Kairifraser
2004
2018
1999
2018
I get it. the platforming was terrible, the combat was cluncky at times, the enemy design gets a bit repetitive, the story is weirdly paced, the game has inconsistent difficulty, and the quality of the bosses is so inconsistent.
However, I do get it. This game manages to pick itself back up even with all these annoying flaws simply just because of how much I just appreciate that this game exists. It in undoubtedly influential as fuck and set the ground work for a lot of later games. The boss design when it is good is immaculate. It has a lot of innovative features and the story is so captivating.
I really enjoyed this game despite it being probably the most flawed 9/10 I've ever played, but it is still a 9/10.
However, I do get it. This game manages to pick itself back up even with all these annoying flaws simply just because of how much I just appreciate that this game exists. It in undoubtedly influential as fuck and set the ground work for a lot of later games. The boss design when it is good is immaculate. It has a lot of innovative features and the story is so captivating.
I really enjoyed this game despite it being probably the most flawed 9/10 I've ever played, but it is still a 9/10.
2018
1999
2018
put yourself in the shoes of a hitman as you go through levels with guards that can both walk and see through walls, have wildly inconsistent alert mechanics, have guards kill other enemies and give you the alert despite you not actually doing anything, you getting stuck on corners, throw away a few cool 2000s electronic ambient tracks for generic orchestral music, and have 2 movement speeds: walking at the pace of a snail or crouching like you're about to take a huge shit on the ground while moving even slower. sprinting isn't an option bc apparently guards see through disguises better if you sprint. fuck stealth in this just walk into the place with ballers its more fun