I'm too old for this...

Games where my take is correct and everyone else is wrong heh. I generally respect most of the games on this list. Some of the lower entries I still have some fondness for, even if I would never play them again. Sorted by my score.

(User: 4.0 / Mine: 5.0) Essentially peak metroidvania and strict platformer. Probably the best use of information in a game.
(User: 3.8 / Mine: 5.0) Jarring aesthetic aside, this enters the big leagues for having the best boss roster and most technical movement of any platformer outright. Also bnuuy.
(User: 3.9 / Mine: 5.0) Perfect intersection of brutal puzzle design and insane optimization depth. One of the few games I fear.
(User: 3.6 / Mine: 5.0) Probably overrating this, but this game defined my preferences for strategy games. Foundational.
(User: 2.9 / Mine 4.0) One of the quirkier masocore platformers manages to distinguish itself from I Wanna Be fangames and Super Meat Boy successfully. Flutter mechanic ingenious. Great bosses too.
(User: 3.1 / Mine: 4.0) Certainly mired in controversy and lives in the shadow of the original series, but this still holds up well. Best Vergil toolkit before 5 DLC is something worthy of mentioning too.
(User: 4.4/ Mine 3.5) Endearing enough story and combat. Just that it doesn't seem worthy of all the accolades is all.
(User: 4.0 / Mine: 3.0) Prophetic themes, amazing music, top notch memes. Desperately needed a sequel or modding community to salvage what interesting mechanics were present. It got neither.
(User: 4.2 / Mine: 3.0) Forefather of the delightful "quirky but slightly off" subgenre of JRPGs. Fairly certain everything within that subgenre is better though. I should play Mother 3.
(User: 3.9 / Mine: 3.0) Over the years I care less and less about what this does. Beginning and Marines are cool tho.
(User: 4.3 / Mine: 3.0) Lovely ideas for world design. Pity the level design and bosses are such a bore till the literal end of the game. Made me realize that the logical conclusion of metroidvania design is still bunk.
(User: 4.4 / Mine: 3.0) Not a shmupfiend myself, so most of the references missed me. I stopped at the end of the first loop, which might explain why I didn't see much to this. Looks lovely though.
(User: 4.0 / Mine: 3.0) Seems like this should work for me? Dynamic puzzle generator + Turn-based tactics. Don't know why I find this so boring to play.
(User: 4.2 / Mine: 3.0) From's intent fully realized, I guess. All I see is wasted potential and a developer that has lost its way in the thickets of action game design.
(User: 4.0 / Mine: 3.0) Somewhat forgivable understanding that this is both franchise revival and genre experimentation. Still boring. Gave us Eternal though!
(User: 4.0 / Mine: 3.0) Aesthetic is great, but I feel most of the game is a bit too basic. Bash and Dash are wonderful mechanics but aren't capitalized on enough. Seems like the sequel outdoes this entirely, which is nice.
(User: 4.1 / Mine: 3.0) This is a literal tech demo elevated to legendary status. Is this the soul meme again?
(User: 4.2 / Mine: 2.5) Best of the Boomer Shooter resurgence I've played. Still thoroughly bland. I'm literally too old for new boomer shooters now.
(User: 3.9 / Mine. 2.5) More reflective of the first three games overall. Snappy dialogue and occasionally neat set-pieces do not salvage how boring these games are. Hope 4 is better.
(User: 4.0 / Mine: 2.5) Boneless sequel that overemphasizes the witch-time crutch and is somewhat a slog. At least it got rid of the piss filter?
(User: 3.7 / Mine: 2.5) I know this game is short. I still cannot get through more than a couple of hours every few months. I hope Supergiant's other games appeal to me more.
(User: 3.8 / Mine: 2.0) Emblematic of unyielding Paradox bloat. DLC system is a nightmare. Monarch Points were a mistake. I yearn for Vicky 3, but I wouldn't entrust Vicky 3 to modern Paradox.
(User: 4.3 / Mine: 2.0) Formidable mediocrity. Generally stuck with boring level design and RPG shenanigans that I'm glad other games in the genre don't follow.
(User: 3.5 / Mine: 2.0) Impressively trivial for a supposedly classic masocore. Fairly bland level gimmicks and lots of one-off ideas here.
(User: 3.6 / Mine: 2.0) There's only one good Build engine FPS, and this certainly isn't it. Somehow has a weird lasting legacy on Boomer Shooter MC personas.
I just added this to spite those who think the OST isn't good. Haven't played and probably won't experience it except via an LP.

2 Comments


3 years ago

thank you for recognizing drakengard ost supremacy

3 years ago

Shame that MGR never got a modding scene, could've ended up with some good shit.

Also with regards to Into the Breach, the reason I found it could get boring is that when you get better at it, you end up in less situations where you have to make more complex decisions, plus the fact that almost everything they put in to add variety to the maps makes the game much easier.


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