Proximity voice chat always makes a game better. Hearing your friend's scream followed by silence will never not be hilarious.

Really fun platforming, and so much extra content to play through. However, the movement felt inconsistent at times. The ledge-grabbing sometimes worked, but usually not when you wanted it to. Jumping on enemies' heads sometimes killed you even when you did it perfectly. This led to some rage-inducing moments where it felt like I was doing everything perfectly but the game just didn't want me to win. Ash's voice acting was also kind of bad.

2016

This game is so fun. Exploring the huge maps, blasting enemies with the super shotgun, and the chaos of every fight are such a blast.

Now THIS is a great horror game. The ambience and the generator help to make the bunker feel terrifying, especially when you hear the beast clawing around trying to find you. I love that you get stronger later in the game not by what equipment you have, but rather your knowledge of how to approach each encounter.

Incredibly fun gunplay, but I feel like it was a downgrade from DOOM 2016. The amount of cutscenes, the amount of lore that's just thrown at your face that makes no sense unless you read every codex entry, and crazy platforming just make it feel less immersive and felt more like a third title in the series. If there was a second game or a DLC that explained what happened between 2016 and Eternal it probably would've been better.

2017

This game is the true sequel to System Shock 2. It has everything I'd want in an immersive sim: customizable builds, freedom in movement, and feeling like your choices actually mean something. This game excels in everything, except that it didn't feel like it had a unique identity of its own. With games like Thief and Deus Ex, the enemies, world, and gameplay felt uniquely their own, with no other games comparable to it. With Prey however, it felt like Dishonored with a space aesthetic. Even with this little downside, the game is near perfect.

Wow, what a fantastic time. I don't think I've played a game that has had this much freedom in movement and gunplay. Flying around the maps while blasting enemies has never felt better in another game. I finally understand why this game is so highly regarded, as even though it's still in early development, there is so much content available that you'll still take a full game's amount of time to complete. I'm eagerly looking forward for the next update.

Fun for a few hours, but the lack of content and only having 90 seconds of footage means you'll likely run out of things to do after only three quick playthroughs. Being able to record content makes it much funnier than Lethal Company, but there being no skill involved means you can't really do anything besides just dying in front of the camera.

It's weird, because it's both fun and boring at the same time. It has the same vibes as mining in Minecraft: relaxing, but also boring unless you're listening to music or talking to friends. The game feels like it'd be better on higher difficulties, as that has more swarms and actual boss enemies to keep you on your toes, but it just ends up being overwhelming and too difficult for the average player.

2018

This game is much closer to DOOM 2016 than DOOM Eternal in terms of gameplay, which imo is for the better. Instead of breakneck speed and action, DUSK requires meticulous placement and shooting from cover to kill enemies. While you can run and gun, it doesn't feel like the designed way to fight. The story is pretty minimal, but the environmental storytelling is second-to-none.

Episode 2 > 3 > 1, as two had the most unique setpieces and fun missions.

While it's a funny game that kept me entertained the whole time, the main issue is that the entire game is literally just walking from point A to B. I wish there were more chores to do, as those were the best parts of the game. Walking around smashing people with a sledgehammer or slicing them with the scythe never got old. I'm surprised this game was short enough for me to complete in a single sitting.

Shorter than expected, but still had a blast. The enemies, dialogue, and mission descriptions had me laughing, the cutscenes were amazingly animated, and the gameplay was fun. Only gripes were that it was shorter than I would've hoped, with there only being three bosses and 15 missions. However, this didn't spoil my fun with the game, as what was there was still really good.

What a beautiful and engaging VN! The artwork, music, and story were all fantastic. My only gripes are that the story sometimes requires extreme puzzle solving that requires a guide sometimes, and the use of cringey jumpscares in the first hour. Other than those, this was fantastic and I'd easily recommend it to any horror/mystery fans.

Much better gameplay and levels than its predecessor, but its story wasn't as compelling. It felt like the story just jumped from knowing nothing about the terrorists to knowing everything in one level. However, Prague is an amazing hub world, and I'm glad it changed each visit to keep it interesting. Breach mode is really lame though, and the Jensen's Stories are definitely just cut content that should've been added into the main story like HR: Director's Cut did.

Palworld has everything an open-world Pokémon game should have: tough boss battles, mountable Pokémon, and a BOTW-like world. The only thing bringing this game down is how long it takes to make progress. Unless you're playing in a solo world where you can set ores to be mined faster and XP is earned 12x faster, progression is a slog. Crafting also takes an eternity until you get Anubis, which is one of the last Pals you get. Besides all this, just running around and catching Pals was a lot of fun.