Seltzy
BACKER
2021
An enjoyable action platformer. Combat got old after a while and I started avoiding enemies. May have only been because I chose hard mode and enemies were tankier. I like that it's not a metroidvania. Didn't give a single shit about the story. Was able to get 101% in game and achievements before fighting the final boss so that was cool.
Not bad. Note my experience may have been affected by me taking a long hiatus half way through the game. The game does a nice job of emulating the original Paper Mario games. Unfortunately, no part of it reaches the same heights. There are a LOT of sidequests, but most of the ones I played were uninteresting. Although I didn't fight every bounty boss, I enjoyed those fights the most. I can recommend this game if you have a Paper Mario shaped hole in your heart.
1987
1989
1990
This was my favorite of the first 6 Mega Man games for a long time and I still have a soft spot for it. The game's development was supposedly a nightmare and it shows with how the game runs and the level designs. However, I still find this game more enjoyable than the first two. I like the selection of robot masters, and it has one of the best soundtracks. If this game got the dev time it needed, it would have been really great.
1991
Mega Man 4 is where these games really started to settle in. The quality of the games gets more consistent from this game forward. Unfortunately I find the content of this game more forgettable than any other classic Mega Man. It feels like an awkward middle child to me. Fun nonetheless and I think it's objectively better than 1-3.
1992
I really love 5 despite its flaws. It is my favorite NES Mega Man game. The buster is OP and makes the game a fair bit easier, as a lot of enemies will die to one charge shot. The robot master weapons are pretty bad overall but I still find enjoyment in trying to use them anyway. Whenever I need a Mega Man fix I can boot up this game and run through some stages and enjoy the music. It's the coziest mega man game.
1993
1995
1996
2008
2010
2018
It's just a really good Mega Man game. Fun bosses and cool weapons. Problems I have are that the stages are too long, the Wily Castle is half baked, and the music blows. Although I've warmed up to it a bit over time, I'm not a massive fan of the new gear system. The cool thing is you never ever have to use them if you don't want to which I respect big time.
I owned this game as a kid and at the time I thought it was super cool even though I only ever beat 2 bosses. Having played it through in its entirety as an adult I can say it is not the amazing game I thought it was. My experience with older jrpgs is really limited so keep that in mind. The game's story and characters are fine but it's just so SLOOOW. Random encounters are a thing of the past for a reason and combining that with repetitive battles and slow animations is BRUTAL. Near the end of the game, common super moves take tens of seconds per use. I've read that the original version had even more random battles. I'm not sure if that's true, but if it is... good god I can only imagine. The battle system is still cool, but VERY poorly explained.
The ship battles dear god. The ship battles are the WORST part of the game by far. Which is a shame because it's like half of the whole damn thing. I started dreading them from extremely early on because as said before they just take so LONG. You watch the ships fly by at the same "dynamic" angles for what feels like an eternity. They not nearly as fun as the main combat and somehow takes thrice as long. The last ship battle had me literally watching my ship fly in circles.
I see a lot of praise for the music but I thought it was mostly mid. The main boss theme is really good, but it's also dynamic, so in game it changes depending on how the battle is going. This would be cool if if the requirements for these versions activating wasn't so lenient. Every boss has a super move of some sort and pretty much without fail you'll be put into the grating desperation version of the theme when they use it once. The triumphant version pops up when the boss is half HP, which feels way too soon and makes it feel goofy. I only care about it because the normal theme is the only song I really give a shit about. Final boss theme was okay too.
Best bosses were the optional ones.
I wouldn't say I hate this game, I would just never play it again nor would I recommend it.
The ship battles dear god. The ship battles are the WORST part of the game by far. Which is a shame because it's like half of the whole damn thing. I started dreading them from extremely early on because as said before they just take so LONG. You watch the ships fly by at the same "dynamic" angles for what feels like an eternity. They not nearly as fun as the main combat and somehow takes thrice as long. The last ship battle had me literally watching my ship fly in circles.
I see a lot of praise for the music but I thought it was mostly mid. The main boss theme is really good, but it's also dynamic, so in game it changes depending on how the battle is going. This would be cool if if the requirements for these versions activating wasn't so lenient. Every boss has a super move of some sort and pretty much without fail you'll be put into the grating desperation version of the theme when they use it once. The triumphant version pops up when the boss is half HP, which feels way too soon and makes it feel goofy. I only care about it because the normal theme is the only song I really give a shit about. Final boss theme was okay too.
Best bosses were the optional ones.
I wouldn't say I hate this game, I would just never play it again nor would I recommend it.