An amazing zombie sandbox experience that has mostly held up. Weapon degradation may seem bad at first but everything is a weapon and your creativity is your only limit in combat. The story is mostly solid experience. The only major downfall is the time limit being rather punishing at times, some bosses being capable of easily stunlocking the player, and some survivors having the most useless AI that will make you just ditch them.

One of the best rpgs in recent history. The customization you are allowed to have with your characters is amazing. You have many builds, races, subclasses, and more to experiment with, the game even offers a type of playthrough that changes up the backstory of your character immensely in a good and unique way. The only issues I have are a bit poor explaining some concepts without guides and the leveling feeling far too slow in the first act but finding a good balance in the second and third act. The story was also great with choices that do matter and have actual weight behind them. You can end the game halfway through or before the final fight easily if that’s what you want. This is everything an RPG should set out to do when it comes to allowing the player to make their own experience.

A solid overall remake that builds on the original. It adds some new lore and explanations that the first lacked and updates some of the weapons to be more interesting options. Some answers and ways the game differs from the original may be lackluster for some. It does add some frustrating puzzles that really slow down the experience and add nothing overall.

A surprisingly unique blend of platformer and rpg that I don’t think has been ever truly replicated. The characters old and new are great, the design for enemies is fantastic, especially bosses which all have a certain theme of being weapons. The pacing is very solid and doesn’t ever feel slow or tedious and force you to grind. It is an amazing gateway game for kids learning rpgs or anyone who has never experienced one before. My only issue would be a bit of an early game difficulty spike with annoying status conditions that can make some fights drag on and the villain while looking amazing not really having a single second of screen time before the final fight, which is unusual for an rpg such as this.

A faithful love letter to an iconic 80’s franchise. Playing as a slow tank robot never felt so good. The story is an amazing sequel to Robocop 1 and 2 and respects the source material and characters immensely. The only issues I felt were some enemy types being very frustrating to play against like the snipers, some skills in the skill tree never really showing any value to the core gameplay which is 80% combat, and a crash during the final boss.

It’s more 2D Mario. The bosses are some of the worst in the series being lazy, overused, and just uninteresting. The world design isn’t amazing but it’s better than previous New Super Mario Bros games. The new ideas it tries are somewhat interesting but far too limited and rarely used, like having free roam with the last 3 worlds of the game, why let the player choose at that point. It’s a safe platformer like most of the 2D Mario series, you get what you pay for and nothing else.

My first time fully beating a game I have owned for over 10 years. It has aged gracefully. The combat is simple enough for kids to get early on yet is always adding new ways to spice up things if you look hard enough. The partner system is fantastic and makes every chapter that introduces one feel special. I would say the only complaint I could muster is some chapters feeling a bit cryptic at times and some of the star powers you get feeling redundant or downright pointless.

The highest quality souls like ever. This game has amazing weapon variety, good enough story to carry interest throughout, and some solid bosses in the mix. The issues with it being that slower weapons do suffer through the early to mid-game and some boss fights feel very cheap and inconsistent. The arms and handles system really allow players to customize to their heart’s content. Want your big weapon to weigh less and swing faster? You can do it. Want more range on your sword? Entirely possible. The freedom the game gives you with its weaponry is amazing.

One of the most hyped games for a few years now. I went in with low expectations and even those were not met. An incredibly boring and generic main quest that’s essentially a fetch quest and with a cast that does not help the journey at all. Role playing at the start is great with traits and backgrounds but the longer you play, the less it seems to matter. A good role-playing game should let the player work with it while Starfield works actively against role play. Combat is a horrendous bore, somehow weaker than other games made over 5-10 years ago. New Game + was mentioned as being an incredible new experience, but if a player doesn’t even enjoy their first run, why bother?

Simply an amazing title and the best Pikmin to introduce a younger audience to while also respecting veterans of the series. One of the best-looking switch games to date and full of levels to explore and treasures to be taken. Every new title in this series improves the gameplay and removes the tedious aspects and this title is no different. It trims the fat but keeps all the best features around. A bit weak in the boss fights compared to 2 and 3, but easily one of the best games of 2023. All around joy to play.

One of the most gorgeous games on switch. The gameplay has been improved massively from the gamecube titles. The bosses are big spectacle fights and a major highlight. The time limit is less overbearing compared to the original pikmin. The only issue I have with this game is that it is far too short. I was craving more after I beat the final boss because of the quality of each area and the fun I was having.

One of the most unique titles and series Nintendo has ever made. The gameplay is simple yet expands with each area you complete. You gain new types of pikmin and fight more challenging enemies. The issue lies with the AI not being perfected and having trouble following the player and the time limit being intimidating for kids. Not at all a bad game, but one I would recommend last of this series for a younger audience.

The main story mode is quite lacking and feels more like a tedious grind than anything interesting for the characters. It’s only positive is I can appreciate trying new things and it is despite being average, much better than previous games attempt at a story. The gameplay is solid and a vast improvement from other titles. It is a very good game for beginners to learn the series with easier control setups and mechanics that offer some learning curves but are easy to pick up. The roster is a bit lacking with only 1-2 villains and even then, nothing that matches previous baddies of the series. Newcomers are all around alright, some of the veterans coming back are not all treated equal, and some feel stuck, like Honda who really lacks any character or development over the years.

Having never fully beaten one, getting a chance to explore it again was one I could not say no to. The gameplay after over 20 years still holds, the maps, the soundtrack, the bosses, all have stood the test of time. It is easy to see why so many people hold it in such high regard. The story only matters as much as the player wants it to, with many optional scans that explain the lore of the planet, but they are not required to understand the general gist.

A remake of one of the best games on the GameCube and the many other consoles it was ported to. Its gameplay improves on many areas of the original such as better movement and less frustrating segments such as the Island. The story ranges from great to lacking. Ada, one of the original game’s best characters is ruined by a dull performance and overall lack of good appearances while Luis, a charming yet small character in the original, is expanded on greatly while keeping the charm of the character.