I think if a game is going to ask you to be the one to choose how many enemies will spawn it should have some reason to spawn more than zero. and importantly: tell you what that reason is
If you want a translation puzzle game that isn't just blind guessing between multiple choice options play Chants of Sennaar instead. If you like being held hostage by painfully slow character movement so an npc with no personality can talk at you incessantly you might like this
Seeing the shaky hand on the pocket watch for the first time in the first kraken sequence: This game is fucking incredible
Attempting to actually solve any of the "puzzles" without a direct line to the developer's cerebral cortex: I have literally never been more miserable in my entire life
This game doesn't so much have camera controls as a camera suggestion box which it immediately empties directly into the bin. also if you set the brightness settings as it tells you to then vital gameplay elements will be literally invisible. other than that it's mid
i haven't even played it it just makes me so mad imagining how clever they thought they were being delivering the patronizing instructions as dawn horizon-zero's internal monologue as if that changes anything
Even as a kid i think i understood that wario games were where they put all the ideas that were too weird or experimental to go in a mario game and i'll always love them for that. (this also explains why they stopped making them)