where the next thing to type is.

Honestly the biggest problem of them all is Epistory's core focus on typing just doesn't feel as satisfying as other well known titles with its gimmick. Typing of the Dead may be sort of a meme game, but it's still the best in its class because of how it fundamentally makes typing tense and satisfying to nail and get faster at. The loud tactile sound and instant visual feedback makes those games so much stronger as typing games, whereas Epistory has one sound for every time you finish a word and the same enemy fade out for finishing all of them, and one of its core mechanics weirdly even discourages typing fast with the combo meter being timed. Playing too quickly weirdly punishes you more, which should have been a red flag from the get-go.

It's a neat seeing a new attempt at this kind of game and I didn't lose very much considering this was free on the Epic Games Store at one point, but playing it just made me want to go play Typing of the Dead again or even just loading up Monkeytype to see how fast I could slap something out.


After logging just under 3 hours and looking up a longplay to see that I've still got 2 left, I think I'm probably gonna stop playing this for now, especially since my opinion on this likely isn't going to change with any more time spent on it. That isn't to say this is bad, not by any means--it's just a little too long for a typing game where the narrative is too light to really serve as a hook.

I honestly think my biggest issue is the parts between the typing. Navigating environments and switching back and forth from the diagonal movement controls which take some getting used to, back to traditional typing and trying to find your spot on the keyboard, started out a minor issue but it seemed to grow as the game went on. It just feels awkward when you're swapping between typing words and moving around every 5 or 10 seconds. The game is at its best during the sequences when you're thrown a bunch of words one after another and you don't have to concern yourself with movement--when you're in the flow state and making lots of snap judgements about how quickly enemies are moving towards you and how many letters it takes to damage them, it's pretty damn great. It's just a shame that what makes this unique from other typing games (its hybridization with an action-adventure-y game) is also where the most of its friction comes from.

Typing game, it's fun and one of the better ones, just not my type of game, don't see myself finishing it

Одна из лучших игр в своём жанре, хоть и не без косяков в техническом плане и дебильных головоломок для дошколят.

I've always had a soft spot for typing games but I also found myself thinking how awesome it'd be if there was a game that combined the typing mechanic but used it in a creative way and made a modern title out of it, complete with a story, fun mechanics, maybe interesting graphics...there's so much untapped potential there!

Epistory is that game.
It uses the typing mechanic as a way to attack hordes of enemies coming at you, and throughout the game, you get granted different elemental powers you have to use to combat different enemy types and it gets increasingly more and more crazy as it goes on. It's very fun!
The difficulty was just right but you can change it if you're struggling, so it's very much accessible.

Besides the combat, the game has a gorgeous origami-esque art style, and plays out on a map that you progressively unlock areas of and you are free to explore this map at your leisure. There's puzzles you solve and you can find treasures and the like hidden in places.

Overall, I really enjoyed the game and can highly recommend it to everyone.

surprisingly fun game
really liked the game's mechanics

Fun game to help develop typing skills. Not as effective as just doing typing tests online, but adds a fun game element to it. Definitely gets challenging.

Muy bello tanto visualmente como en historia la cual nos será presentada mediante narración según avanzas. Es un juego de mecanografía básicamente.
PD: Hace falta tener cierta velocidad a la hora de escribir sino os será muy frustrante.

You type a shit-ton in Epistory and honestly it may be the best typing game I've ever played, though I think there's only like three other contenders. Too bad that doesn't make it some great game everyone has to check out, either.

If you don't like typing, you're going to hate this game. You don't have to capitilize or anything, but the words can get long and you will be typing basically 80% of the time you're playing. The combat works with you running around and whenever you press space, you're in typing mode. Typing mode is how you fight creatures that "attack", or basically just walk into you and cause you immediate death. So when you see a creature on the edge of your screen making its way towards you, you press spacebar, and now it has a word over its head. You will type this word, and chances are fair another word or seven will appear afterwards, too. Once all the words are typed, this threat is gone and it's on to the next.

There are powerups unlocked throughout the story, like fire which smolders away the second word if you type the first, ice which temporarily freezes enemies after you type the word, sparks which when you type a word (part of a list, can't be the final word) above an enemy it'll shock nearby enemies, lowering their word count, and wind, which upon word completion sends a wide gust out to knock that target and any target near it backwards. Spark was definitely the most useful as it helps clear the screen the fastest. Wind, the final one, was practically worthless and you'll likely only switch to it when the words are colorcoded and need wind to kill the target.

The story is pretty classic indie game stuff, unfortunately. Very vague for the longest time, needlessly and poorly poetic often (alliterations abound), clearly something to do with depression, etc. You will likely ignore it all. Towards the end, I eventually turned my speakers down and just listened to my own music while I played, and trust me, I never missed anything. The voiceover stuff is written on the foreground anyways so if you really care, it's there.

There are spots where you're stationary and a mob of enemies approach from all angles. These are the best part of the game by far and the most challenging. Towards the end of the game, there'll be quite a few enemies walking towards you at once and you'll have to type like a maniac in order to get out of it. The last one is actually surprisingly hard and took me a few tries, even with all the upgrades. There are no difficulty adjustments, so I think that final fight might actually stop a lot of people dead in their tracks. I consider myself pretty good at typing and again, they don't just hand you the ending. As previously mentioned, these are likely only possible thanks to the sparks upgrade, which helps clear the screen a lot faster of new foes.

If you like typing games, I don't see why you wouldn't like this one. It's not on rails, and maybe this is slightly detrimental to the experience, but the game lets you walk around the map and find not-so-hidden chests. These are very easy to find except for 1, which is on an island and you know you have to teleport to but you have no fucking idea where the teleporter is for it. It certainly didn't seem to be around the landmass near the island. So you, too, better also struggle and fail to find that fucker.

It was free on Epic, I'd recommend it for that price. Not worth buying for more than 5 bucks, though, and that'd be only if you love typing games.

A rápida raposa marrom pula sobre o cão preguiçoso
A rápida raposa marrom pula sobre o cão preguiçoso
A rápida raposa marrom pula sobre o cão preguiçoso

I have a history of being scammed by games with a nice art style and cute foxes, and I was pleasantly surprised that this is in fact a legitimately fun game. There is a surprising amount of gameplay in the typing itself, and I enjoyed the RPG elements and exploration for about the first two thirds of the game.

This game overstayed its welcome for me, especially because I was maxed on everything before starting the final chapter, and I got tired of checking the map for where else I could unlock new areas. The story was vague, but the narration style is pleasant, so I'm not mad about it. Overall, fun and creative take on a typing game which I never knew was possible.

Epistory: Typing Chronicles is an adventure typing game officially released in 2016, by Fishing Cactus.

You play as a girl who is riding a fox with three tails. The gameplay is straightforward, you type the words that are located above the enemy or obstacle. But throughout the story, you will learn how to use four elements: fire, ice, spark and wind. Those elements will not be only used to surpass or defeat certain enemies (enemies whose letters are coloured with the same colour of the element needed to defeat them), but also to use each element's ability (for example, fire, burns the word after the written one; ice, freezes the opponent for some time;...).
The story is sometimes hard to understand, and at times it feels disconnected because it follows the writer's writing process, which is represented by how the world unfolds.
As you type your way through this adventure, you will get typing points, which are used to get access to certain parts of the map and to get upgrades. I recommend first upgrading your elemental abilities since I've found those abilities helpful, especially when fighting at nest sites (a site found on the map from where, when you stand at the designated spot, enemies will start coming to you from all sides).
Something which I highly recommend using is the adaptive difficulty, which is already enabled as default. This difficulty option learns how fast/slow you type and according to that it makes the game harder/easier.
The only thing I found sometimes irritating is that in the last two chapters the nest fights took too long to finish and sometimes in them, there were too long intervals between enemy waves, which further prolonged the fight.

All in all, a relaxing game, with a beautiful paper-like art style, with both great and relaxing soundtracks. It's not long, not boring. I recommend it even to those who can't type fast on their keyboard since this game offers the adaptive difficulty option. To sum up, it's a sweet and relaxing adventure.

Epistory - Typing Chronicles is a game in which you play as a girl who rides upon a giant fox.

I loved the game's beautiful art style. The environments in the game are all quite unique, with their own coloration and atmospheres, and the attention to detail of the scenery and the architecture is quite beautiful.

I also enjoyed the soundtrack to the game, though I have heard some minor looping issues for some of the tracks. Nevertheless, its soundtrack is still quite lovely, and each track fits the mood of its level quite well.

I enjoyed the gameplay a lot, and I think it was a fun game to play. I've never played a typing game that is as fun as this one. I think it does an excellent job of combining typing with adventure, and the four different magic elements are a nice touch. I also enjoy games that let you gather collectibles, and I think it was a cool addition to this game. ^.^

The few issues I have with the game are these:

- The story was kind of vague, and I wish that certain things would've been explained.

- Some of the music tracks, as I mentioned, don't loop seamlessly.

Despite those flaws, I still very much enjoyed the game. I would recommend this game to anyone who enjoys adventure games, games with unique art styles, and games that let you explore quite a bit. ^.^

Epistory turned out to be the perfect game to bring me out of a sort of backlog slump with its breezy presentation and unconventional (but not over-complex) gameplay. Yes, it's basically a typing game, but probably the most "game" of these I've seen. Overall, it was a good and chill experience.

"i'm good at typing, i don't need prove anything." so i decided to get this on switch. but if you're good at typing it's all the more reason to play this on a keyboard because the waves of enemies can get very chaotic very fast and suddenly you're mashing ABXY and wishing you just had listened to the warnings, dug out your usb converter from the closet, and connected it to the damn keyboard. also the switch screen is damn SMALL and you'll be squinting and crying and you can't see the words through your tears. good game otherwise

This one is a nice and original gameplay, that somehow managed to get boring in some parts.
It got repetitive and maybe it would have been nicer to have these "boss-fights" to be faster.
But regardless of that, story was very nice. Ending unexpected.
I'd still recommend this to anyone who's willing to play with a keyboard only.

Perfect training if you're working as a chat support agent

No esta tan bueno, pero esta bueno.
Cuando muere el protagonista es terrible

Epistory is a beautiful game that mixes artistic visuals with text-based combat and does so extremely well. It is without a doubt one of the best-looking games I have played, and the unfolding nature of the world's map continuously offers a new experience worth looking at.

The gameplay is pretty simple, enemies walk towards you with words above their heads, type those words and they shall be defeated. This gets intermingled with a gimmick of having different magic you can use that applies different effects, such as temporarily freezing enemies or burning their next word automatically. The game's difficulty is really determined by your typing capabilities, it can be rather hard in the endgame if you aren't proficient at your keyboard but a relaxing experience if you are. The words you have to type vary in length depending on the enemy, with some of them being short while others incredibly long. This in turn makes the game pretty good for expanding your word knowledge.

Overall, Epistory is definitely a game worth playing if you enjoy typing and wonderful aesthetics. It was a real treat to play and highly enjoyable.


Found this randomly while completing my Epic Games backlog and it completely sucked me in. The metroidvania level design with typing oriented combat is a combination i never knew i needed. Go play it you won't regret it.

Good game with a unexpected ending.

picked it up because I like typing games, and it definitely delivered on that. Especially the "boss fights" were really fun. Overall I wish the game were harder, though, and it would definitely have benefitted from a difficulty setting (which should be very easy to implement for a typing game - just toggle longer words!)

the game itself is pretty as it unfolds, but it gets a bit boring fast when there's really not much to do in the world. For me it quickly turned into just checking the map and just walking from A to B as instructed.

Como muchos juegos indie, éste sufre de que sus mecánicas no tienen nada que ver con su historia, la cual trata de ser profunda e impactante, pero que no lo logra dado el cómo se trata. Visualmente es hermoso, pero es lo único que puedo remarcar, las mecánicas son repetitivas y la curva de dificultad solo hace que las mecánicas sean aún más repetitivas.