I had a melee combat mod that added a shove that ragdolls the enemy so I made the Vegas Strip Securitron bot chase me into an alley and I shoved him to the ground I beat him to a pulp
10/10

By no means is this game groundbreaking in any sense. It's an open-world game with skill trees, side-quests and stealth mechanics.
Regardless, it's a solid experience, with fun-enough combat, great visuals, and enough extra things to do if that's your cup of tea.

Such a simple concept, but one that is so incredibly fun. Highly recommended, even if the card game aspect throws you off at first. Sooner or later, you'll be fiending for more.

The first (and last) expansion to the game, but playing through it will make you wish they'd make more DLC.

2016

A pretty fun game to relax to, snowboarding through the snowy mountains, performing tricks and running into the stray player on here has its charm. A decent pick-up if it's on sale and the description above appeals to you.

For some reason, I went with the strange decision to start with this game instead of RE7 (mostly because I am a pussy who was too scared to play it and I heard that Village was a bit more action-oriented). Despite that, this still presented itself as a fun, atmospheric, and scary experience all in one.
I mentioned that this game is more action-oriented compared to the previous game, and I can't really validate how true that actually is (I do plan to play RE7 eventually) but it's got a good sense of agency and action without going too far into pure-action territory. There will still be moments where you feel like you're horribly outmatched, you're low on resources, you're caught off guard, and other situations that keep the tension up.
The game also looks great, both graphically and art direction-wise. Every important location has a distinct theme, with an impressive level of detail and fidelity. This combined with the great set-pieces lead to some truly memorable moments.
Speaking of set-pieces, the story and it's accompanying characters and cutscenes are no slouch either. Every boss has their own twisted reasons for their being, and they're all charming in different ways.
Overall, a great time all around, and an easy recommendation if you're a Resident Evil fan, or just interested in the series.

Lovely little tile puzzle game based on Shovel Knight. Admittedly I'm pretty garbage at puzzle games so I didn't get too far, but I quite enjoyed what I played of it. Cute artwork and great renditions of the Shovel Knight OST.

(Initial thoughts while I slowly play through the first game)
A very well-made facelift to the classic games with much love and care, including new modern controls that feel alot more in-line with current sensibilities. However, the lack of an autosave and the sometimes frustrating platforming does show the game's age somewhat.

A simple but fun co-op game to play with a friend. There's not much to note considering it simply sets out to be an enjoyable puzzle/objective game with some physics elements, and it largely manages to achieve that. Lots of levels, collectables and additional objectives are also welcome supplemental additions to the experience.

Possibly some of the best games in the Ace Attorney franchise. Despite having an all new cast and setting, it has fantastic story and character writing, with a suitably climatic finale fit for the franchise. As with every Ace Attorney game, there'll be the odd scenario or two where you have no idea how to progress, like when cases get too complex or you forget a minor detail, though this is still significantly better handled than previous AA games. Highly recommended.

Also Herlock Sholmes may be one of the funniest characters to be in an Ace Attorney game.

Very janky but very fun. Unfortunately, servers are pretty barren, but it's great as a game with friends.

This game feels like an apology for the mess that SFV was, but I will gladly accept that apology considering the amount of work put into characters, gameplay, and content.
They still need to fix their shit monetization though.

Genius kojimbo goes a little wild fantasizing about Amazon Prime deliveries in the near future

Without a doubt one of the most unique gaming experiences I've had, for better or for worse. Sure, from a pure gameplay perspective, it has its flaws (Vehicle handling and delivery tedious-ness to name a few).
But games aren't just about pure gameplay, they're an experience, and Death Stranding has some genuinely amazing moments. Some highlights would be the great art direction, the beautiful areas you deliver to and from, the music segments during key missions, and the character cutscenes.
I can absolutely agree that Death Stranding is not for everyone, but I think it's commendable for striving for something different and still being an interesting experience.

It's No More Heroes, but the third one.

I think it has the best gameplay of the trilogy, but it presents itself with many flaws in return. The ones that spring to mind are poor performance, sometimes less-than-flattering graphics, strange story decisions, and sometimes humor that may or may not fall a little flat (YMMV). I wish it had more time in the oven because as it stands, it feels like a bit of lost potential.

In some ways, it feels like they heard some backlash over the learning curve of the first game and tried to make it a little more forgiving. Drifts and dashes are a little less essential, and you get a new jump ability.
However, I think the game suffers in other areas, mostly with the map design. In Crazy Taxi 1, each area was fairly unique with different landmarks that after enough playing, you could generally remember how to get where without relying only on the guiding arrow. In CT2, the city area is a grid of samey-looking buildings and it feels way less interesting, not to mention the actual layout of drop-off points is such a mess, on top of the guiding arrow being drunk 50% of the time. I ended up just going back to the first game.