Finally sat down and played this game. It was fun and enjoyable. The story was interesting, the art was wonderful, and every character felt fun and unique (in and out of combat).

Only complaint I have is that the beginning felt rushed and introduced so many characters. I couldn't get a feel for a character because the next one was introduced shortly after. I had to decide if I would change up my party 15 minutes after the last character was added to my party.

Also the final boss was a little frustrating lots of trial and error.

Played this as a kid and thought it was pretty cool (mainly because of the final boss and all the playable characters). Played it again recently and it's definitely worse than I remember but not terrible.

The level design was pretty basic and all 5 acts (a few tomany), looked pretty similar. There was definitely a lot of colors and movement in the background but every zone of a stage felt the same. Also the bosses were pretty boring.

The "ring power" (tether gimic) had some interesting ideas, but holy shit did it mess with more precise platforming making it frustrating on occasions.

The music was pretty good and having 7 different characters to play as was pretty cool.

Not too sure on the story of this game it just kinda drops you in at the beginning then rolls the credits immediately at the end.

Interesting twist on a Yu-Gi-Oh! game and one of the best non traditional Yu-Gi-Oh! games.

It plays like a game of chess with the trading cards. Couple new rules with movement, leader abilities and win conditions.

It's a somewhat complicated game to get into (especially with the mostly bad starter decks) but once you do it's pretty fun.

Pretty basic with basic modes like time trial, gem clear and original. I find this better than classic Tetris but not by much. Definitely prefer Columns III with it's vs mode (player or AI). The music is solid it won't get old.

Pretty fun vs. puzzle game, not as fun as Dr. Mario or Puzzle League. But fun enough to play quite a bit and get that catchy music stuck in your head. Sadly the multiplayer part of it hardly got used. Just stuck to single player. Which makes me wonder why a newer one with online multiplayer capabilities was never released.

I can see why it's called Revenge of Columns seeing as the last 3 stages are very difficult with the final one being borderline impossible. They sure got their revenge.

Oh yea one last thing where's Columns II.

I played this when I was a kid around the time it released and loved it even though I thought some parts were pretty challenging.

Played it again recently and I gotta say I still find it fun. It definitely felt a lot easier this time around.

Something I don't understand is why there is so much hate for this entry. The art style is great and the soundtrack is really good (especially that stage select theme).
My guess is because it's on the easier side.

Definitely one of my favorite classic Megaman with 6 being the only NES one I really liked. Sad that 9 and 10 didn't keep this art style and reverted to the classic NES look.

I finally played this game and wow this is great. Brought me back to the feeling of 64 but perfected. The moon difficulty and Mario's moveset range from casual to pro. You can approach it anyway you want and still have a good time.

The amount of collectibles can seem overwhelming but you have a choice of what you go after. Unless you're a perfectionist, then I say good luck to you. (I'm one of those, and I had to give up after over 700 moons.)

The post game gets pretty challenging. The game definitely had that Mario 64 feeling once you get to the mushroom kingdom.

Overall, it was a great game with lots of fun to be had, possibly my favorite 3D Mario game.

Recently replayed this and it's a big upgrade from Xtreme.
A handful of new bosses and stages.
There is one down side to this. One of the new bosses (Isaz/Spinx Tank) is the worst boss in any Megaman game it is just frustrating to deal with.

The 8 boss stages are remixes of the originals instead of just ripping a small section from the SNES stages like Xtreme did.
You can now play as Zero and even have his abilities similar to X4. You also get a armor set for Zero (just upgrades ATK/DEF).
There is a somewhat interesting story this time.
There's also a boss rush mode that lets you choose between the bosses from the first xtreme or this one.
Plays pretty well overall considering the hardware it was on.
Would have loved to see these Xtreme games continued on better hardware.

Recently replayed this game and it's still fun as hell. The creativity and style of this game carries it. The whole game is a play filled with props, spotlights and behind the scenes sections. It's colorful and wacky with a lot of charm. Easily top 10 Genesis games (see my list to know where I rank it lol).

I remember this game being hard but man is it harder than I remember. There's even a 1 hit hard mode I never knew about.

It wasn't till decades after it's release that I learned the Japanese version is easier and even has dialog that was cut from the western version.

People must have been really bored during the pandemic, allowing this to rise to fame for a minute.

Interesting concept and art but everything else was just bad.

Fun but too repetitive, got boring real quick... then it died.

Fun with friends for a little, friends stopped playing this.

A great MetroidVania that took a lot of inspiration from Symphony of the Night.

Fun game with great sprite visuals (reminiscent of SNES RPG sprites) and atmosphere.

Also, going with Megaman X inspired controls was the perfect fit for this MetroidVania.

My favorite 2D Zelda and possibly my favorite Zelda overall. I played this game over and over as a kid. Also played the remake when it released.

There's just something unique about this game, I can play it 100 times and never get tired of it.