I love this. You get to hang out in a game that doesn't take itself seriously at all. It has delightful bouncy mostly-baked N64 (duh) polygon graphics. Do you really want to play Banjo-Kazooie for 20 hours? You could just play Macbat 64 for one hour and get everything you could ever want. One of the best dollars I've ever spent. I am now a big fan of Siactro.
A fun little platformer reminiscent of the Nintendo 64 era. The game is presented as a very linear 3D platformer, with all levels being small, enclosed areas with some environmental puzzles, with the end goal of finding a key. This concept in mind, the game is well-designed enough. There's barely any depth to the gameplay, but for what it is, it's an enjoyable time.
This was a cute little n64 throwback. If you don't have any nostalgia for N64 graphics, you probably won't get much out of this. My only real issue was that once you finish a level, it sends you back to the level select screen, which is a book, but it sends you to the first page so you have to scroll back through all the level pages you've done to get to the next one. Also the camera can get stuck on things, especially in the haunted mansion level, but to be fair that's part of the n64 nostalgia.
this game was honestly a big dissapointment, it had everything going for it in terms of visuals and charm, this game perfectly captures the feeling of old n64 platformers and its great, but its really really REALLY lacking in terms of gameplay, honestly this game feels more like an experiment or test project posted on gamejolt or itchi.io for free, except the creator decided to make it paid for some reason, the levels are super mindless and easy, mostly consisting of walking from point a to point b or piss poor easy puzzles with obvious solutions, the movement and controls have no depth and feel really unsatisfying since you move slow, and it is incredibly short youre likely to beat this game in just about an hour, i really wanted to enjoy this game and at times i did, but most of the time i was just bored which really makes me sad, i know this game is cheap but honestly at its current state it shouldnt even cost money
Despite having very closed ended levels, what's here overall is pretty fun! The bonus levels are really odd though, I actually put down the game after beating the main game, and getting to the 2nd to last bonus level (I'm not backtracking through all of the other levels because you couldn't bother to tell me that the kiwi statues were crucial to find)
Finished three games today and each one was a 2.5/5. Coincidentally I never actually gave anything that rating on this website until this trio of games, so that's sorta funny I guess. This is probably my favorite of the three (the others being Shadow of the Beast and Paratopic), it's a fun little tribute to N64 games. It's just also so short that I beat it in about 30 minutes without particularly trying to go fast... but hey, I spent like a dollar on it and it's pleasant enough to be worth it.
Bought on the merits of Toree, and for the low cost of a toonie, but overall I would say that there is not as much substance as the Toree games, with sloppier mechanics. That being said, this game does have a lot of heart, and that counts for something! A nice little homage to the collectathons of my youth.
This was a short and sweet romp that was a total loveletter to the N64, so I was practically guaranteed to think its the cutest thing ever. There's something about the aesthetic of the N64 era that I find so mesmerizing, and this game was a real reminder of that. Games had gotten bigger, deeper, and way more advanced than any of what had been seen in the generations before it, but they were also comically limited in comparison to what would come soon after (or in some ways, what was released alongside it on the PS1); it almost feels like this uncanny valley area between them but like, in a positive way. The extremely limited attempts at cutscenes and more cinematic moments, the scungy soundfonts, and the muddy-as-heck textures just all come together into this fuzzy, beautiful mess that feels totally dreamlike.
The heavy usage of reference humor and homage might be a point of contention for some people, and if that sorta thing isn't your cup of tea, I can't imagine it doing a lot else for you. The gameplay, while fun, is very simplistic, and works more as a vehicle for the player to explore the various setpieces with rather than provide a particularly engaging platforming challenge. For me, there's just something so charming about the way it wears its heart on its sleeve and shows so much adoration for the video games of the era that inspired it. Added together, the levels almost feel like a scrapbook of the developer's favorite bits in video games, and there's such an earnestness to it all makes it impossible for me not to love.
The heavy usage of reference humor and homage might be a point of contention for some people, and if that sorta thing isn't your cup of tea, I can't imagine it doing a lot else for you. The gameplay, while fun, is very simplistic, and works more as a vehicle for the player to explore the various setpieces with rather than provide a particularly engaging platforming challenge. For me, there's just something so charming about the way it wears its heart on its sleeve and shows so much adoration for the video games of the era that inspired it. Added together, the levels almost feel like a scrapbook of the developer's favorite bits in video games, and there's such an earnestness to it all makes it impossible for me not to love.
This review contains spoilers
As both a huge fan of 3D platformers and the N64, Macbat 64 feels so perfectly designed to my tastes. The compact levels are all just so pleasant to explore and would fit well as bonus rooms in Banjo-Kazooie. The low-poly look is also a great style, and something that is massively underutilized in indie games.
However, the greatest feature of MacBat 64 for me would be how the game encourages boundary breaking. 3D games of the 5th generation always had such a simple and overt way of setting the edges of environments, and it often felt like the game was enticing the player to move beyond the level's limits. The stages in Macbat 64 all perfectly carry on that vibe and later on you even get the tools to overcome invisible walls. The extra rooms and secrets hidden outside the main world are such an incredible addition, and it's heartwarming to know that someone else experienced those same mysteries when playing the 3D classics.
However, the greatest feature of MacBat 64 for me would be how the game encourages boundary breaking. 3D games of the 5th generation always had such a simple and overt way of setting the edges of environments, and it often felt like the game was enticing the player to move beyond the level's limits. The stages in Macbat 64 all perfectly carry on that vibe and later on you even get the tools to overcome invisible walls. The extra rooms and secrets hidden outside the main world are such an incredible addition, and it's heartwarming to know that someone else experienced those same mysteries when playing the 3D classics.
Like all of Siactro's games, short and to the point. Not much in terms of mechanics, the aesthetic is what carries the whole game pretty much. Some nice references to Banjo Kazooie, Kirby 64 and some misc pop culture. Some easter eggs to be found which is nice but I feel like there could be more of them since it's so easy to break boundaries — and pretty much intended after getting the infinite flight upgrade. Whatever glaring issues the game might have don't come up because of the short playtime, which is 100% a blessing.
Complete playthrough, including all bonus levels. Macbat 64 is a short and simple, but reasonably enjoyable, 3D exploration/mini-collectathon game that styles itself in the mould of Nintendo 64 classics such as Banjo-Kazooie. There's very little here by way of challenge and the game really sells itself on the nostalgia that it evokes, but it has a certain charm in its simplicity.
The core gameplay mechanic revolves around locating a small set of items for the characters of each level, who will then reward you with an item that allows the resolution of a simple puzzle (for example, a blowpipe to burst a balloon), eventually allowing access to the objective of that area. Its ten levels (plus five bonuses) all take place in a small self-contained area and are very short, perhaps taking five minutes to complete at most, but it's nice to see that there are a few well-hidden bonuses that do ultimately give a meaningful reward.
Overall, I enjoyed my time with Macbat 64, but as it stands it wouldn't really sustain any significantly longer playtime. I'll be interested to see future releases from this developer.
The core gameplay mechanic revolves around locating a small set of items for the characters of each level, who will then reward you with an item that allows the resolution of a simple puzzle (for example, a blowpipe to burst a balloon), eventually allowing access to the objective of that area. Its ten levels (plus five bonuses) all take place in a small self-contained area and are very short, perhaps taking five minutes to complete at most, but it's nice to see that there are a few well-hidden bonuses that do ultimately give a meaningful reward.
Overall, I enjoyed my time with Macbat 64, but as it stands it wouldn't really sustain any significantly longer playtime. I'll be interested to see future releases from this developer.