The story has awful plot holes, but in its defense, it was also so boring to the point where I couldn't bother to pay enough attention to notice them while playing. Also funny how the one touted for having a good cast of characters caps supports per character. It has the issue of a boring first 1/3 of the game being Lyn's boring filler arc with as boring as shit kindergarten class levels, and late game would have shit levels too what with the boring rout levels, one of which has WEATHER, and spammy trash mob levels that dial the enemy phase up to fucking eleven as well as fog of war levels that hide bolting mages and flyers that can engage your units beyond torch/thief range so just where the fuck is the counterplay. The other levels were fine, and I thought the game was decent because I like fire emblem gameplay in general.

Did I ever tell you the definition of insanity?

Fun combat but sometimes dungeoning back to fucking back can get very burnout inducing. I liked the story on paper and in certain aspects but there were some “let’s be stupid for the sake of creating stakes” moments. It can feel too much like Colette is a vehicle, and Lloyd might not jive with everyone as a protagonist. Still, while modern fans call this game dated, I think it was enjoyable for its fast paced combat and whimsical worldbuilding. I played the 60fps version and the fact combat on modern releases doesn’t play smooth like this might deter people playing on said versions.

Haven’t even played but having to own arise (which i gave a 2/5)already to play it makes it shit.

2010

papa nier is so fucking cool

The first and hands down BEST ys I played. Everything from the combat, music, bosses, level design, exploration, thrilling and varied locations, it all just culminates here.

Being able to fuse and save whenever you want as well as certain other mechanics make the gameplay feel super patronizing, cheap, and easy to break. The plot, the music, the world-building, and everything else are all great, but I think gameplay is a kinda a barrier to those in this case. This is a world full of Demons, Yakuza, Cultism, Terrorism, and all sorts of chaos, yet thanks to the gameplay, I always felt completely safe. It clashes.

It kinda continues some of the episodic feeling of fc but some of said episodes are worse like, the hologram projector episode in ch1 (ooh a picture how scary) ch2’s earthquakes and so on and it can at times feel like it has aimless / boring shit and the heroes can sometimes be written to either let villains escape or be overredeeming to them, as well as there being backtracking in the final chapter as well as story cutscenes exclusive to having certain people in the party involving even more backtracking. But that is most of my gripes with it, as the rest of what transpires is great and further realizes its characters like Agate, Joshua, and I think Weissmann is one of my favorite villains in this genre. Very fun turn based combat, Ishibashi’s work here is great, and the gameplay is better than in fc where dungeons and items aren’t as good and the economy is more stingy. Might overall like this more than fc.

Combat was fun as fuck but it got repetitive and bumping into invisible walls during bosses while trying to dodge was annoying

i love this game's amazing combat and crafting system. I like the characters. Aya, Daniel, Maeda, Wayne, Torres all are really charming.

I will say, fuck getting the ng+ ending. terrible dungeon full of identical rooms, annoying final boss with too much health, combat with mobs becoming buttonmashy stunlock hell with the strong equipment the game gives you, and you dont even get an extra cg cutscene. if this was mandatory, this would be a 3 or maybe 2 and a half star review.

i don't get the immense hype. just kinda a boring chore of picking shit up off the floor and waiting for stuff to move out of the way. albeit it is a kids game (I've enjoyed some other kids game still)

Good introduction to the series. Fun Saturday morning cartoon, villain of the week vibe to it. Chapter 2 and 3 had some really compelling conflicts. The sheer amount of missables in this game is annoying which is why I can’t score it higher but the combat is great. I wasn’t glued to my seat but that’s a good thing as they obviously wanted to keep the higher stakes mysterious. Can’t wait to play sc.

Feels like closer to being a nothingburger than the other 2 naphishtim engine games with only a few dungeons and not a lot happening but I found it fun. lived in setting, elemental sword system, some fun exploration, and the dungeons like to mix combat and environment together better than a lot of games I played, ie. the ledges in the cave you can plunge attack from, or the Burroughs the bomb throwing enemies tuck themselves into.

this slog's dungeons are fucking empty corridors where the enemies have restraining orders against each other. cool combat and characters tho