Modern Day Assassin's Creed done right. It's not that different from newer AC games like Origins, Odyssey, Valhalla etc.. its got the same quest template that ubisoft has been using for god knows since when but its combat is far more polished and fun compared to the AC games. Also theres not much tediousness attached to the game compared to those titles since you don't need to scale your level up to have a fair chance in the main quest, you can do the main quest without any such hassle, so all those filler ass side quests are completely optional, this is what majorly sets it apart from those AC games. I feel like this way you don;t lose that focus on the main storyline. And majority of the side quests here are boring but then kinda essential since some of them provide you with more context to characters from the main storyline, but it isn;t as effective as something like cyberpunk, so you can skip em. And there are also quests that reward you with weapons, new move sets, etc so some of them are pretty handy. As for the story I liked the way Act 1 ended but after that it felt a bit draggy and predictable. They maintained a steady level design throughout the story, like you know it wasnt recycle the same segment over and over like those ubi titles I mentioned. What ubi does most of the time is put their entire budget and focus on the prologue and ending and basically do nothing but just copy pasting content in middle part of their games. And the combat here is super fun, the boss fights/duels are great for the most part, Khotun Khan's boss fight was bad but other than that most of them were fun and challenging especially the first encounter with Ryuzo.

I dont care what the general consensus is but the PC port by Nixxes is absolutely dog shit. I feel like there's unreal PR for them on platforms like twitter, reddit and youtube cuz the optimisation is BAD. The game visually looks stunning, the art style is gorgeous but the asset quality is not that impressive, the lighting is good but other than that, the asset quality looked like it belonged to 2015 era of video games. My point is for a ps4 game the performance on PC is not at all satisfactory, there are better looking ps4 titles like GoW, Uncharted, Horizon Zero Dawn, Days Gone, Spiderman that run far far better than this game and yet people seem to consider this a perfect PC port. The Vram management is just abysmal, frame rate would decrease by 50% constantly because of vram leakage and only a restart would fix it. All the upscaling methods look broken in certain cases, the fire effects and depth of field are completely destroyed when you you use dlss or any other upscaler. The game shouldn't be hogging vram like that since the textures don't look impressive one bit. I would have had a much better experience with the game if the port wasn;t as bad as it was.

I liked it fine alright but then somehow even with all the improvements in visuals and making things even more cinematic, it felt like this was a bit of a downgrade to the first game. The first game had a very simple story and yet it felt like there was a good reason to make a game out of it but here I feel like they could've taken a bit more risk with it now that there are more than one characters around you. But I did like what they tried with the ending. Those voices in your head this time around don't have the same impact as the previous game, got too lame this time around with other characters being present and everything.

The graphics is amazing especially those photo realistic character models, they look too real for a game when you look at them without any upscaling. But the game was so demanding to do things like that. Absolutely cooked my laptop gpu 🥲 the vram memory leaks were too often, it's so joever for my 3060 laptop, I hoped it could carry itself till gta 6 dropped, but not looking good at all. The blackbars were anything but cinematic imo, the only reason they would have opted for that would be too increase performance on consoles, game looked so much good when I removed those bars. Also I feel like I spent more time figuring how to enable frame generation mods on this than actually playing the game 💀. I fucking hate when games gate keep you from key features and pay wall it. What was their excuse for not bringing in official fsr frame gen support when dlss frame gen was available day one? Can't pull such acts when the game is this demanding and half the playerbase would struggle to run it properly.

They've toned down on combat it isn't as frequently occurring as the previous game but most of the walking segments feel so polished visually compared to the previous game. But then again they're hardly interactive like the previous game, so I kinda preferred such segments more from the previous game. The combat makes everything so cinematic and we'd think that's a good thing, it kinda is but then I feel like they overdid it when it started to feel like there was a 20 second cutscene everytime you parry, that's pretty immersion breaking for a game, hopefully they find the right balance next game but I had more fun with the combat previous game despite its clunkiness. So yeah they cooked with the animations but also went overboard with it. I feel like the reason why people are giving it flack is because of the pricing. The game is at best a 6-8 hour game with no replayablity and most of it is just about the atmosphere and walking through it, so yeah I expect people to be mad about it. Combat is both an improvement and a downgrade at the same time and the puzzles are definitely underwhelming compared to the last game but I still feel it was a neat experience overall. I will no doubt play the next game if they ever make it.

Holy shit what a stellar piece of art. The concept was crazily innovative. The amount of experimental shit done in here in order to convey the main character's thought process is extremely impressive. The combat is fun but the camera is so damn clunky, sometimes it completely blinds you if you go near a wall and you get whooped by the enemies as a result. But yeah like I said it's fun but it lacks any sort of depth to it, it's your usual parry, evade and attack kind of thing but the parrys feel so good when you time it properly and there are moments when the voices in your head help you if there's an enemy attacking you from behind so you can parry in time to save your ass. The idea of Auditory hallucinations during combat is so damn good, sometimes you get demotivated by those voices when in a fight and sometimes they guide you and kinda motivate you to push through, the implementation of that is just chefs kiss. They're annoying and pestering you all the time giving you a slight glimpse of how it feels to be in such mentally unstable and anxious state of mind. The Valravn puzzle was a pain in the ass to finish other than that all the puzzle/walking simulator segments were fun albeit time consuming; the alphabet/symbol matching one grew too old too quickly and that is what they stuck with until the end. Again goated atmosphere and goated sound design. The story is kinda messy and it's probably intentionally done that way since the protagonist is kind of insano. The graphics seemed too good for a 2017 game, the second game will definitely push some boundaries in that aspect. The ending dragged on a bit but what an amazing game nonetheless. Also congrats Microsoft on killing the 2nd game even before it's arrival with absolutely no marketing whatsoever, gotta be the most dumbass corpo to ever exist.

Absolutely dug this game. Gameplay was so damn fun. All the next game needs to do from here is add the ability to grab and throw objects at enemies using the force. Also I understand why the lightsaber is so nerfed compared to the movies, I know it isn't lore accurate but the gameplay wouldn't make sense without the nerf, walking like a force to be reckoned with and one hit killing your enemies with a lightsaber is without a doubt the most badass thing ever but then it would soon grow stale wrt gameplay unless they try incorporating something like Ghostrunner's one hit kill mechanic and make it a secondary game mode like mercenaries mode from all them Resident Evil remakes. Also what is this obsession of Respawn with creating absolutely wholesome and unhateable robot companions, first BT from Titanfall 2 and now BD in this game, just hope BD doesn't meet the same fate. Story wise it's alright but there were so many awe inducing sequences especially during the ending; cinematic af. The graphics and art style is good but something about the vegetation seems a bit off especially kashykk, had the same issue with respawn's previous game titanfall 2, but it's not that big of an issue. All the different planets are so damn diverse with its visuals, enemies and flora & fauna. Barely made it out of the final boss encounter, I know for a fact that my ass would've been cooked without the lb+x move. Also some of the puzzles were absolutely horrendous especially those on zeffo tombs and I really wished there was some sort of fast travel, the exploration could've felt so much less tedious if there was less backtracking and a fast travel feature. The combat and exploration were so addictive, I truly cannot wait to play Jedi Survivor before my controller gives into the dark side. I know the next game's performance is god awful on PC but I hope my pc can somehow run it at 60 fps. I don't think the ubisoft Star Wars game is gonna be this good.

Man, I feel so dumb for progressing one third of the game and only then realising that there was a night vision option in the game and I had to turn it on to see things clearly instead of roaming around like a blind bat for 33% of the game. There were some really dark rooms where I had to navigate and was clueless for the majority of the time. I like the atmosphere of the game, it's kind of different from the other halo games but sometimes it looks unpolished and the cutscenes were pretty bad in comparison to the rest of the franchise, the face models looked like they were made in early 2000s , one of the main characters almost looks like Claude from gta 3, it was that block shaped and the animations in the cutscenes didn't help much either. I guess this was made on a lower budget compared to the other halo titles. I wasn't that invested in the story too and the humor that they went for felt like a misfire imo. They tried to replicate the kind of humor Battlefield Bad Company 2 had (I know BF released later) but then the latter did it far better than ODST. The gameplay and level design was fun albeit short but there were a few repetitive segments in the pseudo open world where you have to keep finding clues to something, that really felt boring honestly. Overall I don't mind this game that much it was decent, I appreciate that it was shorter on length and distinguishes itself in certain aspects from the rest of Halo. And before I finish ranting I literally was not able to find a single health pack in this game, so playing it on heroic that low health indicator sound was ringing in my ears like a siren throughout the game.

Easily the best game in the franchise, holds up even after playing it for the second time. Halo 3 not only maintains but improves on the fantastic soundtrack, gunplay, and pacing which made the previous entries so memorable. Has some well executed emotional beats and ends pretty well too. Would actually wanna try multiplayer sometime as well.

A nice little extension piece to the main story, new kind of weapons and new kind of enemies and I gotta say wrt combat, I had more fun here than in the main game trying to experiment on all the new weapons they brought in for the dlcs and prior to it. The story I'd say don't go with any expectations, that's kinda applicable with the main game as well. It was fun and the new area looked great but I have to say the whole Quen area for the DLC is horribly optimised for PC, I literally got less than half the performance I got during the main game which itself was pretty shaky cuz of my vram limitation. The area doesn't even look that different or improved upon compared to the main game if you ask for the amount of performance drop. All that said visually what an experience it was to pilot those airborne and waterborne machines, absolute beauty. Really looking forward to find out how much better the third game's gonna look in contrast to this. Also Sylens was literally one of the best characters in both the games. Lance Reddick was such a goat, gonna miss his presence not just here but also in John Wick and a potential Quantum Break sequel.

Maybe playing the first game and this one back to back was not a good idea. Might've had a slightly more positive view on this one if I hadn't played both the games back to back cuz most of the core elements whether it's the story, gameplay feel very identical. Also despite me taking my sweet time to finish the main story I was barely invested in all the crafting, skilling up and upgrading. I barely levelled up and completed quests despite being too under levelled, don't know if it enhanced the challenge or increased the tedium or a bit of both, cuz I hardly even changed the weapons until the final set of missions. The first game had a better lore, I barely cared about the zenith crap, not that I had any expectations for both the games in the first place. But the graphics and art style of the game are absolutely best in the business, I think its even better than Alan Wake 2. AW looks more realistic but this one's more gorgeous to look at. Deciding to play this game at 21:9 Aspect Ratio instead of the usual 16:9 might be the best decision I made regarding this game, makes the art style and visuals look even more godly.
They did add new elements to the gameplay and revamped the skill tree and also brought forth changes to melee and other stuff but I don't know the combat somehow feels better on the first game, maybe has to do with how the machines move while in combat. The characters were a mixed bag, they did a decent job with returning characters like Varl etc but had some annoying new characters as well. Overall I did actually like it I'd give it a 3 if I hadn't played Zero Dawn right before playing this. It's fun to shoot robotic animals and roam around in a setting like this with such gorgeous visuals. Onto the DLC now 🫡.

It was good to see them not following the trend set by Combat Evolved of backtracking the same area multiple times. Also they really cooked with the cutscenes, the CGI/animation of the cutscenes definitely felt movie calibre. They could've actually made an animated series/movie out of those cutscenes instead of the live action Halo.The actual game looks good too but then doesn't really match the visual tone/quality set by the cutscenes, so it felt like watching 2 different things. The gameplay was really fun, had a lot of diverse setpieces/encounters but it did feel hard to navigate stuff on heroic difficulty, also frustrating at times with the poor checkpoint system and bullet sponginess. I can't really vouch for this being the best among the series, so far Reach and 3 are tied at that for me.

Pretty fun at times, pretty monotonous at times. Felt like there was too much backtracking especially during the last few missions. Navigation sucks as a result. Heroic difficulty felt way much easier compared to Reach. I would have worshipped the game had I played it at the time of its og release cuz it's a remarkable thing to make something like this in 2001. My rating would've really been higher if not for the repeated segments in latter part of the game, I understand older game almost always reuse multiple segments via backtracking like resident evil but this felt like the game could've been really short if not for the repeated segments. Music was good I guess but the placement was very random. Also the most satisfying thing about the game is it's shotgun 🤌🏼, had so much fun blasting enemies with it and it's a shame the 2nd game's shotgun sucks in comparison.

Doesnt justify it's presence, it felt like a rehash of the main story with a new location. The frozen area is gorgeous for what it's worth and I was able to get better weapons because of the expansion. The level requirements are a joke, if a preceding mission has a level requirement of 40 why jump all the way to 50. But going under-leveled for the final mission didn't really feel as difficult as I had thought. The shield weaver outfit never goes wrong even if you are 10 levels below the requirement for the mission.

If this is how gorgeous the first game looks then idk how insane Forbidden West is gonna be on PC. A solid 3/5 game, took me some time to get used to the combat but it got more fun with time. Oh and the Shield-Weaver outfit carried my ass throughout the latter part of the game. Just walking through different locations from this game feels so relaxing and therapeutic, they really hit it out of the park when it comes to balancing fidelity and artstyle. There were some texture pop in issues especially on Meridian but you'd only see them if your playing for way too long without restarting the game. Really hope Forbidden West is properly optimised for PC 🤞🏼

This review contains spoilers

Wouldn't wish this game upon my worst enemy. The mindless head slashing is really fun but somehow the developers thought people would like it better if they introduced a horrible rpg quest design that no one even asked for and make it the main centre of focus for 80% of the game. The characters were so uninspired and boring that even ubisoft pales in comparison. The mission design is so bad, most of the missions you're just solving some bs conflicts between people and climbing up towers and hitting the button prompts, either that or an abysmally designed boss fight like the final fights with Waltz. The waltz fight is so godamn awful and broken, you also lose all your resources like medkit and weapon durability after dying to him, it's easily the worst boss fight ever put in a game, don't know if they fixed it via updates, since I played the pirated version of the game. The parkour also felt frustrating and janky almost all the time. The only few good things I can say about the game is the Veronika mission where you kinda sympathise with her and endlessly protect her during the entire mission but then the whole thing where you turn into a volatile like being they've been hyping about throughout the game comes into picture at a very inappropriate moment and you see her character die in the most horrible way. I think that was done really well, I kinda felt bad for the Veronika character and the game gets a bit bearable during and for a while, after the mission. For a moment I thought the game's latter half is kinda redeeming it but then the whole Waltz fight dropped and I had to just shelve the game. The graphics are good and the music is kinda decent as well but man does the game have horrible mission design and pacing. Game did feel very unpolished and the version I played was 1.14 which is pretty new. I feel like if they had a cheesy but bearable story like the first dying light and focused more on the combat and gameplay mechanics rather than introducing half baked rpg concepts and replicating some of the worse far cry games and still ending up doing injustice to those games, I feel the game wouldve easily won me over. This game in no way is comparable to the first dying light. Hopefully Techland learn from their mistakes and make a comeback with a better sequel.

The Hype for the game is completely justified, what an experience. The best part of the game is it's unforgiving at every moment but you're given the opportunity to read all the movesets and try to defeat the bosses. So everytime you die you not only die with frustration but also die knowing something new to deal with the boss and you really get the best kind of dopamine each time you defeat these bosses. You're also given the freedom to fight however the hell you want. Every main boss is uniquely designed with their own set of brutal but awesome move sets. The larger enemies are kind of tedious to fight, they look awesome, the setpieces are visually gorgeous but most of the time they're not as fun as the other enemies who are more challenging and at the same time more fun. Also I really wish the game had a feature where you could replay all these bosses without entering someone else's world. Story wise, I did feel disconnected throughout but I don't think it even matters all that much since it more than makes up for it with the gameplay. Another problem I had with the game is how locked away most of the main bosses are, the game really wants to explore every nook and cranny of its extremely vast open world but it's really hard to look for most of the bosses without an YouTube video guiding you. The exploration aspect is definitely cool but I find myself craving more to fight the bosses the game has to offer. Getting to Malenia was more frustrating than the boss fight itself. It's kinda understandable the developers design the game in a way to get the online community to interact and come up with all the solution to the most bizzare puzzles they've set, but personally I would have preferred it to be easily accessible. If this is the best game of FromSoftware when it comes to accessibility then I really don't know how I'd fair out in their other games. The game doesn't look next gen or anything but it's got one of the best art style you can ever find in a game. The music is equally spectacular.
The performance was stuttery and it would actually get worse if I lower the settings, the only work around with the performance is playing the game offline. Playing it offline kinda stabilised the performance. Also the final fight had one of the best bosses and at the same time one of the game's worst. I would have really enjoyed the final fight if Radagon had a second phase or something, elden beast was absolutely abhorrent of a boss, the most annoying part of the game for me. With all that said, we will be there no matter what for the DLC as well as NG+.

Goated game but the co-op servers were absolutely trash, hindered the experience a bit. But the game itself is slept upon and the art style is mad impressive. Gorgeous looking game. Heroic difficulty is absolutely brutal but somehow made it to the end.