GuacamoleBoy
2021
2018
Genuinely one of the prettiest games to exist. The music is top notch, and gameplay is actually pretty good as well. Not sure why the overall rating isn't higher.
I'm hoping the developer's next game focuses on improving the moment to moment gameplay. The water level was the most fun, as it introduced a dash ability which speeds up the movement. If their next game is as beautiful as this, with gameplay on par with other platformers, then it could easily be amongst the all time greatest sidescrollers.
87
I'm hoping the developer's next game focuses on improving the moment to moment gameplay. The water level was the most fun, as it introduced a dash ability which speeds up the movement. If their next game is as beautiful as this, with gameplay on par with other platformers, then it could easily be amongst the all time greatest sidescrollers.
87
2017
Alright the Hollow Knight community has gotten far too toxic, so I'll lay down some negatives to the game to show that it isn't as perfect as people make it out to be.
- For every great boss, there are 2 'filler' bosses.
- Difficulty progression is dumb. Hornet is the second boss you fight while flukemarm is technically an 'endgame' boss.
- Nothing in this game is original. Abilities are things you'll see in every other metroidvania. Hell even the charm system is from Paper Mario. Having said that, lack of originality isn't always a bad thing.
- You should expect a lot of backtracking + getting lost. Way more than any other metroidvania.
- Many of the areas have similar aesthetics. 4 of which share a dull grey colour.
- DLCs are good but again, they each have way too much filler.
This is still my favourite metroidvania, however almost every other one I've played focuses on quality over quantity. They are fun 90% of the time while hollow knight struggles to even come close to that number.
96
- For every great boss, there are 2 'filler' bosses.
- Difficulty progression is dumb. Hornet is the second boss you fight while flukemarm is technically an 'endgame' boss.
- Nothing in this game is original. Abilities are things you'll see in every other metroidvania. Hell even the charm system is from Paper Mario. Having said that, lack of originality isn't always a bad thing.
- You should expect a lot of backtracking + getting lost. Way more than any other metroidvania.
- Many of the areas have similar aesthetics. 4 of which share a dull grey colour.
- DLCs are good but again, they each have way too much filler.
This is still my favourite metroidvania, however almost every other one I've played focuses on quality over quantity. They are fun 90% of the time while hollow knight struggles to even come close to that number.
96
2020
1986
From an objective standpoint, this may be the best fighting game ever made. Smash itself may not even top this.
I personally love the single player, however that is the only aspect that could be massively improved in other fighting games. Nobody will get close to the amount of characters, stages and incredible polish/balancing that Ultimate has.
Online could be better though.
90
I personally love the single player, however that is the only aspect that could be massively improved in other fighting games. Nobody will get close to the amount of characters, stages and incredible polish/balancing that Ultimate has.
Online could be better though.
90
2016
2014
2019
1985
A worthy successor in many ways, however it just barely falls beneath it's predecessor. I'm certain that Supraworld will be the best of both games.
Pros
- I love the set up for the story in this one
- Puzzles are well designed as always
- The combat overhaul is amazing
- New abilities are a welcome addition, after the lack of them in Crash
Cons
- The puzzle design could have gone a little further. Supraland's puzzles incorporated all of it's abilities perfectly
- The world design is just okay. Linearity isn't a bad thing, however it makes the map much less memorable
- 'Locked gates' don't stand out as much, and therefore gaining new abilities isn't quite as satisfying
- 8-20 hour playthrough is absolute cap. I beat the game in 4 hours on a casual playthrough
- I'd love if Supraworld had a few more distinct locations to explore
- Zipping around the world on a jump-pad is way more satisfying than fast travel pipes
I'm not sure if I'd consider this better or worse than Crash, however it's clear that the developers are trying new things, and learning from their mistakes.
85
Pros
- I love the set up for the story in this one
- Puzzles are well designed as always
- The combat overhaul is amazing
- New abilities are a welcome addition, after the lack of them in Crash
Cons
- The puzzle design could have gone a little further. Supraland's puzzles incorporated all of it's abilities perfectly
- The world design is just okay. Linearity isn't a bad thing, however it makes the map much less memorable
- 'Locked gates' don't stand out as much, and therefore gaining new abilities isn't quite as satisfying
- 8-20 hour playthrough is absolute cap. I beat the game in 4 hours on a casual playthrough
- I'd love if Supraworld had a few more distinct locations to explore
- Zipping around the world on a jump-pad is way more satisfying than fast travel pipes
I'm not sure if I'd consider this better or worse than Crash, however it's clear that the developers are trying new things, and learning from their mistakes.
85
2017
So close to perfection. Graphics, performance, music, and level design are all orgasm worthy.
Custom games are slightly lacking, and the single player support could easily be improved.
I could see MK9 being similar to Smash Ultimate (albeit on a smaller scale). Just bring back mission mode from DS and I'll be happy.
90
Custom games are slightly lacking, and the single player support could easily be improved.
I could see MK9 being similar to Smash Ultimate (albeit on a smaller scale). Just bring back mission mode from DS and I'll be happy.
90
This needs for recognition. The artstyle and music alone nearly rival that of games like Ori, and the gameplay loop is just out of this world in terms of uniqueness.
I genuinely don't have any major criticisms with the game; I have many minor nitpicks, but none of them hinder the experience.
I can't wait to see what these devs do next.
88
I genuinely don't have any major criticisms with the game; I have many minor nitpicks, but none of them hinder the experience.
I can't wait to see what these devs do next.
88
1990