Gonzalinho
This review contains spoilers
Explorers of Sky has always been my favourite Pokemon game and I had hope for this game, but it's kind of a letdown.
The plot is short and very simple (save the world with the power of friendship) and doesn't extend into the postgame apart from a quest. Also, half of the game is just doing secondary quests until you have to do something important.
I liked some of the new mechanics though, like the moves level or the new recruitment system, but that's really everything there's to it. Really sad to see such wasted potential.
The plot is short and very simple (save the world with the power of friendship) and doesn't extend into the postgame apart from a quest. Also, half of the game is just doing secondary quests until you have to do something important.
I liked some of the new mechanics though, like the moves level or the new recruitment system, but that's really everything there's to it. Really sad to see such wasted potential.
2018
Very intense and challenging game. It is amazing how well the different scenarios manage to introduce you to the lore and setting of the game and how their different stories are interconnected. These scenarios also offer you different choices that affect your final objectives and how you tackle them, giving you some sort of responsability for your actions.
However, despite being a resource management game, I find its endless mode (sandbox) kinda lacking. Even though the gameplay and mechanics are the same, the lack of a story and objectives to complete (apart from "survive") strips this gamemode from the core experience of the game, reducing it to a test of your abilities to stabilize the resource economy of your settlement. The random events simply don't impact the game enough, so once you've upgraded all your housing and productions to the maximum, there nothing more to do.
Overall, pretty fun if you can afford the DLCs.
However, despite being a resource management game, I find its endless mode (sandbox) kinda lacking. Even though the gameplay and mechanics are the same, the lack of a story and objectives to complete (apart from "survive") strips this gamemode from the core experience of the game, reducing it to a test of your abilities to stabilize the resource economy of your settlement. The random events simply don't impact the game enough, so once you've upgraded all your housing and productions to the maximum, there nothing more to do.
Overall, pretty fun if you can afford the DLCs.
2018
2016
2013
Even though the game is in alpha, it's really fun and complex. There are a lot of game systems deep within that makes everything feel realistic. My only concerns, apart from the HUD and inventory system which feel really clunky, is the inherent difficulty of the game:
The game is designed to kill you really easily (unless you are good at it). You can get surrounded anytime or a lucky zombie wound can make you die of zombification. In the end, even if you lower the zombie quantity or their aggressiveness, you can make a little mistake and lose your character. When you die, the world isn't deleted, but your previous character does, so in short playthroughs this isn't a big deal (you can create a new character, grab a random weapon and kill your zombie version to retrieve the loot), but in long runs you lose all your skill progress, which is a bummer even if your base and loot is still there. In the end, it's not a sandbox I can enjoy playing for too long, but I had so much fun figuring the game mechanics, experimenting with builds and watching other people gameplay.
Once it gets full release, maybe I'll try it again.
The game is designed to kill you really easily (unless you are good at it). You can get surrounded anytime or a lucky zombie wound can make you die of zombification. In the end, even if you lower the zombie quantity or their aggressiveness, you can make a little mistake and lose your character. When you die, the world isn't deleted, but your previous character does, so in short playthroughs this isn't a big deal (you can create a new character, grab a random weapon and kill your zombie version to retrieve the loot), but in long runs you lose all your skill progress, which is a bummer even if your base and loot is still there. In the end, it's not a sandbox I can enjoy playing for too long, but I had so much fun figuring the game mechanics, experimenting with builds and watching other people gameplay.
Once it gets full release, maybe I'll try it again.
2016
2007
2019
2009
The game does an amazing job explaining the historical situation and empathising with the characters and their interests. The gameplay is also fun too, but the game offers you sometimes really advance missions that you can't make in time, and they don't give you anything you can't do choosing other easier missions instead, so in the end I couldn't complete any of these missions but achieved anyways the goals of supporters/gold. Apart from that, really cool game.
As a visual novel, it excels at giving choices to the player and making it possible to achieve multiple ending. Although I really liked the main characters, the general plot isn't something too shocking or unexpected, just some "androids are human" reflexions. On the technical side, I felt the movement (keyboard and mouse) was strange sometimes but the graphics are amazing.
1989