Reviews from

in the past


Dado que uma das coisas que eu mais faço melhor na vida é digitar, eu amo demais jogos que usam digitação como mecânica principal e a ideia de Epistory é até que legal. Você digita pra matar monstros, quebrar coisas e interagir com o cenário de forma geral. O problema é que ele não consegue inovar muito, é repetitivo até e começou a ficar chato logo depois de algumas horas. Uma pena :(

An excellent typing game! Lovely art design, fun adventure elements

18 - Epistory [PC]

Se trata de un juego de mecanografía muy bonito y entretenido en el que encarnamos a una joven a lomos de un zorro que ha de explorar un mundo onírico escribiendo palabras para reconstruirlo, acabar con enemigos y resolver sencillos puzles.


(just posting my long-winded steam review because I ironically don't wanna type more about a typing game)

I believe I got this game in a bundle years ago, and when I saw "typing chronicles" I automatically stored it deep within the recesses of my mind. I'd never played any kind of game with typing as a mechanic, and my dumb judgy brain thought that 'typing game' = 'educational boring time.'

A few days ago, I decided to start systematically going through my vast untouched steam library, and while there have been plenty of middling experiences throughout my journey, this game shone like the gem it is. The art style immediately grabbed me, the story was poignant yet beautiful, and the music kicked some real ASS. It didn't take more than 2 minutes for me to understand how the typing mechanic would be super fun, and it kept iterating and building on the base concept at a great pace. Some of the harder combat encounters got my heart beating faster than any exercise I've done in the last year, so that's pretty special. It felt like such a strong combination of love and skill to make this game happen, and I can't wait to dive into Nanotale next!

I'm not a reviewer and I don't want to keep rambling on about why I loved this game, but if you're put off by the typing mechanic in theory, just try the dang thing first before judging it! It'll probably surprise you.

Story completed with 100% of achievements unlocked. Epistory presents an entertainingly unusual take on an adventure game, being based wholly around keyboard controls and typing as a combat mechanic. Players control a fox, traveling through a diverse range of environments, stylised with storybook-like graphics, which expand as you progress though the game and its light but entertaining story. Combat here is achieved through typing words that appear above enemies that you encounter, complemented by (again keyboard-controlled) spells, which serves to create some impressively frantic and challenging encounters, scaled to match your skills as a typist - perhaps even with the incidental benefit of improving your typing skills!

I have a history of being scammed by games with a nice art style and cute foxes, and I was pleasantly surprised that this is in fact a legitimately fun game. There is a surprising amount of gameplay in the typing itself, and I enjoyed the RPG elements and exploration for about the first two thirds of the game.

This game overstayed its welcome for me, especially because I was maxed on everything before starting the final chapter, and I got tired of checking the map for where else I could unlock new areas. The story was vague, but the narration style is pleasant, so I'm not mad about it. Overall, fun and creative take on a typing game which I never knew was possible.

A rápida raposa marrom pula sobre o cão preguiçoso
A rápida raposa marrom pula sobre o cão preguiçoso
A rápida raposa marrom pula sobre o cão preguiçoso

You type a shit-ton in Epistory and honestly it may be the best typing game I've ever played, though I think there's only like three other contenders. Too bad that doesn't make it some great game everyone has to check out, either.

If you don't like typing, you're going to hate this game. You don't have to capitilize or anything, but the words can get long and you will be typing basically 80% of the time you're playing. The combat works with you running around and whenever you press space, you're in typing mode. Typing mode is how you fight creatures that "attack", or basically just walk into you and cause you immediate death. So when you see a creature on the edge of your screen making its way towards you, you press spacebar, and now it has a word over its head. You will type this word, and chances are fair another word or seven will appear afterwards, too. Once all the words are typed, this threat is gone and it's on to the next.

There are powerups unlocked throughout the story, like fire which smolders away the second word if you type the first, ice which temporarily freezes enemies after you type the word, sparks which when you type a word (part of a list, can't be the final word) above an enemy it'll shock nearby enemies, lowering their word count, and wind, which upon word completion sends a wide gust out to knock that target and any target near it backwards. Spark was definitely the most useful as it helps clear the screen the fastest. Wind, the final one, was practically worthless and you'll likely only switch to it when the words are colorcoded and need wind to kill the target.

The story is pretty classic indie game stuff, unfortunately. Very vague for the longest time, needlessly and poorly poetic often (alliterations abound), clearly something to do with depression, etc. You will likely ignore it all. Towards the end, I eventually turned my speakers down and just listened to my own music while I played, and trust me, I never missed anything. The voiceover stuff is written on the foreground anyways so if you really care, it's there.

There are spots where you're stationary and a mob of enemies approach from all angles. These are the best part of the game by far and the most challenging. Towards the end of the game, there'll be quite a few enemies walking towards you at once and you'll have to type like a maniac in order to get out of it. The last one is actually surprisingly hard and took me a few tries, even with all the upgrades. There are no difficulty adjustments, so I think that final fight might actually stop a lot of people dead in their tracks. I consider myself pretty good at typing and again, they don't just hand you the ending. As previously mentioned, these are likely only possible thanks to the sparks upgrade, which helps clear the screen a lot faster of new foes.

If you like typing games, I don't see why you wouldn't like this one. It's not on rails, and maybe this is slightly detrimental to the experience, but the game lets you walk around the map and find not-so-hidden chests. These are very easy to find except for 1, which is on an island and you know you have to teleport to but you have no fucking idea where the teleporter is for it. It certainly didn't seem to be around the landmass near the island. So you, too, better also struggle and fail to find that fucker.

It was free on Epic, I'd recommend it for that price. Not worth buying for more than 5 bucks, though, and that'd be only if you love typing games.

Muy bello tanto visualmente como en historia la cual nos será presentada mediante narración según avanzas. Es un juego de mecanografía básicamente.
PD: Hace falta tener cierta velocidad a la hora de escribir sino os será muy frustrante.

Fun game to help develop typing skills. Not as effective as just doing typing tests online, but adds a fun game element to it. Definitely gets challenging.

surprisingly fun game
really liked the game's mechanics

I've always had a soft spot for typing games but I also found myself thinking how awesome it'd be if there was a game that combined the typing mechanic but used it in a creative way and made a modern title out of it, complete with a story, fun mechanics, maybe interesting graphics...there's so much untapped potential there!

Epistory is that game.
It uses the typing mechanic as a way to attack hordes of enemies coming at you, and throughout the game, you get granted different elemental powers you have to use to combat different enemy types and it gets increasingly more and more crazy as it goes on. It's very fun!
The difficulty was just right but you can change it if you're struggling, so it's very much accessible.

Besides the combat, the game has a gorgeous origami-esque art style, and plays out on a map that you progressively unlock areas of and you are free to explore this map at your leisure. There's puzzles you solve and you can find treasures and the like hidden in places.

Overall, I really enjoyed the game and can highly recommend it to everyone.

Un juego donde una niña va montada en un zorrito y cuya jugabilidad se basa en mejorar tu mecanografía no tiene derecho a ser tan bueno pero lo es.

Probably the best typing game I've played, even though it has its issues, and I played it at a pretty good time just having learned a new keyboard layout (Colemak) so it was actually challenging. Lot of nice small touches all around, and the art style is quite good. The story and narration really didn't do anything for me, I doubt it's why anyone is playing this but it would've been fine without probably? The game is a little unclear on where to go sometimes, and the unlockable area system felt overly convoluted when it's a pretty linear game overall. While the movement system keeps your hands closer to homerow and is interesting, I still think it might've been better to have movement on the typical WASD and switch your hand position for typing. Also some of the battles later on were more tedious than fun, but the game ended right around the point I was starting to get tired of it so that's probably pretty good pacing. Fun game overall, if you enjoy typing give it a shot.

I really liked what I was able to play of Epistory - it's practically my platonic ideal for what a typing game should be. But I have one problem with it that ends up being a pretty big, game-breaking, issue. This game has an egregious amount of screenshake. Everytime you type a letter, everytime you finish a word, just about everything you do causes screenshake and there's no way to disable it. I don't usually get motion sickness from games but this is one of the few examples that made me dizzy to the point of not being able to play it.

solid typing game with a gorgeous papercraft aesthetic; mechanics are repetitive but combat and exploration remain satisfying throughout. there is a MASSIVE difficulty spike in the latter third of the game, though, and infrequent checkpoints.

lo jugue un dia que estaba muy al pedo y a la mitad empece a ver si podia jugarlo con un solo dedo como escribe mi viejo en la compu y no me salio y lo borre

I absolutely love typing games. Why? Because it’s a skill everyone needs to learn and it’s a unique way to play a game that you can only do on PC. I remember Mario Typing Tutor back in the ’90s and various programs on the Apple II and original iMac back in the early ’90s in school. Then there was Typing of the Dead and Typing of the Dead: Overkill. These games were so much fun and there just doesn’t seem to be enough of them. Epistory is a Zelda like an adventure in which you type for every action. It’s a game I unlike any other and no other typing game does something like this. Rather than an on-rails shooter or just a series of exercises you go on an adventure trying to cleanse the land of evil and darkness. The story doesn’t really make much sense, and there’s not really much of one, but it’s the adventure that counts here.


There’s also not really any characters to get attached to as you are the only one. You are a girl riding a three-tailed fox and whenever you see something flashing like a log, stone, chest, or anything like that you press space and you enter combat mode in which you type the words shown above the item. It’s a lot of fun running around gathering chests, increasing your score count, and in the dungeons solving extra puzzles to collect fragment pieces. While these just unlock art pieces that are mostly meaningless, the game’s adventuring is highly addictive and the challenge slowly increases as the game goes on. When you see bugs on-screen that slowly crawl towards you that’s when you can press space and type the words above them to attack them. In the beginning, it’s rather easy and slow going. Some smaller bugs just have a letter, while larger enemies have larger words. The largest word of them all is actually an optional “arena” with a boss that has something along the lines of a 30 letter word and it was the hardest arena in the game.

That’s not all though. You go around collecting four different elements in these dungeons to progress further in the open world. Fire, ice, wind, and electricity. You can switch between each ability by typing the name such as fire, ice, spark, and wind. These also need to be used in conjunction with strategy and the game’s arenas throw more and more waves at you. Some enemies can only be hurt with a certain element and your upgrades can make combat much easier and is essential to even finishing the game. Even if you can type 100 words per minute, you won’t finish the later arenas without upgrading such as spark which will burn a word on the adjacent enemy, or fire which will burn the next word for that same enemy. This is a great strategy for enemies with long words strung together. It lets you type as little as possible so you can deal with smaller enemies. If there are a lot of small enemies coming at you spark will jump around knocking them out as they only have one or two words each. Wind allows you to blow enemies back and ice will freeze them in place for a second.


You also need these elements to solve puzzles in dungeons, but not every puzzle requires typing. Some require sliding on ice in a certain pattern to press buttons, some require deciphering a code in a certain order. The puzzles are mixed up nicely and the dungeons are all different. One dungeon is full of darkness and you must type a word above a crystal to light up the area for a few seconds to proceed. Each dungeon was a blast and the open world was also really fun to explore with lots of hidden chests and optional arenas. I highly suggest trying to complete the game 100% as you will have a lot of fun, but the game does have some issues.

For one, the map is terrible as you can scroll around the map or hover over something to see description. You can only zoom in on yourself and zoom out all the way. The enemy variety is also atrociously small as the same bugs repeat throughout the entire game and it gets old. Like I mentioned earlier, there’s pretty much no story outside of a woman narrating your adventure is broken up sentences that don’t really add up to much other than feelings of what the girl on the fox might be thinking at that moment. However, I found the visuals to be strikingly gorgeous. Papercraft art similar to Tearaway scatters across the screen with bright vivid colors and a lot of detail. It’s not something I expected but the game never got old to look at.


Overall, Epistory has a great typing adventure mechanic that’s highly addictive with great dungeons, fun puzzles, and challenging arenas. The game looks fantastic with gorgeous papercraft art, but the game is lacking a story and any characters to care about. The overworld map is also mostly useless and hard to navigate and there’s no real reward for finding everything outside of Steam achievements. My biggest gripe is the severe lack of variety in enemies that just repeat for 5-6 hours straight over and over. At least the game provides a fun challenge and uses typing in a game that we haven’t seen before.

Man, sometimes you just gotta slam out your frustrations on the keyboard at 120wpm for a few days straight. You may cramp up, but you'll forget the world for a little while.

Como muchos juegos indie, éste sufre de que sus mecánicas no tienen nada que ver con su historia, la cual trata de ser profunda e impactante, pero que no lo logra dado el cómo se trata. Visualmente es hermoso, pero es lo único que puedo remarcar, las mecánicas son repetitivas y la curva de dificultad solo hace que las mecánicas sean aún más repetitivas.

picked it up because I like typing games, and it definitely delivered on that. Especially the "boss fights" were really fun. Overall I wish the game were harder, though, and it would definitely have benefitted from a difficulty setting (which should be very easy to implement for a typing game - just toggle longer words!)

the game itself is pretty as it unfolds, but it gets a bit boring fast when there's really not much to do in the world. For me it quickly turned into just checking the map and just walking from A to B as instructed.

Good game with a unexpected ending.

Found this randomly while completing my Epic Games backlog and it completely sucked me in. The metroidvania level design with typing oriented combat is a combination i never knew i needed. Go play it you won't regret it.


Epistory is a beautiful game that mixes artistic visuals with text-based combat and does so extremely well. It is without a doubt one of the best-looking games I have played, and the unfolding nature of the world's map continuously offers a new experience worth looking at.

The gameplay is pretty simple, enemies walk towards you with words above their heads, type those words and they shall be defeated. This gets intermingled with a gimmick of having different magic you can use that applies different effects, such as temporarily freezing enemies or burning their next word automatically. The game's difficulty is really determined by your typing capabilities, it can be rather hard in the endgame if you aren't proficient at your keyboard but a relaxing experience if you are. The words you have to type vary in length depending on the enemy, with some of them being short while others incredibly long. This in turn makes the game pretty good for expanding your word knowledge.

Overall, Epistory is definitely a game worth playing if you enjoy typing and wonderful aesthetics. It was a real treat to play and highly enjoyable.

No esta tan bueno, pero esta bueno.
Cuando muere el protagonista es terrible

Perfect training if you're working as a chat support agent