A competitive shooter with tactical elements. I put lots of hours in this game since Skull Rain. And I don’t really regret it, the only negative might be the community - or the problem of playing this game without a squad. The elements this game has clearly had potential for more.

What an amazing RPG, really fascinating with the icon music, the very sweet story that gets serious. And a fighting-mechanic which leads to multiple ways of overcoming enemies. This is a modern classic.

This game is a remake of the ps2 game Yakuza 2. It is also the second one in the dragon engine which can be felt of the fact that there is more combat options than in Yakuza 6. Ryuiji Goda is the antagonist and reaches an fantastic climax with Kiryu, very well paced story. Only thing I’m not sure about is the new levelling system from Yavuza 6, it’s definitely better than in 6 but still odd. One of the best ones for sure.

This game is awesome. Thanks to the definitive edition we also got the good music back - yeah! But just in general this game shows how modern turnbase has to be. Very charming cast of characters, great voice actors, amazing enemy design and the story reaches levels over nine thousand^^

This is unexpected a cool game which I would describe as something like Kuru kuru kurin. The actors do a fantastic job, love their work.

I adore this game. Technically the reason to buy a PS4. The setting is great, the gameplay is faster and less passive, the rpg elements stay light in this one. And trickweapons are such a genius idea to put in a game, high replayability, phenomenal bossfights, lovecraftian locations, awesome coop game. But it also has flaws like healing being a resource is bad design, qualities of some bosses might be different a crucial part of this game (to me) is the DLC (which is amazing but behind additional dlc), the chalice dungeons arent that good as the handcrafted content and not being able to replay the bosses alone until new game plus isn’t that good designed ether. But this is an awesome game nevertheless.

A Battle-Royale. You can play with friends and shoot people (gunplay is actually really good). Can be fun. But not my genre of choice.

In a time where 3d-platformers are abandoned by most developers. This game stuck out, its controls spark joy, the levels are creative and a blast to play. And oh yeah this is another one wholesome experience.Some Mario 64 influences are quite there, which is a good thing.A must play for platformer fans.

This game is awesome. Its an pinball-metroidvania, yeah very unique approach to both styles. YsIE is gorgeous looking and such a charming adventure, played it multiple times and I’m sure to return. Need more games like this. Maybe YsIE2?^^

Great game idea to have an engine that reacts on you moving a hole. Really sweet minigame experience. You can tell there was some heart put in this one.

At some point I was interested in a jump n run and had the weird idea to test this out. This is a stage based collect 3 stars in every stage kind of game, feels mobile, is a mobile game but it can entertain for an hour or two. Just not that good to be average.

Yakuza the fifth. 5 character to play. Again big story which will lead together towards the end, several different locations, many good substories, improved fighting system (combos end in potential heat-moves). On the other hand it can feel bloated, Saejimas story kinda repeats from 4, Harukas dance battles are cool but get boring rather quick, and some story points aren’t as focused as they could have been. Its really hard to pin down the best Yakuza games but at this point I think it might be Zero, followed by 5 and Kiwami 2 although all games have good qualities.

This game, man it took me an vacation to finish and well was it worth? kinda yeah. But lets quickly mention the good: game delivers a prequel story building 2 very iconic villains at this point with Micah and Dutch, game has a lot of content, great cast of characters main and side, it just ups the scale of red dead one in most things. Now the bad: realistic approach ends sometimes in less fun (expl. slow movement in camp, micro managing horse and arthur‘s satmina), big world feels empty and most importantly the pacing isn’t really good; its one of those where your friends will say that they’re about to quit and you will respond „dude it gets really good from the braithwaits onward“. I just value these things nowadays and pacing basically tells you how replayable some games can be and this revenge plot is really good but I doubt that I will return to it as ofter or recite good old Dutch.

Zero is the prequel to showcase (along with MGS3) how to pull of a prequel to not just amaze fans but also capture the interest of new players. Concept, story and characters fit in the 80s setting and craft an amazing gaming experiences. The substories are peak here, the fighting styles are so unique and fun for both characters- yeah both Kiryu and Majima in their youngest alliteration. The empty lot plot is adding and explaining power struggle and constructions that will happen in the future. Kamurocho real estate and cabaret are addicting additions. Some might get overwhelmed by the sheer amount of quality content. My favourite co-worker is Nugget.

The only competitive game I still return to. Has a lot of gameplay depth, skill can be trained to several degrees. Addition of basketball and dropshot is verly welcome.