HeroOfTim
Very split on this game overall. I love what it does well and hate what it does poorly. Surprisingly good story, dungeons, etc. But very bad overworld sections and downright horrible filler/padding in the late game (even the early game has a lot of it). Sometimes I really want to replay it because I really do appreciate what it does well but then I remember the fucking Tadtones and I don't want to do that anymore.
Great revisit to A Link to the Past's world. The painting mechanic allows many of the puzzles and bosses to get extremely creative, and the stuff with buying items from the shop can be frustrating when you die but for the most part I think it adds a lot of variety to replays and how you approach new dungeons. Music is great too, one of my favorite Zelda soundtracks.
1996
2007
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1994
1986
This is one of the biggest examples of being able to respect a game because of the time it came out. It's extremely unwieldy and cryptic as hell, but taking into account all the context of video games in the 80's, all the information included in the manual, I can genuinely see why this game was so important. There's the idea of brilliance in here... somewhere. It's just hiding under an astronomical fuckton of age.
This is one of the primary games where my memories severely blind my perception. The atmosphere in this game genuinely goes crazy, mostly near the end. The final area and ending are boundary breaking for subtextual storytelling on the Gameboy and those moments are always the ones I remember the most. However every time I've tried to go back to this game I realize that I forgot... literally everything else about it. It's just obscenely annoying to play. It deserves a proper replay from me, but it'll probably be my last.
1994