holy shit dude this is one of the most fun games i have ever played, it has a few flaws, such as near the end point getting overwhelming, and a few upgrades that are useless (the entire environment part of the praetor suit upgrades, and the one rune that makes glory kills faster ??) but this game is really fucking good and was worth the price I paid for it. Most fun I've had playing a video game in a long time.

the ant is the best part of this game

Ori and The Will of the Wisps (abbreviated to otwotw from here on out) is really fun, probably one of my favorite platformers atm, its peaks are really high though its lows get pretty low. It incorporates great use of story-telling with minimal dialogue, beautiful landscapes and awe-striking colors, probably one of the most beautiful games I've ever played. The movement is fast and fun, with lots of abilities and fun mechanics that help make it even more fun. My only issue is that there wasn't enough buttons to make use of all the abilities at once, the combat in the game however is very lackluster. Enemies don't have defining weaknesses that make them easier to attack, and the attacks feel poorly telegraphed. Including how a lot of the more useful attacks, (the spike imo) is neutered by how much mana it uses. Some boss fights don't feel very fun, and I don't enjoy most of them. There are a lot of sections where you escape from very large enemies that attack you while you run, and it feels very overplayed. The puzzles are great, and most things about this game are amazing, I loved it, even if there were some parts that I dreaded going through. All in all, I would definitely suggest playing Ori and the Will of the Wisps.

2022's Sonic Frontiers is a game worth playing, it's no masterpiece, but it's definitely one of, if not Sonic's best outing into 3D. Sonic Frontiers is ambitious, though it falls on some of those ideas, you can tell that they cared about this game.

Ian Flynn's writing is really good, he fixes characters, making them feel like they genuinely progressed past Sonic Adventure 2, instead of reverting into one-note characters with simplified personalities. Sonic, while continuing to be his funny, smart mouthed character is able to understand when a situation calls for seriousness and sincerity. Knuckles, instead of being the quick to anger brawler shows aspects of his personality we haven't seen in a long time, showing he cares for his island and that though he isn't the brightest, he has a sincere heart and is willing to fight and take care of what he loves most. Tails, instead of being the coward that he was in Sonic Forces, continues off of his previous development, continuing to grow up and be strong in the face of adversity. I could go on about it, but I believe you should play the game and experience the story for yourself.

The game play in the overworld of Sonic Frontiers, though janky, is incredibly fun, speeding through the game's islands just feels great. My biggest issues were when you would accidentally end up in a 2d section, unable to leave them immediately. It would be annoying and frustrating to speed through the world and end up on a railing.

The overworld, unfortunately, is visibly empty. Mostly due in part by the games horrendous pop in, sometimes platforms and areas would not show up unless I was directly in front of them or in some cases about to land on them. The game's combat is quite fun, though it is noticeably underdeveloped, there are not many ways to create combos and the skill tree and moves you do get are not as large as other games, though I do understand that the combat is not as important as it is in games like DMC or Bayonetta. The combat, even being small, does show lots of promise with what they could potentially do in a future game.

Cyberspace is not good, though a few stand out levels, notably my friend's favorite being 1-2, I found myself more so frustrated going through them, not actually enjoying them. They are reused level designs from previous games, such as Sonic Adventure 2, Generations and Unleashed. This, to me, was upsetting, I would've loved to see new concepts built around the new speed and combat created for this game, though I do understand that it may be complicated and time consuming to create new levels and I preferred that they focused on the overworld instead.

That being said, Sonic Frontiers is clearly a game with flaws, though still a fun experience thats worthwhile and fun overall. You won't come away from it saying that it's the greatest game of 2022, but you will come away from the game feeling fulfilled and glad that Sonic was able to shine once more in his games following the dark storm that preceded it.

What is the point of Katamari Damacy? Maybe it tells a story of the Prince and the outlandishly large expectations placed on him by his father, maybe it tells a story about how no matter your importance in the cosmos you can do something massive.

Maybe the story is about the unity that we all must have in order to continue to survive in this world we live in, the katamari being a metaphor for the hands we must hold together. As our creations and us stick to the ball and are formed into a star, we are one more step to being unified. The game even hints at this itself, saying in the end credits that we must not hurt each other, all it takes is a little understanding and kindness to solve our problems.

Maybe Katamari Damacy is a celebration of life, a celebration of the many things we've come to learn and create for and about ourselves. It might serve a lesson to us all, to cherish what we have, before the large katamari and the tiny prince in tow come to take us all. The objects begin to blossom new colors as they are rolled up, signifying that maybe they are better off this way?

Maybe it's a game about wanting to run over small children, especially those who ride RC Swan cars, I can say that it has most definitely left me with a hatred of small children that ride fast RC Swan cars.

Or maybe, Katamari Damacy has no meaning, maybe it has no purpose, maybe all it serves to do is to provide dumb fun, silliness in a world where there's too much going on. Relaxation in a scary time where we fear one another, a chance to just calm down and roll up somethings for a short time and just have some fun. Katamari Damacy is short and sweet, maybe has an underlying message or two, but most of all it is just a game that is trying to have fun. A refreshing title in a world where games aren't really like that anymore, in some cases for the better and others for the worst.

This review contains spoilers

Metal Gear Solid is art. It showcases what the art form of gaming is capable of, an amazing leap forward for its time and a hallmark of art as a medium ever since. A video game that encapsulates everything beautiful about art into one conglomeration, beautiful music, a powerful story, admittedly average gameplay that surprisingly still feels good to this day, all coupled with voice acting unprecedented for its time, especially for a title from a Japanese studio being localized for the United States.

From the minute I stepped into Metal Gear Solid, it is very clear that it is something special. The framing of the narrative is well crafted, something that strikes fear in man. A nuclear war will breakout should you fail, all that stands between humanity and death is you. A man who is staid and cold, Snake, the legendary mercenary, a man who cares little about those around him. Putting a man like this in a situation like this feels like an oxymoron, one who cares little about his fellow man is the one who is left to save the world.

The game stays tense, everything about it is stressful, one mistake and everything we know is gone. As Snake proceeds in his mission we are shown more human sides of him, Snake is not a sore winner or one that stands over the fallen and beats his chest. Snake shows compassion to those he defeats and kills, holding them in their final moments or staying by their side as they pass. This is most notable after his fights with Sniper Wolf and Raven, that near the tail end of the game. Snake’s humanity is also shown through Meryl and Otacon, people who get wrapped up in the mess that comes with the mission. At first, Snake is uncaring for their presence, willing to let them die in order to not get dragged down. As the game progresses he is shown to care for Meryl, facing torture from Revolver Ocelot in order to protect her from being harmed.

When we rescue Hal Emmerich, Otacon, we are introduced to Grey Fox, as his name entails, a character who is grey, one with mysterious and unknown motives. (without knowledge of Metal Gear) Grey Fox first appears to cut off Revolver Ocelot’s hand, then reappears as a boss. He then appears throughout the game as an ally that will randomly show up and help Snake. His final appearance is in the final boss of the game, Metal Gear Rex. He shows up and sacrifices his life to assist Snake, we learn that he is Snake’s former ally, and as he dies he gives his final words. Regardless of who he worked for, he was never a tool. Grey Fox fought for what he believed in.

That moment helps us further Snake’s character, a mercenary being manipulated and used by the government, information for his mission being held from him in order to keep him around. This all culminates in the end of the game, after the defeat of Liquid Snake, Solid Snake, now known as David, leaves Mother Base with Meryl (or Otacon). Deciding to leave and decide that for himself how to live his life. His life now has meaning past fighting and being a mercenary.

No matter how bad or scary life can be, life is beautiful and we should cherish it. Our existence is defined by our own choices and growth through life. Not through genetics, a key point of the game, the Genome soldiers, born and created to be the perfect soldiers to fight and kill, Liquid Snake, Snake’s brother, also a clone of Big Boss who believes all he can do is fight, as thats what his genetics and existence was made to do. The outlier being Snake, a man who lets go of his genetics and becomes independent, understanding the beauty and importance of free will and life, not letting others dictate what he should do and letting them control their life.

Metal Gear Solid is an amazing game, one that teaches us no matter the misery or destitution that may come with life, we must carve our own futures and our own paths forward. We should not hold ourselves back by what we believe we were supposed to do, but lift ourselves up by what we want to do. We must continue to live, we must continue to fight, we must continue forward to carve the paths for ourselves now, ourselves in the future, and the generations that will come after us.

it was all worth it when i got the "a hero emerges achievement"

leon is the funniest protag ever

probably the best survival horror game we'll ever get

its more katamari. its more fun.

Katamari is such a weird and creative franchise, one of the most fun and unique puzzle games I have ever played, if not one of the most fun and unique games I've ever played. Katamari Forever serves incredibly well as what is currently the final game of the franchise.

Despite being just a compilation of Katamari's best levels, it remains fun, fresh and unique. Perhaps this is because I didn't play Beautiful Katamari, but I have played Damacy and We Love Katamari. Many of those levels return in this game and instead of feeling dry, uncreative, and lazy rehashes of already existing levels, I found it fun and enjoyable to revisit those levels. This game has an identity of its own even if it recycles those levels. It has an incredible art style, incredible soundtrack and probably some of the most fun mechanics and physics in the series.

Even though I adore the game and don't really mind the fact it recycles levels from the other games in the franchise, I wish this game had more original levels. There is a lot of potential to be had here to create many new and unique challenges, especially with the addition of jumping into the game. I am not sure why they didn't just make this game a whole new title instead of a compilation, but either way its a good time.

Katamari Forever is absolutely worth your time as a fan of the Katamari series, so just kick back, boot it up, and have some fun that most other games can't seem to offer.

Better than Forever and Damacy, We Love Katamari is still the peak, but this one is super good too.

This review contains spoilers

Bloodborne is an interesting game and one of the most highly regarded games of all time. I heard nothing but endless praise for this game, for its expertly crafted world design and its wonderful gameplay and bosses. It is often hailed as FromSoftware's best souls game and potentially best game.

Unfortunately, I was left disappointed.

Bloodborne has an incredible opening section. The aesthetic of the world is so beautiful and wonderful it ropes you in immediately. It made me feel desperate to experience the game even further. Cleric Beast and Father Gascoigne are incredible intro bosses, they teach you how to play the game incredibly well, teaching you that passivity is not going to fly in this game. You will lose your footing and you will be killed, but, after the intro section, I was incredibly disappointed.

I will state now that I defeated every single boss Bloodborne had to offer with the exclusion of Moon Presence and Orphan of Kos, this was due to me accidentally defeating Gehrman without consuming one of the game's 4 umbilical cords and receiving his ending.

The areas and the bosses in the middle section of the game are incredibly unfun and frustrating. The bosses I at the very least kind of liked from this section of the game were Blood-starved Beast, Darkbeast Paarl, and Vicar Amelia. Each of these bosses have their own problems however, Blood-starved Beast's 3rd phase punishes the player for playing up close, despite the game teaching them to do that up to that point and continuing to do so afterward. Darkbeast Paarl is a fight that is severely hampered by weird issues that don't permeate any of the other larger bosses in the game, many of the large bosses in this game have multiple places for you to lock on, such as the head and the body, this boss suffers by not allowing you to lock on to anything but her head and by the camera failing to keep up with her constant movement. It is a boss I wish to love but it just barely misses the mark for me. Finally, Vicar Amelia is a nice fight with her only issue being how slow her movement and attacks are and how long the fight can take. I also enjoyed Martyr Longarius and thought Shadows of Yharnam and Ebrietas were okay. I have no opinion on Amygdala as I believe I was far too overleveled for that fight and gave it no real chance.

After the draining middle section with annoying and boring bosses such as Micolash, Rom, the Vacuous Spider, and the One Reborn, all mandatory bosses, the game seems to pick itself up a bit. Fight's like Mergo's Wet Nurse and Gehrman, the First Hunter are fun and engaging if not a tad bit easy, but as soon as the game seems to be getting better, it's already over. (Unless you fight Moon Presence, a boss I also have no opinion on as I was unable to fight it.)

Bloodborne's best is limited to it's DLC, a 20 dollar add-on to the game that if you don't purchase, you are doing yourself a disservice. The areas are fun and engaging (with exception of Fishing Hamlet) and the bosses are incredible. Ludwig and Maria are my favorite bosses in the entire game, and I did enjoy Orphan of Kos' fight, despite me not being able to complete it as I accidentally finished the game before revisiting the boss to defeat it.

Bloodborne was my first souls game, it is a nice appetizer but nothing that stood out to me and made me crave more. I hope as I visit more games in FromSoftware's catalog, I will enjoy and love them more and one day be able to come back to Bloodborne and appreciate it at a higher level than before, but for now, Bloodborne stands as a game that disappointed me but one that I still enjoyed a fair amount.