Reviews from

in the past


Maybe it could be enjoyable in the 2000s. But it aged like milk.

Es la rehostia porque usas a un comando clon y además le puedes dar órdenes a tu escuadrón

Starting off with the quality of the port. It's decent aside from the mouse acceleration on the main menu being lightspeed. So I was forced to use the arrow keys to navigate it. Though in game it was fine. If you want a Resolution Higher than 1024p you'll need to install a Widescreen mod.

The game's visuals are great. The game delivers a darker grittier take on Star Wars while still keeping the spirit of the movies intact. I did encounter some bad pop in here and there but it wasn't constant enough to be a major issue. The reload animations for your guns are super slick and the textures are pretty nice. One annoying detail is that your visor can get splattered with blood or oil and it obscures your vision. This happens frequently when you melee weak grunts and gets incredibly irritating. The visor displays all of the info you need to see in a cool stylish way while not being cluttered.

Aside from the usual John Williams score the game features some original music that has songs sung in Mandalorian. All of them really add to the atmosphere of the game and they don't feel out of place at all despite being so different from the norm of Star wars.


The story is rather generic and is really just an excuse to introduce certain things from episode 3 and the OLD EU. Where the game shines in this department is the characters. Every member of delta squad is enjoyable and talkative without coming off as annoying. Temura Morrison stands out in particular as the VA of Boss and spouting out one liners. The story is well paced but ends on a blatant incredibly frustrating cliff hanger. Said cliffhanger has no build up and just happens with no warning. Coming off as desperate.


The biggest issue with the game lies in the incredibly stupid enemy AI and the cheap artificial moments of difficulty. The enemies AI is not affected by the difficulty( this only changes their damage values). So even on hard they will bunch up in a cluster for easy pickings or will stay in one place forever and never bother to flank you. I also had many instances where enemies would get stuck on objects in the environment and stop firing altogether.

The game is very repetitive. You simply clear out one room of enemies, Hack a terminal then rinse and repeat for the majority of your playtime in linear hallways. The game loves to spawn more enemies on you when hacking terminals in order to pad out the difficulty. Two moments in particular stand out. One has you getting swamped by scavenger droids in a narrow hallway and another has SMG wielding mercenaries respawning until you finish hacking a terminal.

There are several moments where you are in a ocean of enemies and need to once again, hack a terminal. The worst example of this being "Belly of the beast" where you have to complete the level in five minutes. I failed this mission enough that I was able to speedrun it. This is just one of the many ways the game pads out it's difficulty. It also loves to load up on enemy turrets in these sections and it also has Droid dispensers that endlessly spawn droids, You disable these by yet again hacking them before you can hack the terminal you need to end the section so the script will trigger. This makes the game a chore to play.

The shooting is fine for the most part aside from the default assault rifle being a little under powered. All of the guns you would expect in an FPS are here and they all look and sound great.

Your Squads AI is actually very impressive. They never got in my way and they always followed what ever command I gave them to a tee. The squad commands are streamlined and intuitive and make the extremely repetitive combat much more enjoyable. Despite this, Your squad mates function all the same and don't feel unique in a gameplay sense. And eventually. Not even using the squad commands makes up for the poor enemy AI and horrendous gauntlets you constantly face.


Overall this game is really only worth playing if you're a big fan of Star Wars and Clone Wars era content, The boring monotonous combat and incredibly stupid enemy AI make actually playing the game a slog. If you really want to play it I recommend getting it for under 5 dollars like I did

5/10

This game really wasn't as good as I remembered. I hope it gets better.

The closest Reach-ODST experience you can get with an amazing squad system and ai.
Wish it was longer tho


A.I. is kinda broken at times, but it´s worth the money i stole from my grandparents :)

What a disappointing experience. The goodwill fostered by the decent shooting mechanics and solid squad AI is ruined by some of the most repetitive mission design I’ve ever seen in an FPS. Doesn’t help that the story does little to establish what’s at stake, meaning that the objectives are all arbitrary and don’t add to a sense that you’re working towards a defined goal. Lots of moments of annoying, artificial spikes in difficulty as well.

Cool Star Wars FPS game. It's pretty short but also hard even on normal difficulty. The game ends so suddenly which caught me off guard. I hope this game gets a sequel cuz playing as Clones is raw.

Doesn't age well but I enjoyed the setting of it.

Chicos pls pueden dejar de ir DIRECTO A LOS DROIDES.
Republic comando me pareció una aventura interesante y entretenida si bien a veces encuentro que los mundos se alargan bastante y las situaciones que te pone son bien jodidas pero nada imposible quizas solo un poquito frustrante, el gameplay esta bastante bien logrado te logra hacerte sentirte bastante como el lider de este escuadrón, el poder poner en algunas ubicaciones al escuadrón delta y que cada uno haga un rol diferente me encanta, también si sabes jugar bien tus cartas vencerás al enemigo rápidamente si no pues posiblemente tengas una derrota de las feas, cosa que es probable que pasa mucho por que a veces la cosa si se pone bien jodida por la ubicación de enemigos o que tengas recursos muy limitados, cosa que es común por que es muy frecuente que pierdas rápidamente munición y que esta no sobre mucho, a si que de consejo intenta no desperdiciar tantas balas, consideró que la ambientación del juego esta muy bien hecha ya que te hace sentir parte del universo de star wars junto a otra cosa que esta bastante bien son las pantallas de cargas me sacaron una que otra risa y me hicieron encariñarme mas con el escuadrón delta, el ost esta bueno no sera mi favorito pero se le debe aplaudir y mas con esa cancion de los creditos, pero creo que lo que mas resalta de este juego son los personajes los siento tan vivos con sus comentarios referente a lo que pasa o cuando se ponen a charlar de la nada, también cuando juego de la mierda que comenten cosas simplemente me hacen dejar de verlos como un recurso y verlos como amigos, cosa que era intención del juego y logro MUY bien, ahora lo que no me gusto fue primero que a veces estos hacen cosas muy estúpidas como ir directo a la muerte o golpear droides muy fuertes cuando obviamente se van a morir de dos golpes, otra molesta es que bueno la verdad la historia no la considero muy interesante son un poco situaciones randoms no las siento muy interesantes y no siento que existan momentos que se me quedaran en la memoria además de las interacciones entre los clones y uno que otro momento, también mi otro problema es que el juego termina de forma demasiada abrupta y con un final que deja con ganas de mucho mas literalmente no sentía que termine nada simplemente cerré los ojos y pum créditos, además de dejarte con la duda sobre cierta cosa , otro punto que me molesta es que el modo fácil es MUYYY aburrido literalmente las balas te pasan por el lado, me parece un buen juego bastante entretenido me molesta un poco la duración pero te enamoras de los personajes si o si.

Simple FPS that doesn't take enough advantage of the IP it's made with. Story's forgettable, gameplay's boring, levels aren't intersting

I like the tone and atmosphere from this game, but the shooting felt basic at best & I just lost passion for it not even halfway through.

Cool as fuck.
They seriously can't let the sequel potential go to waste I'm in need of it ASAP!!!!!!!
but alas that will never happen 😕

85 / 100. The first of my delving into retro SW games and no, its not perfect, but I didn't mind. It was fun.

este hermoso juego demuestra que todo en star wars no es fiuumm y puro sable laser, gracias dave filoni por hacer a estos 4 canon fue lo mejor que hiciste hasta ahora. DONDE ESTA LA MALDITA SECUELA (ea no porfavor)

"An FPS With Dumb AI, Unsatisfying Shooting Mechanics, And Bullet-Sponge Enemies"

I already know I will get bashed for disliking this game, but I REALLY dislike this game. I haven't played a shooter in quite a while where I felt like the shooting was so weak. The "tactical" portion of this game only revolves around ordering a squadmate to blow something up, sit in a spot, or hack something, which generally doesn't involve "tactics" - these are just commands that don't sway a battle in any meaningful way (only telling a teammate to get on a turret helps, and even then that is if they listen to your commands to target a specific enemy).

More about the shooting mechanics. Not only are the weapons pretty inaccurate, but they really lack a punch, especially against the droves of super powered enemies thrown at you around every corner. I have sunk multiple clips into basic enemies at times, and even though every bullet hits them, they still withstand my attacks for much longer than expected. I can't tell if it is because the guns are generally weak, or that the enemies are given WAY too much health, but it feels tedious and unsatisfying to have a squad of four shoot at a Super Droid for 45 seconds in order to defeat it.

Furthermore, the squad AI is just plain dumb sometimes. You more often than not have to give a command multiple times in order to have your squad regroup/attack, and these moments of unresponsiveness matter when you are being rushed by dozens of enemies. There is little fluidity in this design, and it creates encounters that feel frustrating, clunky, and ultimately result in squad deaths. It doesn't help when some enemy types can instantly down you and your team, so if somebody doesn't respond to a command to "seek cover", they will undoubtedly be killed in the meantime. These moments, which occur often, frustrated me and ultimately damaged my ability to enjoy the game.

I have more gripes with the game than just its combat. The environments are repetitive and cookie cutter, and I felt chapters dragged on way longer than needed due to repeated color schemes, textures, and only around 3-5 enemy types per chapter (some of which were similar to one another). The story was pretty low stakes, and I didn't feel like the squad I controlled played any important role other than to "gather data" and "support allies". For a game that already makes the player feel weak combat-wise, the story sure made my actions feel unimportant. I also have never experienced a game that has has such a fetish with screen shake as this title does. It really feels like every level has a screen shake effect that repeats every 5-10 seconds, and unlike some other titles, it actually moves your crosshair and messes up your aim. In a game with an already inaccurate arsenal of weapons, this just ends up being poor design and really makes me scratch my head in confusion as to who thought it would add to the immersion/enjoyment of this title. Lastly, I don't think the squad has too much personality to them, with each character repeating lines and having a one-dimensional frame to their personality.

I apologize if it comes off that I am ranting, but all of these aspects hampered my experience. I do think the UI design in decent, with the visor design borrowing aspects from Metroid Prime , and the fact that there is body awareness in a game from 2005 is neat, but it doesn't make up for the other shortcomings one bit. Neither do some of the secondary weapons, which are neat in design but offer such little ammo to go along with them, so you are stuck using the awful assault rifle for a large chunk of the game. If the combat didn't feel so wonky, I might have enjoyed this title more and appreciated some of the more cheesy and predictable jokes/setpieces, but in the end I disliked it as a whole.

Honestly, I find Star Wars Republic Commando to be a bad game, possibly below average at best. These mechanics may have somehow been forgiven 15 years ago, but today they feel outdated for an FPS title, at least in my opinion. The "tactical" squad based gameplay is really just the ability to direct squadmates to use a turret/cover sometimes, and in other cases it is used to open up doors. It's just simplistic and by no means layered when it comes to gameplay. This isn't Rainbow Six: Vegas by any means, it is a Star Wars shooter with very basic squad commands. The game felt much more difficult than it had to be due to the handicapping of weapons combined with bullet-sponge enemies (all of which are in large amounts), and it creates an inconsistent and deeply flawed experience (and I consider myself to be good at FPS games). If you are really desperate for a Star Wars game that is a FPS, and don't care about shooting mechanics, responsive AI, or the fact that you are underpowered in many ways, by all means try this game out. For me, I would Not Recommend this - it was a massive disappointment.

Final Verdict: 4/10 (Below Average)

The only good piece of Star Wars media. PC port is getting more broken by the day.

Republic Commando's selling point of being a "tactical FPS" is certainly overstated, but as a simple, linear FPS experience, you could do way worse. Star Wars fans have enough interesting "boots on the ground" story details fleshed out to them through some interesting Clone Wars battles, and everyone else gets a rather competent shooter, but one that's certainly aged.

While Republic Commando remains to be pretty fun, it cannot escape its age. The old PC port is a total shamble to get going on modern systems, but newer console ports have made it more accessible to play. Nonetheless, there's still plenty of "old game bullshit" to go around: crazy difficulty spikes, wonky controls, and awkward performance dips await those who at least go in on the Switch version.

arguably the best star wars fps, RC is a great tactical shooter with a fair amount of challenge that has aged surprisingly well. story itself is shallow but the characters feel alive and useful as a squad

Siempre había leído buenas críticas de este juego y la verdad es que me ha sorprendido para bien.
A día de hoy está completamente desfasado en todo. Los gráficos son reguleros, las mecánicas toscas y repetitivas, el sistema de apuntado bastante deficiente (al menos en Switch).

Pero pese a todo, lo he disfrutado bastante y la sensación de equipo que existe en este juego es magnífica. Además de que algunas misiones son bastante buenas.

A día de hoy no es un juego para todo el mundo.

Banger Game, The game is some of the best star wars media out there and made me extremely happy.... well not when I played on hard anyway.

The game didn’t age well, but still had some interesting mechanics. The characters are cool, but the story really isn’t that interesting. I’d say only play this if you want something quick to beat and you like starwars

It's a solid shooter but I didn't really care about the levels.

Good ol' campaign shooter fun. Sequel when?

George lucas is a feeble old fuck


THE GAME. A legendary game. Please play it. Maybe one day they'll tell us what happened to Sev.

Need to play more of this game!

This game can be very fun if it works, and most of the time it doesn't. The game has always been praised by its team combat, but that is definitely viewed through downright opaquely rose-tinted nostalgia goggles.
▲ The music is fantastic and seamlessly blends official and original songs
▲ The campaign follows the movies very well without taking many liberties
▲ Good characters. ...Well, it's just TMNT. 38 = Leonardo, 07 = Raphael, 40 = Donatello, 62 = Michaelangelo
▼ Horrendous PC port. The only thing that works without third party fixes is that the game runs when you click the executable.
▼ Inexcusably atrocious friendly AI. You can stand in place for 10 seconds with your entire squad around you and an enemy next to you and they will not attack the enemy. Even a "focus fire" directly targeting the enemy has a hard time. coercing your squad mates to attack the enemy. You will play a lot of the game without ammo because you will be the one killing the majority of enemies.
▼ The AI's inability to find targets to attack is exclusive to friendly AI. The enemy has no problem targeting and attacking your squad.
▼ Focus fire command has pinpoint precise input, so it's difficult to engage it accurately with fixed mouse control, and unreasonable to engage with vanilla control. Focus fire can also be cancelled with that same command so you can't even spam the button to get it to stick.
▼ Search & Destroy order does nothing of value since your squad fails to attack enemies they meet
▼ Squadmates sometimes get stuck on fortified positions and no Move On command can dislodge them. You need to run back to them and manually click the position
▼ Ludicrous bullet sponge enemies. When combined with your team's selective grasp of the chain of command, even a focused attack on one enemy, already weakened by a grenade that makes them vulnerable, can take nearly all of your ammo.
▼ Squadmates have a hard time targeting flying enemies unless placed at designated sniping spots
▼ Melee attack has buffered input

Some real nice Star Wars paint covering a truly mediocre shooter.