I think @MatPatGT will enjoy dissecting this frame by frame

Painting the world is fun and the writing is miles better than Sticker Star.

However, the battle system is still utter garbage and most of the bosses feel more like "use the right thing and win" rather than interesting battles.

The Soul(hehe) definition of a flawed masterpiece. Some of the level design and boss fights are downright bad and hinder replayability but the deep and rewarding combat along with so many moments of pure genius keeps me coming back.

Very weak campaign and some painfully repetitive enemies but the weapons feel nice. Story sucks though. The only reason it is 3 stars is because of multiplayer and forge in which the former is solid and the ladder is the best yet.

Characters, music, and world design are all top notch. Story starts out pretty simple but turns into something far bigger and more unique. Combat is in-depth and has a lot of nuance to it. Just one of the best games I played period,

Peak platforming if I've ever seen it. Every level is creative and a blast to play through. The music and atmosphere are out of this world (cue laugh track) like in the first game. I can just replay this game endlessly and it never gets old.

Peak game. Just ever. It has every bit of dripping atmosphere and brutal difficulty I adore about the Souls series and the polished hitboxes of more clean, simple 2D platformers. Every area is unique and memorable and are just downright breathtaking most of the time. You even have a lot of build options despite this game not having standard leveling-up mechanics thanks to the various charms that alter your playstyle.

Dark Souls 1 but with immensely better boss design and less overall annoying levels. The only notable downgrade is the world wasn't as interconnected connected as DS1 but imo the improvements to the gameplay more than make up for it. I'm not kidding when I say that this is the best boss lineup in any game I've ever played. Even the absolute worst of the bunch are still kind of cool whereas every other boss is downright incredible. Everything from their challenging movesets to their phase changes or the often the EARGASMIC MUSIC makes every fight feel like the final fight. God damn this game is awesome.

Peakmin 2. Combat isn't as balanced as 3 with Purple Pikmin and Ultra Bitter Spray breaking many encounters but the dungeon and world exploration is still some of the best I've seen in any game. The slightly random nature of the dungeons is a double-edged sword. On one hand, some layouts may be complete trash depending on how poorly the RNG decides to treat you. On the other hand, it makes this game insanely replayable. I also love the inclusion of the Piklopedia and all the detail put into Olimar and Louie's logs on each unique creature.

Not a perfect game by any means but will always be one I love dearly.

Masterpiece. The space esthetic is surprisingly fitting for Mario and it's used to its fullest potential. There's so much serenity and ambiance but it's paired seamlessly with the energetic platforming the series is known for.

Space Junk Galaxy in particular is one of my favorite moments in any game ever. Never has a Mario level made me so sad, yet so mystified and enamored all the same. The most fascinating part is that there's no dialogue or sad backstory or any reason to be sad, you just enter the level and listen to the music as you take in your surroundings. Just incredible.

Nice and challenging. Quirky dialog + depression win. Unironically a really sweet story though despite feeling a bit on the nose at times.

Dated but still clever and fun in many areas. The movement is still top notch to this day.

Exceptionally clever bosses and writing unlike anything I've ever played. Overworld gameplay is pretty barebones but that never dragged it down too much for me as the atmosphere and dialogue was engaging throughout the adventure. It's not super long but there are never really any low points (besides grinding for one of the endings, but that route is supposed to be unfun and it's easy to avoid).

Level design is a bit pretty mediocre but IMO Berseria more than makes up for it with a story and characters that hit me unlike anything I've yet played in an RPG. Every playable character is amazing and have so many strong moments that makes them all so lovable by the end. Magilou is literally perfection. Combat is pretty fun too, if a bit spammy, though it feels nice to pull off crazy combos regardless.