A beautiful and amazingly fun video game. The story was engaging and a huge step up in maturity compared to the 2016 game. The fast paced set pieces, a well worn staple of first-party Sony published games at this point, are truly spectacular here. Rivet is my favorite new character of the year, thus far.

Miles Morales is just a fun video game. It also looks incredible. It's the first game I've played on a 4K TV with HDR, and wow.

I did have some problems with the story. The antagonist's motivation let down their character. Miles and their conflict became frustrating to watch, one that felt like it could have been solved by a sticky note left on the fridge.

As far as the gameplay goes, swinging and fighting continues to be enjoyable. The few new additions to the combat are welcome ones. The stealth is a nice change of pace, but feels half baked and quickly becomes tedious.

I had a good time playing this over the last few days. However, I don't think it's an experience I will reminisce on too much. Ultimately, it just felt like playing more of Spider-Man 2018. Although, this game would be phenomenal to play around Christmas!

Competently made, but unremarkable. I wasn't particularly enthralled by the graphics, music, or castle layout like I would be with the best of the series. I enjoyed the time I spent on it, but didn't feel compelled to complete it.

This review contains spoilers

Resident Evil is a weird series. Village may be its weirdest entry. In the game's opening hours, I was not on board. The early set pieces were reminiscent of RE4 and RE3R, but not nearly as exciting or memorable.

Once the game hands the reins to the player, however, I found myself having much more fun with it. The chases and exploration were pretty solid, maybe not as great as RE2R, but still quite enjoyable. Combing through the titular village was also a joy. However, I don't find the first person gunplay and combat to be as tight as the over the shoulder style of RE2R and RE3R. Maneuvering through enemies and scouring for items is just way more awkward with this perspective.

After the first half however, the game goes way off the rails. As is the tradition for Resident Evil at this point. They do bring back the puzzle solving and exploration for the factory section, however it isn't as well executed as many of the previous areas. It drags a little too long, and the rooms aren't distinct enough from each other.

The story is bat shit. Ethan is such a miserable protagonist, as is the way Chris Redfield treats him. Although, I really enjoyed the huge personalities, and physicalities, of the villains. The atmosphere of the game is top notch, as well.

Overall, I did enjoy my time with the game. I left feeling more satisfied with my experience than I did RE3R, despite how uneven Village was in comparison. I enjoyed the swings this game took and I'm still on board for the future of this franchise.

God of War has all of the ingredients to be something that is, if not ground breaking or inspired, incredibly fun to play. For some reason that is totally beyond me, I can't play it for more than an hour or so without becoming bored.

The game looks amazing, it controls well, the story is well presented at least. But, I just can not stick with it. Every time I pick it up it feels like a chore. I've tried to play through it two separate times, and each time I only make it about 10 hours in before I forget to come back.

I really do wish that I liked this game, but sadly, I don't think I do.

After about 10 hours of playtime, I considered throwing in the towel on this one. I'd spent the last several expeditions ramming my head against chapter two. After watching Jorbs play it a little bit however, I picked up on some of the nuance of the game that I had completely missed. The next 20 hours of play time flew by and I loved every minute of it.

I wish the game was a little bit better about explaining its meta-progression: how to aquire certain resources and what those resources are used for. If I hadn't done outside research, I would have quit the game to play something else. That would have been a shame, because this was delightful.

The music and pixel art is so great, also. Placing that last tile, summoning the boss, and having that soundtrack kick in is an AMAZING feeling.

A game that I don't think I'll ever truly be done with. I may step away from it for weeks at a time, but I'll always find myself coming back for more. To me, this game is like my morning cup of coffee, it's habitual and part of who I am.

At the time of writing this, I have played the game for 851 hours, having first played over winter break in 2019. I played it nearly every morning during the 2020 pandemic. It replaced my morning commute, giving me time to listen to music and drink my previously mentioned cup of joe.

Fast forward to January 2021, I decided I would stream the game to include some of my friends with this morning ritual. I spent two months absolutely smashing this game, particularly the defect, for hours and hours on stream. It ended up becoming a little exhausting, but it was great having a goal to focus on. I wanted to be the next Jorbs.

I'm currently finding myself needing a little break from the game and I don't really see myself streaming it again. But, it that was a super fun phase of my Slay the Spire relationship. I think this game will likely move back to my morning routine. I have been slacking on my music intake, after all.

2020

A game that I would highly recommend and found myself very addicted to for about two weeks. I played the game for 54 hours over those two weeks and really enjoyed that time.

However, I do have some nit picks that hold it back from being truly great, or something I'd like to come back to again. The meta-progression really holds it back from being an endlessly replayable, Slay the Spire-esque rogue-like. It ends up turning the game into a bit of a grindy slog, trying to get your ambrosias and what-have-yous. After a while, I only felt that I was leveling up my weapons and gear, rather than my own abilities. This became tiring after those 54 hours.

It's hard to hold this against the game, though. I can't fault it for not being the game that I'd like it to be, when the execution of the game that it choses to be is so spectacular. I will look back at this game fondly, but I know it is one that I will never play again.

A game that was likely great in its day, but doesn't hold up. Snappy level design that, unfortunately, didn't motivate me to keep playing or improve. Controls did not feel good and the art style was sickening, but not in a charming way. Just an annoying game. Grateful for the platforming renaissance that this game kicked off, however.

Really enjoyed the visuals, music, and overall presentation. The game feel is totally perfect. However, some of the grindyness threatened to ruin my experience. The balance of the game also completely breaks in favor of overpowering the player during the second half. Still really enjoyed my time with it.

Some performance issues that hindered the aesthetic experience. Fun gameplay, though, a little forgettable.

Pretty cool game. I like how it's almost a puzzle solving game.

Pretty delightful game. Manages to be pretty engaging. Bogged down a bit by excessive dialog and other gameplay interruptions.

Great music, solid fun. Annoying bowser appearances. A little bland in its simplicity and ends before it really says anything. Makes me excited for the future of Mario, however.

A game that’s fun for 5 minutes or 5 hours. It’s perfect in its simplicity.