I'm not smart enough to know why this game is bad, I just like 1v1ing my friends and going "heehoo sord".

Honestly not being contrarian when I say that I think people tend to overrate this one. (I still think it's really, really good.)

DRR DRR DRR

COME ON BLAOW

DRR DRR DRR

COME ON BLAOW

Resident Evil 7 feels like someone had a really strong core concept that ended up being difficult to turn into an eight hour game with shooter mechanics. "Texas Chainsaw Massacre but Resident Evil" is only about two thirds of the game, the rest being a vain attempt to tie everything into the series' mythology.

People malign "walking simulators" but if they had toned down the shooty bits and leaned more on the haunted house aspects RE7 would have worked a lot better for me (the pre-release demo being proof positive that it would've worked just fine).

Ultimately I find it hard to malign a game that can be beaten on a single weekend day too much, I just know that on replay I'll probably get up to the final Jack bossfight and pretend it ends there.


People tend to not like this one, but usually for the wrong reasons. The 4.0 stuff is Fine honestly (I have some Opinions on how it handled the Au'ra), one of the best depictions of a conquered people suffering from colonialism out there. It's when you start getting into the 4.x story that it comes at you with some Very Questionable Takes, like "giving refugees financial support is bad and will make them lazy, you gotta give 'em Jobs", and "Selling your daughter to Vaguely Implied Sexual Slavery is fine, actually."

Play Soulstorm for the sick mods, play Dark Crusade for the campaign.

The Underground Railroad's secret password is "RAILROAD".

I think Shiki is very pretty :)

2016

Nowhere near as good as people say it is, especially when it starts thinking that The Lore matters at all and it locks you in rooms while you're forced to get monologued at.

Incredibly mediocre DDR clone made by a shithead.

Sound-based plate-spinning is even worse than sight-based plate-spinning, and it completely fucked The Lore.

Not afraid to admit that Arbiter saying "were it so easy." at the end of the game puts me in my feelings.

Ken Levine is still an absolute hack writer but it's the level design and general gameplay that keeps me returning to the first Bioshock, it's a master class in game design that only really Arkane has taken up the torch to continue. I basically never finish it on replay though, it kinda peaks at Fort Frolic.

This review contains spoilers

Honestly don't like it as much as the first, simply because it feels far more like you're spinning plates than actually surviving a haunted pizzeria. The "it's secretly a prequel!" twist is kinda eye-rolling as well.