Definitely a worthy remake, only major problem is the over-brightened final boss. The inclusion of Master Quest was a great idea as well.

Fun and underrated. Linebeck is one of the best Zelda characters and the gameplay is very weird to get used to but fun outside of Temple of the Ocean King. Shoutout to the bosses, they're pretty cool.

Very split on this game overall. I love what it does well and hate what it does poorly. Surprisingly good story, dungeons, etc. But very bad overworld sections and downright horrible filler/padding in the late game (even the early game has a lot of it). Sometimes I really want to replay it because I really do appreciate what it does well but then I remember the fucking Tadtones and I don't want to do that anymore.

Great revisit to A Link to the Past's world. The painting mechanic allows many of the puzzles and bosses to get extremely creative, and the stuff with buying items from the shop can be frustrating when you die but for the most part I think it adds a lot of variety to replays and how you approach new dungeons. Music is great too, one of my favorite Zelda soundtracks.

One of my most played games of all time. Not much else to say, just endlessly replayable with some of my favorite controls and moveset in any game.

Rosalina, god-tier music, and Rosalina.

Fucking baller final boss. That is really the only thing of note about this game honestly.

Don't ask why I've played specifically this one and none of the other NSMB games. Younger me was weird.

While 100% completion takes a will stronger than the human mind is capable of, this game is wonderful. Phenomenal controls and moveset and rewards and details packed into every corner. An amazing celebration of gaming's biggest icon.

Outside of a very lackluster final world, this game remains a classic. The level design flows fantastically and the music and general atmosphere is perfect.

Absolutely timeless. One of my favorite games of all time. Ascended soundtrack (one of my favorites of all time, video game or not), phenomenal level design, a ton of fun to 100%. Favorite platformer.

Amazing return to form for the series. Brutally difficult in ways that I didn't know I loved. The bosses suck but the level design is awesome, the time attack mode is a ton of fun, this game is a blast.

This is one of the biggest examples of being able to respect a game because of the time it came out. It's extremely unwieldy and cryptic as hell, but taking into account all the context of video games in the 80's, all the information included in the manual, I can genuinely see why this game was so important. There's the idea of brilliance in here... somewhere. It's just hiding under an astronomical fuckton of age.

This is one of the primary games where my memories severely blind my perception. The atmosphere in this game genuinely goes crazy, mostly near the end. The final area and ending are boundary breaking for subtextual storytelling on the Gameboy and those moments are always the ones I remember the most. However every time I've tried to go back to this game I realize that I forgot... literally everything else about it. It's just obscenely annoying to play. It deserves a proper replay from me, but it'll probably be my last.

One of the most perfect video games ever made. Phenomenal atmosphere, and even better gameplay. Downright genius design everywhere, infinitely replayable... I've never been able to get enough of this game.