Had a good time with this game. Zelda CD-I but made good. They do their best to emulate the cutscenes, which is obviously one of the main draws. They do a good enough job emulating the style where it matters most although it's clearly not the same. You can tell when cutscenes were made by different artists. It doesn't matter much but the few cutscenes that are obviously traced 3d models were really distracting. References to CD-I and other video games were eye rollers at times.

The gameplay is inoffensive enough that I wasn't getting bored. Going for 100% will have you revisiting stages many times which isn't optimal, but they're short enough that it's not a major waste. Only a few secrets were a bit more troublesome to find. Sucks that all achievements requires multiple playthroughs.

I find it easy to see why this game gets so much praise, but it certainly shows its age. The most obvious one is random encounters which drag the entire game, but it could be much worse. Only a few areas had encounters that were notably excessive or annoying. A big negative for me is the truly awful mini-games that constantly appear throughout. Why am I playing a mini-game to give a child CPR? They range from pointless to obnoxious. The visuals are very distinct and a product of its time. Some say pre-rendered backgrounds are timeless but I don't feel that applies here. The readability on some screens just doesn't work out sometimes and it can be brutal in conjunction with the random encounters.

It seems for every part I enjoy about this game there is at least one thing about it that sets it back. I love the materia system but I hate the menus and AP grinding. I love the ATB, but I hate the downtime and long animations. I love the optional content, but I hate that stuff is totally missable. The positives generally outweigh the negatives despite all this.

The story and characters are such a big piece of what makes this game great but I do feel like its held back by the technology of its time. I'm glad its getting a chance to portray its story via the remake in a less stunted way. Although, I hope it is told in a way that's true to this version despite its differences.

I fear the odds are heavily stacked against this game because based on recent history it's "supposed" to be bad. As a result I think its getting way more flak. Mind you, I don't necessarily disagree with the criticisms. It's especially true that the game is on the nose and cliché in parts. The gameplay itself, specifically the chase sequences, aren't all that amazing. I ran through most of them first try. The last one is pretty brutal since it's hard to memorize and punishing when you fail.

For a free game, it exceeded my expectations. Not long enough for me to get tired of it and not offensive enough to be unbearable. The glory days of Silent Hill are long gone and honestly it's unlikely fans will ever be satisfied again. If this kind of thing is what new Silent Hill is going to be, I'll be okay with riding it out as a casual fan.

Found this pretty disappointing, unfortunately. I think fps games that feel this way are just not my preference. I actually liked being able to stealth around the levels more than engaging with the enemies. I don't have much experience with fps like this, but many of the levels didn't feel very well designed or fun to shoot through. One of my biggest problems was how tanky enemies eventually got. The normal soldiers are always around, but when the armored guys and robots show up they're such a massive pain to deal with. The story is fine but it's paced really weird, and it ended up feeling kind of anticlimactic.

Tekken is pretty much the only fighting game I've put hours into and also the only one I care to. Because of that I can't compare it to any other fighting game. I can say, however, that I love playing Tekken. I think the learning curve is steep, but new players can still enjoy themselves in a bunch of different modes. There's also plenty of tools to help you improve.

The story mode is goofy as always, but I enjoyed it. It's a bunch of anime cheese. I liked seeing the characters interact, and how they all magically understand each other. Unfortunately the last several fights get really monotonous.

Jusant is a pretty cool game to run through in a night. Good vibes and not particularly challenging. Only real complaint is that the game blasts you with text and I really did not have the patience to stop and read all of it. Maybe there's depth to the lore that comes from those notes but I don't feel like I've missed out on much. What I gleamed from the events of the game was enough for me. Maybe some youtuber could explain the bigger picture to me.

The hardest parts were the sections with the moving grips. I fear the attempts to mix up the gameplay are lacking so the game is more or less the same throughout. I still found it entertaining enough for the runtime.

The structure of this game is dangerously dull, but they counteract it by making you as overpowered as possible courtesy of the slots. Only a select few parts of this game could be considered challenging and it's moreso because what enemies do is annoying. By all means this game should be boring and grindy, but somehow I still enjoyed 90% of my playthrough. I think the story is nonsense most of the time but I get the general idea, and it's funny enough to watch. It's a couple chapters too long. If it continued much past its current runtime it would completely shatter my good vibes.

When things like this bombard me with waves of metaphorical writing my eyes simply glaze over. I'm too dumb to process all of it in real time. That said, I still really enjoyed my time with this. It was very satisfying seeing what options would lead to new outcomes and even just looking at the art.

My favorite one was the witch she was cute!

Really silly concept for a game that also happens to be pretty competent. There were a few times where I fell off the intended path of the levels and wandered for a while. There was a bug in one level where a specific door to end the level never opened and I had to restart. These setbacks inflated my playtime and make me wish the levels were designed a bit better. The game isn't very long overall so it wasn't the end of the world. The werewolf spam got annoying at the end of the game.

Love the cutscenes and the music is way better than I would expect.

Genuinely like this game but it's obviously got plenty of flaws. The main one for me is that it's far too long. I enjoyed the gameplay for the most part but this many hours of it is way too much. It's compounded by the fact that very little changes about the scenery until basically the end. It's also not scary at all in 2024.

It's clear that this game took inspiration from the greats like Half-Life and System Shock, but what it takes from them is very superficial. The audio logs drag on for minutes and are way too verbose when I'm trying to shoot monsters. I rarely ended up listening to them. If I did it was just to look for door codes. It's very linear and I think that makes sense. There's enough Doom DNA here that I don't have a problem with it being an entry to the franchise, although I'm not a huge Doom fan or anything. I feel like they made a solid effort fitting some old style traps and level design into the new approach.

I hated the spider enemies and how every time they showed up there were like 9 million of them. The way the camera jerks around when you take damage is extremely obnoxious. They also could've toned down the fall damage.

Nothing positive will result from the baffling success of this soulless cash grab. Those on the side of artistic integrity are undercut, and the ones sticking it to big bad Game Freak are swinging at ghosts.

Good for those that are able to have fun with this kind of stuff. For me, survival games like this are a stone's throw from any idler, bullet heaven, or MMO slop. Infinitely digestible as long as it got a different paint job and lets you watch numbers go up. Sweet candy for the depressed gamer.

I can only hope by the end of the year we will have to be reminded that this shit even happened.

Head shape be damned that boy can detect.

Bunch of low stakes adventure games. Was pretty cozy. Can't complain.

Really average 3D platformer. More competent than I was expecting but still got kinda boring like 2/3 of the way through. Not much to say about it. This feels like a fake video game that would be played in a TV show.

2018

The art looks nice. Not particularly interesting to play but I still found it pretty relaxing to move through. The greater meaning is lost on me.

Not feeling this kind of wholesome 100 stuff. Scribbling with the brush and reading the text is not fun enough to be engaging. Rewards for exploration aren't worth it. The puzzles are tedious at best and the bosses are boring. There's evidently an audience, but it really just doesn't work for me at all.